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15th Nov 2011, 6:00 AM
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Newbiespud 15th Nov 2011, 6:00 AM edit delete
Newbiespud
This doesn't happen as often as you think. Rarely are the PCs lacking for any direction or motivation. They just... tend to be motivated in different, unexpected, and unusual ways.

47 Comments:

Falgaia 15th Nov 2011, 6:09 AM edit delete reply
Pass Go, claim 200$. Sucks horses use bits instead.
Ranubis 15th Nov 2011, 6:27 AM edit delete reply
Ah yes, the dramatic reveal of the campaign's MacGuffin.

Players: "Oh no! Whatever will we do?"
GM: "Well, the six of you could go and retrieve the all-powerful artifacts that-"
Barbarian: "No time! Must fight! Charge!" *runs off*
GM: "... The 'five' of you could go and-"
AstroTrain 15th Nov 2011, 9:26 AM edit delete reply
It's always the freaking Barbarian with the 8 INT.
Shikome Kido Mi 17th Nov 2011, 1:57 AM edit delete reply
Or occasionally the rogue/bard type with high charisma and no WIS.
I remember the time ours decided that if we didn't know what to do next the best option was to climb up on the bloodstained evil looking altar and strap himself in.
Kiana 17th Nov 2011, 11:18 AM edit delete reply
I'm running a game right now where there have been a total of seven characters, only five at the moment. (One player left due to a job, one swapped characters.)

Only TWO of them had a WIS score over 13. Suffice to say I can't accuse them of not roleplaying their characters...
al103 19th Nov 2011, 11:33 PM edit delete reply
Or Wild Elf Fighter with 3 Int.
hrwilliams 15th Nov 2011, 6:51 AM edit delete reply
hrwilliams
Carpe GM!
SaddlesoapOpera 15th Nov 2011, 7:08 AM edit delete reply
"They just... tend to be motivated in different, unexpected, and unusual ways. "

THIS. A thousand times, this.

PCs have the mystical ability to focus like a laser toward whichever part of the campaign is the least fleshed-out. :P
banjo2E 15th Nov 2011, 7:40 AM edit delete