Page 440 - The Gang's All Here

13th May 2014, 6:00 AM
<<First Latest>>
The Gang's All Here
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 13th May 2014, 6:00 AM edit delete
Now, you might ask why this joke wasn't made in the first session, when Canterlot was first mentioned.

That's a good question.


Razomyure 13th May 2014, 6:20 AM edit delete reply
On second thought, let's not go to Canterlot. 'Tis a silly place.

On that note, story time! Let's hear about some time when your players or fellow party members managed to shift the party away from going to a seemingly (or certainly) plot-relevant or even critical location.

I'll start. One of my more recent campaigns began with the party in a tavern, after having received a letter inviting them to the manor of a local baron-type figure with a job offer. Upon arriving there (eventually), they pick up a simple escort mission to a nearby town. Random encounters along the way, all that jazz, they pick it up pretty quickly and get along to the town... But one they're there, plot hook!

The entire town has been devastated by extraplanar enemies - mostly demons and the like. Bodies everywhere, not much loot; the guy that they were hired by was there to visit a friend, and he snaps and offers them a massive reward to hunt down and kill all the beings responsible. Going through the town for a while, they find evidence that the attack was sent from a dwarven city to the north, as it would seem that some sort of demonic rituals had been taking place there. They quickly conclude that that is precisely what I meant that evidence to indicate (which it was).

They then unanimously decide that I must be trying to mislead them or trick them into going into a trap, and head back east to the city they came from. The best part? They left their employer there, and never even bothered to talk to him again - basically, they shorted themselves of the payment they