Page 439 - Hobby Versus Reality

10th May 2014, 6:00 AM
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Hobby Versus Reality
Average Rating: 4.5 (2 votes)
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Author Notes:

Newbiespud 10th May 2014, 6:00 AM edit delete
Newbiespud
This one’s a bit uncomfortably close to home. Especially this week.

Sorry about Fallout is Dragons this week. Apparently, my desire to edit the recording was outweighed by my desire to hole up and shut down due to being 110% done with things of late. I apologize to those of you who were waiting patiently. It’s coming.

46 Comments:

Raxon 10th May 2014, 6:02 AM edit delete reply
Raxon
I foresee a great many players ruining things.

Tell a story about another player ruining your attempt to roleplay!
Digo 10th May 2014, 6:52 AM edit delete reply
Like when I try to RP asking an NPC on a date and the other players interrupt by starting a bar brawl? Or when I try to RP a scene on helping someone overcome a problem, but the other players start into Monty Python quotes? Or what about that time I wanted to give a really good bond one-liner to the BBEG, but the other players charged into battle before I could say anything. Oh, and that time I wanted to get my spotlight and be the hero for saving a kid from getting raped, but the other PCs set the house on fire and ran around shooting all the bad guys so that there wasn't anyone alive to arrest and instead we're being chased by the cops for the shooting and in that mess the kid went missing so I don't even know what happened and the GM in all these instances sides with the other players because he likes having big action scenes like he's Michael Buckin' Bay so anytime I want to do something feel-good RPing-wise I end up not really enjoying it because no one will give me the spot light to have my day in the limelight.

So pretty much ALL. THE. TIME. my RPs get ruined.
Zuche 10th May 2014, 8:00 AM edit delete reply
That's rough, Digo. The only thing I have to compare to that is the time a DM I knew had a player tell her, "This is 4E; we don't roleplay here."
Digo 10th May 2014, 11:32 AM edit delete reply
Ouch. That's pretty harsh too. D:

I'm finding better group to RP with online, so I've pretty much given up on the local RP scenes. Especially when the online folks show up more regularly. :)
Guest 10th May 2014, 6:58 AM edit delete reply
After escaping being enslaved by pirates my party decided that if the opportunity arose we should get revenge and take them out, in a busy port town we recognised one of the crew members walking alone so we went up to interrogate him and the Dragonborn member of our group thought it would be a good idea to use her Acid Dragon Breath in order to rough him up and get him to talk. The DM rolled a D6 to see how many innocent civilians got caught in her attack and rolled a 6, naturally this caused a lot of commotion and bought the city guards down on us allowing the pirate to escape, they also beat our Dragonborn to within an inch of her life and threw her into the sea.

The rest of the party argued whether or not to rescue her.
Seanpony Renaud 10th May 2014, 9:01 AM edit delete reply
Ruined? HA. My players ruin things with such alarming regularity that I've learned to pretend that was the plan all along and we just sort of run with it. I think in order my favorite five are:

1. Note this was before I started reading OotS. A wizard had set up a huge illusionary dungeon in the middle of a desert to protect a shrine. It was supposed to be filled with little hints that the place was an illusion but one of the players figured it out right as he walked in through the door and it was like. . .FUCK YOU.

2. I had a wooden squirrel in one of the merchants places, just because we were playing online at the moment and I figured I'd give a full description of the shop while people were settling in. However conservation of detail demanded the squirrel be important and they obsessed over that thing until I finally decided to give it meaning.

3. There was a merchant funding an expedition, the plan was just for there to be things the players could invest in because I find DnD has a money flow problem. You hit a point where they'll never run out of money day to day but nothing shy of dragon hunting will get them the shiny new castle or sword they want. They invited themselves along.

4. I had set up an event called The Thing, and it was basically Viking Olympics. Well the final challenge was scaling a wall, evading capture in a field and finally rolling a walrus into coal pit to eat at the great feast. It was supposed to be a strength test thirty or something so one player couldn't do it and needed to gather his entire team. Well 4th edition had a class called an avenger, that could hit something and teleport it and its target more than far enough. To this day my RP group uses the phrase "Move the Walrus" when the players do something completely unexpected to overcome what was meant to be a large challenge.
Disloyal Subject 10th May 2014, 12:51 PM edit delete reply
Friendly catgirl barbarian. Who made a point of taking lots of languages, starting with Gnoll and Ignan, so she can say hello to monsters that haven't noticed us yet. She was one of our more immersed roleplayers, really, its just that nearly every action she took hurt the party's odds of survival and spoiled more competent attempts at diplomacy.
Anvildude 11th May 2014, 3:38 PM edit delete reply
That actually sounds kinda fun. A little bit BESM more than DnD, but fun.
Digo 12th May 2014, 8:00 AM edit delete reply
I'm reminded of one catgirl PC in Shadowrun, Sophia. A professional straight-laced technomancer who liked to RP business and tech-talk with NPCs, but who always got sidelined with the other players because they kept thinking in terms of the stereotypical catgirl. Sohpia's player wanted to play more business like Shere Khan. XD
Razomyure 10th May 2014, 2:41 PM edit delete reply
Razomyure
One of my first PCs was a Half-Orc who worshipped Gruumsh. He was actually Chaotic Neutral, but the self-titled palading (who was actually a Lawful Stupid fighter) decided if I followed an evil deity even loosely he needed to kill me. So basically, he tried to and wound up killing EVERY OTHER party member first. (Like I said, Lawful Stupid)
Cshoes 10th May 2014, 4:02 PM edit delete reply
Can I talk about the time I ruined other people's roleplay? Those are fun. In one session, our rogue was being rogueish and stealing the nice things... I might have outed him and then used the commotion to steal everything for myself... I was Lawful Good. After that session, not so much... I'm not allowed to make Lawful Good characters anymore unless I can give an explanation to 10 random scenarios of legitimate reasons why they would switch alignments drastically.
Darkside 11th May 2014, 2:32 AM edit delete reply
During our that campaign where I was basically playing a cop, a soldier in the city we happened to be visiting said that he needed to take us in for questioning. This soldier happened to be a new player's character, but we pretty much ignored that. Being the Lawful character I was, I agreed to go with him.

Everyone else ran to the inn's upper floor and bailed out the windows.

I guess, technically, we were all roleplaying there, but it was still very silly.
Mort the Ghost 11th May 2014, 3:22 AM edit delete reply
Oooh... where to begin.

First there was one time when the DM was the ruiner - my gnome bard tried to chat up and party with the satyrs in the dungeon. Once I had gotten sufficiently drunk, the satyrs attacked.
(I had just assumed that 4E satyrs were fun-loving party guys, like they were in 3.5E, not things to kill, like everything else in 4E.)
I ended up hiding underwater, using orc intestines as a snorkel while arrows rained down.

There was also Ixtim's Excellent Adventure - where our insane (in-game - his background involved PTSD) dromite psychokineticist wandered off from me trying to watch over a woodcutter's kid, and ended up luring a dire wolf to the party and causing a TPK.
The half-giant psychic warrior's screams of "IIIIIXTIIIIIM!!!!!" became a running gag.
SpaceKing 11th May 2014, 5:59 AM edit delete reply
I remember one time during an online session we were deep in mid-campaign and were in a bit of a dull spot; traipsing through a jungle if I remember.

I was DMing and the players were exploring and making the occasional checks to notice things in the jungle. I was pretty into it because I'd spent the past week writing up background and designing the campaign (homebrew) so I was doing a lot of description for the things going on. Eventually I heard giggling from the players and asked what was so funny, midspeech. I scrolled around on the virtual tabletop and saw they'd been playing noughts and crosses in the corner, mostly ignoring me and laughing at the fact that I hadn't noticed for a little while that they weren't paying attention.

I lost my shit pretty hard at that, shutting down the game and only coming back to it later after I'd calmed down, but even then I'd lost the urge to play because of their attitude (they were pretty sorry though; apparently they didn't think I'd take it so hard). Luckily that never happened again, and we're all still on good terms. But yeah, that's the closest thing I can think of that counts as 'ruining a roleplay'.
Guest 11th May 2014, 1:11 PM edit delete reply
In pathfinder, I had a paladin who was more about doing good for the sake of good rather than gung-ho law-and-order-blah-blah-blah. He served Iomedae, goddess of justice and foe to devils/demons etc. Well the party was in a massively powerful demi-plane full of trapped disciples and servants of ancient wizard kings of a not-nice disposition. We needed to use a legendary forge in the demi-plane to craft weapons for defeating one of those wizards and thus needed "tokens" of certain enemies inside.

One of those enemies was a succubus bard and her coven of alu-fiend children. However, hoping to avoid a fight and because she was effectively trapped in the demi-plane, we made a deal to acquire information and the tokens we needed in exchange for informing her of any exits we found and a fair price in useful goods.

Well we cleared the demi-plane and crafted the weapons and found a few different portals to other planes, including the material plane. While my paladin had reservations about dealings with a succubus, the way he saw it we had already made a deal that served the greater good and did little real harm. Ironically, it was the cleric who worshiped "The Divine Bro," who was all about freedom, who wanted to go back on our deal. He did it for entirely meta reasons because the entire party agreed his character would have let her go free. Because he (vastly) overestimated the harm of releasing a moderate threat at best (more concerned with hedonism than any real evil) it almost came to a fight over whether my paladin would even tell the succubus about the exit to the plane of eternal sewage. However, the DM moved us along before an actual decision was reached, so I suppose I never got the chance to free her.
TenMihara 12th May 2014, 5:29 AM edit delete reply
I find this funny, because I'm quite sure you're talking about a specific part of Rise of the Runelords: Sins of the Saviours that I just recently played through myself.
Guest 12th May 2014, 6:16 PM edit delete reply
Got it in one. I was trying to be subtle so as not to give parts of the campaign away for those who hadn't played it yet.
TenMihara 12th May 2014, 11:52 PM edit delete reply
Fair enough. I didn't really give away anything other than the campaign and chapter titles anyways.
The Ponytrician 12th May 2014, 12:34 AM edit delete reply
"You can't do that; it's not in the module."
- the DM ruining my attempt to roleplay.

This was a DM with 20-something years of DMing experience, who was hyped-up by an associate as one of the best DM's he'd ever had. In the same session I discovered that there was basically a 50% chance that any or all characters could be removed from the game every 24 hours in-game time, forcing the player to bring in a new character if they wanted to continue playing.

I quit the next session, and never looked back.
EricStarstorm 10th May 2014, 6:07 AM edit delete reply
Imagine this on a grand scale, and it's pretty much how our last campaign went. Our DM had real life stuff going on nearly every time we would've had a chance to play.
Eyepoppee 10th May 2014, 6:21 AM edit delete reply
I smell wacky shenanigans in the upcoming pages. More shenanigan-y than usual I mean.
kriss1989 10th May 2014, 7:37 AM edit delete reply
kriss1989
Oh this is going tone about non-RP focused players ruining it for others because they don't care isn't it? Yeah, no version of fun is better than any other, but you shouldn't ruin it for other people. That's totally where this is heading.
Raxon 10th May 2014, 7:03 PM edit delete reply
Raxon
I think I called that with the very first post, kriss. Good to see I'm not alone.
Specter 12th May 2014, 7:25 AM edit delete reply
I am pretty sure that the others might see it from Rarity's point of view and try to RP, just so we can watch (read) them learn a lesson.

...

But that's just me and my dwindiling supply of hope, it's a lot more likely Raxon and Kriss are right.
Raxon 12th May 2014, 12:47 PM edit delete reply
Raxon
Or they might try to rp, and just make lots of terrible rolls.
kriss1989 12th May 2014, 3:25 PM edit delete reply
kriss1989
Or they could just do horribly while trying to RP and chose to do the wrong things.
Specter 12th May 2014, 4:23 PM edit delete reply
Specter
Also plausible.
Specter 12th May 2014, 4:23 PM edit delete reply
Specter
Just because I feel like I should do some semi-daily thing like ANW with questions (every now and again) Raxon with absurdly accurate predictions (Raxon sense?), or even Lyntermas and Tatsurou with a post-future What-would-happen-/-they-would-say (example below). I should do something like that. To do that, I will post other peoples inspirational music I find on YouTube, both doing something I can do, and helping them get views/ likes/ or something... starting tomorrow.
Lyntermas 10th May 2014, 8:26 AM edit delete reply
Lyntermas
RY: Now, when we last off, I believe I was just walking out the door.
TS: And this is where we show up, right?
GM: Yep. Rarity opens the door to see all the rest of you standing outside.
RY: ...What.
AJ: Yeah, it turns out that Twilight wanted to spend her birthday in Canterlot to see her folks. Princess Celestia's even letting us use a hall next to some fancy-shmancy garden party.
RY: I-is that right? Um, perhaps it's best if we don't intrude on the garden party. Or talk to anypony there. At all.
RD: Oh, and we picked up your mail!...Huh, why are all the letters addressed to "Dainty Dove"?
Rarity: Oh, uh, it's just a silly nickname I got from the locals GIVE ME THOSE!
Tatsurou 10th May 2014, 9:36 AM edit delete reply
Tatsurou
Actually, given the somewhat agreement from the end of the last full group session, it could be something like this:

RY: Actually, 'Dainty Dove' is a name I'm using for rogue stuff.
AJ: Okay. What are you planning?
RY: It's kind of-
PP: Oh! Is this part of your plan to pass as one of the nobility you mentioned way back before we fought Nightmare Moon, back when you were Evil rather than Neutral?
RY: Umm...yes...
TS: In that case, wouldn't having me along be good for that act? I mean, I am Princess Celestia's personal student. Wouldn't knowing me be good for your reputation? That bit about me being her student is well known, right?
DM: Well-
RD: It would have to be, wouldn't it? I mean, this world obviously has a press core, and the Goddess taking a personal student is a huge story. Speaking of, shouldn't we have gotten like, mobbed by reporters for beating Nightmare Moon, or driving off the dragon?
FS: Please don't...flash photography makes me nervous...
DM: ...so you're all going to crash the garden party to join 'Dainty Dove'?
TS: ...looks that way...
RY: *groan*
Timothy 10th May 2014, 12:48 PM edit delete reply
I know exactly how you feel Newbiespud.
I've spent the last day and night doing almost nothing but sleeping, after finally just giving up on trying to get this one thing to work (after over 16 hours of work on it. Not 16 hours since I started working (including breaks), 16 actual hours actually working.) Without any sleep. After dealing with finals.

110% done with this sounds very accurate to my mindset as of 14 hours of sleep ago. Or naps I guess, it depends on how you count that kind of thing.
Razomyure 10th May 2014, 4:18 PM edit delete reply
Razomyure
Yeah, in a group that usually meets twice a week we've had one (short) session in the past two weeks because I had AP exams.
guy 10th May 2014, 1:25 PM edit delete reply
I'm not really a role player, to the extent that I generally have no character back story done up beforehand, and tend to min-max when building characters.
Ironically, however, I also consistently play LG characters, and do my best to stay inside my alignment, which means that my story isn't the one you might expect, given the above.
Me and three others were on our first adventure - it was D&D 3.5 - and, being the paladin, I was sort of the moral compass of the group, because while I am not really a role player, the people I was with were . . . but they were the creepy sort.
For instance, our barbarian and knight attacked the princess we were SUPPOSED to rescue, causing massive party in-fighting about two rooms before the end of the dungeon.
Their reasoning? They were CN and LE respectively.
There wasn't any story driven motive for their behaviour, it was just that they had picked those alignments so they could justify things like not helping the rest of the party and attempting to sexually assault the princess.
The story does have a happy ending, because the two wised up once they realized I was their only source of healing, and through some total miracle - read: the barbarian being a cheating sneak who was playing by web cam, and so fidging his die rolls - we all made it out alive.
As a result of this particular near fiasco, even though my first love in D&D is building strong or cool characters, I always do my best not to let my power gaming tendencies get in the way of anyone having fun.
Because, the way I look at it is: Power gaming and role playing don't ruin the game for each other, so much as being a jerk ruins the game for everyone, regardless of how you play it.
guy 10th May 2014, 1:30 PM edit delete reply
Upon reconsideration, I rescind my statement that they were role-players.
They were just jerks. If they'd had real in-story reasons for doing what they did, I still would have in-game tried to stop them, but it still would have been different.
guy 10th May 2014, 1:33 PM edit delete reply
Oh, and Newbiespud? Take as long as you need. You make a great comic, and you deserve any time off you can get.
(From everything, not just the comic.)
Specter 10th May 2014, 3:14 PM edit delete reply
Specter
Yeah, don't sweat it, something tells me a lot of the viewers are probably doing something that would take them away from the whole thing any way. (From my view, everyone is getting ready to get away from school, one month left.)
Guest 12th May 2014, 6:22 PM edit delete reply
No, Newbiespud. How dare you think you have the right to stop working on your own comic because you have real-life reasons to be doing other things. I for one won't stand for you taking a modicum of care for your personal affairs. Who do you think you are, a web-comic artist? You think these deadlines are just some arbitrary but moderately realistic goal you set for yourself? Just because they are doesn't give you the right to exercise basic human rights like sleep and urinating more than once a week.
Vonadu 10th May 2014, 2:39 PM edit delete reply
Life comes before RP. But I find a good RP group is there for their friend's lives. Good or bad.

And if worst comes worse, you can always take it out on the NPCs.

And you rock Newbiespud. Remember that.
Razomyure 10th May 2014, 4:27 PM edit delete reply
Razomyure
To add to the steadily-growing pile of "I feel you, man" comments...

Newbiespud, real life is always more important. A lot of us can probably attest to this - really, any of us who are still in some form of school. I, for one, have had a single session in the past two weeks, even though we normally meet twice a week, simply because I had to get ready for and then take AP exams. A few months ago, I had to take a good three weeks off just because I was too depressed to do anything worthwhile. Anyone who's here because they actually enjoy the comic won't mind waiting a bit, or even if you miss a few dates - we'll be unhappy, sure, but we'll be much happier when it resumes just to hear that you're doing better, or over whatever it was, because you're just as much a person as we are. We've all had sessions cancelled (or sessions we had to cancel) because the DM, whoever it was, couldn't make it for personal reasons. Whatever you've had going on, you're not the only person to ever have to put fun aside to deal with more important things; not even close.

In short, don't worry about being late or even not having anything. None of us mind (I should imagine), and we'll all be glad to hear that you've gotten through it whenever that happens to be. Good luck with whatever, and we're all here for you whether or not you can keep giving us a laugh or two every few days - whatever you need.

So yeah, that's my say in this (</rant>). Good luck, and don't worry about disappointing us - we're not the most important one/s in your life, you are.
Destrustor 11th May 2014, 2:51 AM edit delete reply
Destrustor
100% agree with all of this.
If you feel you need a break, take it. We can wait.

Besides, this is the Internet, isn't it? Don't we all have about a million other sites to distract us while we wait?

Don't feel bad about ever letting us down, we would understand.
AlternateUniverse!Zuche 11th May 2014, 8:40 AM edit delete reply
I'm totally behind you taking a break, Newbiespud, if you think you need to.

I will always sit in the heating booth with you.
Thar 11th May 2014, 10:12 AM edit delete reply
I remember one of the few games I played (want to play more, but can't find anyone that wants to), I played a shooter guy and we were fighting some giant car full of... orc's I think. We were in our own car, with me driving. Looking back, I think the DM meant the game to be a car fight like in an action movie.

However, I was tired at the time. I saw the giant car coming up and instantly thought one thing. "If I'm on the ground, I can fight easier!" So, I jump out of the car to hopefully get better shots.

This led to the other players scrambling to get out, with one player having to throw a knife to keep the car going and two others getting captured. We ended up winning, but I should have seen the signs of what the DM wanted.
dracostarcloud 11th May 2014, 10:21 AM edit delete reply
dracostarcloud
I have a better story. It's the story of three different adventuring groups thrown into the same scenario and getting three different outcomes.

Last night, the local Pathfinder Society chapter had three tables doing the same scenario: go into an Osirian temple and recover the shards of a broken jewel to find an ancient order of sages. At the end of the scenario, the party is approached by a group of Nordic barbarians. Each table approached the barbarian situation differently.

Table 1 prepared an ambush and utterly destroyed the barbarians when they entered the room. They then kept all the loot for themselves.

Table 2 fought the barbarians too, but left them alive and agreed to let them have the sword they came for as long as the party got to keep everything else.

Table 3 parlayed with the barbarians, agreed to team up to explore the rest of the temple and split all the treasure found, and then joined forces to fight the boss.
Plerumque 11th May 2014, 11:49 AM edit delete reply
My table tricked the leader barbarian into killing his second, picking up the cursed item and then throwing himself off a cliff (and, due to the nature of the cursed item, having a really tough time getting back up), while the other two killed each other and the NPC bard helped us with the boss battle, actually killing the BBEG with a CLW to the face. She then found her self-confidence and went off to found a matriarchal society without any of the male barbarian idiocy. The wonders of the Bluff skill.
dracostarcloud 12th May 2014, 11:02 PM edit delete reply
dracostarcloud
Dayamn! Now there's a clever solution! XD
Otterssoul 11th May 2014, 10:20 PM edit delete reply
Hmm... RP that got killed by other players? My last campaign was full of it! First town the players entered, I had them talk to the mayor. The Half-orc decided punching him full force in the face was a good attempt at diplomacy. Or the group deciding the church I'd intended for them to work with was evil because it was the church and burning it down and killing the minister when he tried to talk to them. Our Druid's attempt to talk a shopkeeper into clothes got superceeded by the Rogue trying to steal her new clothes and just skip the bartering process. Best of all though, had to be when our Paladin and Ninja trying to convince the guards they weren't bad after getting captured. Meanwhile, the Swashbuckler decided singing off-key shanties at the top of his lungs, stripping in his cage and *ahem* choking a chicken to annoy his captors would solve something. I had NO idea what to do as DM at that point.