Page 427 - How You Play the Game

12th Apr 2014, 6:00 AM
<<First Latest>>
How You Play the Game
Average Rating: 5 (5 votes)
<<First Latest>>

Author Notes:

Newbiespud 12th Apr 2014, 6:00 AM edit delete
Author: Lyntermas

Guest Author’s Note: "At some point, you have to look past the statistics, DCs and min-maxing and try to remember that, ultimately, the point of any game is to have fun.

Whether or not that kind of fun involves shooting a fireball at that rogue who tried to sneak away with your share of the treasure is entirely up to you."


Specter 12th Apr 2014, 6:04 AM edit delete reply

Despite the fact that I have never really gave up (died over 100 times now total), I should really show this page to some players I know. I give this page a 11/10 for spirit and grace.
Darkside 12th Apr 2014, 8:31 AM edit delete reply
This actually got me thinking about how few of my characters actually finished the campaign they were in. One of my first got killed because I'm a terrible Sorcerer (especially if I'm a half-dragon with a spear), four or five were left behind in favour of a new character I wanted to try (one in particular because she wasn't doing damage at all), and pretty much all the rest got started and then the campaign just never went anywhere.

Oh, and the second -to-latest campaign had one die because of a lucky roll when a kraken jumped out of the water and ate him off the back of the dragon he was riding.
Sunbeam 12th Apr 2014, 9:55 AM edit delete reply
Dude, I would kill for a death as badass as being eaten off dragonback by a flying Kraken. I've been taken hostage by Vecna and I didn't get that cool of a death scene.
Guest 12th Apr 2014, 11:52 AM edit delete reply
My current record for characters generated/characters alive/campaigns finished is at a solid 12/12/0. My groups just never go past three sessions. I have almost memorized character creation for most base classes.

At this point we've all agreed they will never go anywhere so we just try to wreck them as fast as possible and see where it goes.

As of the closing of Session One, Campaign Twelve: Mysteriously Mystical Magical Mexican Meth Masters, I just woke up after recovering from ingesting half my body weight in powdered dragon egg and breaking the sound barrier with my pupil dilation, and another player is currently breaking out of jail and starting a socialist revolution to overthrow the government in his own name. The last guy is just drowning himself in the wicked plumbing maze I built around him while on that powder high. We all have our ways of coping with stress, I guess.
Jun 14th Apr 2014, 1:23 AM edit delete reply
I've honestly never finished a campaign either. Came close once, but games usually piddle off after a bit. I did once die from orbital bombardment by a group of ships, ordered by one of my team mates.
Said team mate reallllllly hated cat people.
Digo 14th Apr 2014, 7:45 AM edit delete reply
In my group I'd say about... 40% of our campaigns finish proper. Usually they are mine and I suspect that is because I write up an end goal to the campaign. Most other GMs just have the hook and early layout but keep going until it peters out and we play something else.

Two of my campaigns that didn't end had good endings in mind, but unfortunately most of the players left the group beca