Page 449 - Different Stroke Folk

3rd Jun 2014, 6:00 AM
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Different Stroke Folk
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 3rd Jun 2014, 6:00 AM edit delete
Newbiespud
If I've learned one thing in the last three years (oh crap it's almost been three years of this), it's that tabletop roleplaying is a hobby that's as varied and infinite as the people who play it. And that's not to put it in a wrapper of flowery language to make it seem nicer than it is. There's a lot of great, and a lot of terrible. But it's all unique, and it gives us stories to tell.

62 Comments:

Disloyal Subject 3rd Jun 2014, 6:02 AM edit delete reply
Obvious, I know, but it bears saying: D'aww!
Digo 3rd Jun 2014, 6:43 AM edit delete reply
I can't d'aww, too busy laughing at Rarity's punchline. :3
Disloyal Subject 3rd Jun 2014, 8:09 AM edit delete reply
Punchline? Darn, I missed out by taking it completely seriously.
...in retrospect, I probably missed a few gags from the show in the same way. I'm pretty desensitized to ham.
*reads again* Yup, that is pretty funny!
Digo 3rd Jun 2014, 8:19 AM edit delete reply
I love a good ham performance. And Rarity's comment has been done in my group before. Not often, but my players never hid the fact they'd stab each other if the price was right. :D
MumaKirby 3rd Jun 2014, 2:32 PM edit delete reply
MumaKirby
Hey, coming from a rogue I'd say that's completely serious and probably one of the nicest things they'd say.
Odious Call 3rd Jun 2014, 6:20 AM edit delete reply
Oh hey, looks like I'm not way behind everyone on this. Ok, uh story time? What was the most unexpected way for your players to kill another character, be it PC or NPC.

For me, it was when my players were going through a more or less randomly generated dungeon I had prepared earlier. They were all level one and they came up against a rust monster. They had like 3 aggressive spells between the four of them and ALL metal weapons. In short, they were screwed, right?

Well actually they just led the rust monster on a merry chase before baiting through a dozen traps the rogue had just rearmed. It was a glorious segment of teamwork that made me proud to see.

Funnily enough, in that same dungeon our halfling got the record for most enemy kills without using any weapons.
Adens 3rd Jun 2014, 6:28 AM edit delete reply
Was your halfling the rogue?
Odious Call 4th Jun 2014, 1:34 AM edit delete reply
As a matter of fact, yes she was.

She also ended up getting the most kills WITH weapons while the rest of the party was busy getting attacked by a flock of face-hugging Darkmantles.
Digo 3rd Jun 2014, 6:54 AM edit delete reply
That was a pretty savvy way to fight that monster. :D

As DM, I sent the party into a cursed mansion where they had encountered a witch who was immortal in that she could be killed/destroyed, but she'd regenerate and come back. Time needed to regen depended on how destroyed her body was.

Luckily, this witch had nothing against the PCs (at first) so she wasn't set at killing them back or anything. At one point the witch even put on a puppet show for the PCs when they wondered if she supported the BBEG or not (turns out, she didn't).

Still, because the witch was digging up graves, experimenting on the bodies, and then letting the undead wander into nearby villages without consideration she did need to be stopped. The PCs figured if they destroyed her basement lab, then it would stop her experiments for a while. So they slay her in the library and then race to the basement while her body was regenerating. After fighting some undead guards, they begin dismantling the lab. They also find a portal into the Celestial realms that the witch was using to steal the positive energy she needed for her experiments. The witch comes down to fight the PCs and the battle was awesome and full of high rolls and daring feats to destroy mummies and zombies.

And then the rogue Bull Rushed the witch through the Celestia portal.

As DM I didn't think of that idea on disposing her. I figured the PCs would have destroyed the portal first (not difficult to do either). Yet, the rogue shoved the immortal baddie in there and then broke the portal. That was... well brilliant.

The witch didn't show up in the campaign until several months later, complaining that St. Cuthbert had no sense of humor. :D The PCs loved that witch character, and eventually redeemed her through the power of friendship.
ToTZ 3rd Jun 2014, 7:14 AM edit delete reply
The strangeness of our kills usually spawned from the strangeness of the monsters we fought. Our DM loved designing new creature with odd designs. I told sometime previous how I acquired a pikachu as my ranger's animal companion? Well, before that, our warlock had acquired a juvenile dire-wolf, leaving our paladin as the only member without an companion/familiar. He took it upon himself to hound the DM to give him a muppet, preferably 'Big Bird.'
So the time came when we were forced to split the party, the paladin used a 'sense evil' prayer to find the path with the least danger and take it. He got to the end of the path, and there was a cookie jar on the pedestal. He had taken quite bit of damage from the excessive traps on the easy path, so he reached in and grabbed a cookie to heal.
A wild Cookie Monster appeared! Distraught at finding this dwarf with it's hand literally in the cookie jar, he proceeded to freak out.
After some pressuring by the rest of the party via telepathy, paladin decides to use the cookie jar as an improvised weapon and bash cookie on the head. Critical! Muppet dies of fractured skull.
Then our DM reminds him that there wasn't any evil down this path, and Cookie had actually freaked out because he wanted to GIVE his new friend a cookie.
Palidin McDwarf decides, in his infinite wisdom, to use his 'revive dead' ritual on Cookie. Cookie comes back...with brain damage. He's still friendly, but he accidently crushes the dwarf with a hug. One saving throw later, dwarf is tired of this shit and kills Cookie again...except this time, Cookie has companion stats, takes about 40 hits, and doesn't fight back.
Then paladin looks over and sees 3 mini-muppets staring wide-eyed at the corpse. "Daddy?"
And that is how Paladin McDwarf got disowned by his deity. The end.
Disloyal Subject 3rd Jun 2014, 8:32 AM edit delete reply
Heehee... The pilot session for Zarhon's evil campaign was chock-full of this; 1, we're fiends, and 2, we weren't in Equestria yet - we were still in 'Dimension H,' with no reason to rein ourselves in.
My favorite was the knight. We had access to unique weapons and preptime before awakening a statue to kill as a test, so naturally, we held the weapons in reserve, webbed him up in spider silk, stuffed him in a dress, and then woke him up. He turned from indestructible stone to armored flesh, and promptly fell on his face from the dress and coccoon. Before we rolled init, I chucked an orb that ignited those who touched it at him using a chainsaw as a golf club, setting him on fire. Then we fought him, and the fire was brutal - not only did he keep failing his saves, but the party was hammering him. My build has a lot of tidbits for increasing ongoing damage, so the fire got worse while the rogues stabbed him and the psychics made him hit himself. Once he went down, we looted him, laughed at the wallet photo of his hideous children, and tried to take his armor. Turns out it was bonded to his flesh, so he just started bleeding and screaming a lot, whereupon I cut off his arm and chucked it in a nearby acid pit. I wanted to do the other 3 limbs and leave him limbless and in pain, but the social rogue wanted to move on, & dragged the poor guy over to dump in the pit. With no victim to torture, we moved on to the next test.
...what? The testers instructed us to "Do your worst!"
2nd place probably goes to the endlessly respawning imp who got used to check a hallway for traps. He was buzzsawed, electrified, shot, burnt, buzzsawed with electrified blades, lazered, eaten, crushed, and bisected repeatedly, with no hope of mercy.
Disloyal Subject 3rd Jun 2014, 8:49 AM edit delete reply
Er... Sorry if that was TMI for anyone. New personal rule: I will not share stories unless I've slept.
Specter 3rd Jun 2014, 9:03 AM edit delete reply
Specter
Don't worry, I think I did that a few dozen pages back. Plus I thought it was nice and entertaining, not TMI at all.

...

Why the imp? Did someone recently play Overlord?
Disloyal Subject 3rd Jun 2014, 3:20 PM edit delete reply
Maybe? There were lots of imps in there at the bottom of the chain of command, what with it being basically the white-collar part of hell, but we only actually killed two: the one I mentioned, and a mathemietician in the first test. I missed it due to technical difficulties, but evidently they slit his throat and rubbed him on a magic chalkboard to solve a complicated math problem. (Blood showed up as stuff the 'donor' knew.) The final one just got teased/ sexually harassed by the rogues, set on fire, doused with scalding coffee, and then I stapled his toes together. Still have the stapler, too.
Having infiltrated Equestria, we limit ourselves to subtler evils - mostly head games and drugging rivals into berzerking.
Crystalite 4th Jun 2014, 5:35 AM edit delete reply
I did that same set ofntests as a solo session. Regrettably, the other two I kinda screwed up on (Apparently I'm not horrible enough) but the knight I handled by drilling a hole in his stomach via Create Crazy Contraption, sticking the orb inside it, and waking him up: and then watched with glee as he was hurned alive from the inside.
Disloyal Subject 4th Jun 2014, 8:26 PM edit delete reply
Heh. It balances out, then; we scored low on the knight for actually fighting him when we could've done something like that. We also cut the laser-eyed painting in the trap hall out of its frame; turns out it was a demon that really didn't appreciate having its face cut off. Sadly, it got away before the coup de grace.
Too bad you had to leave... we're currently robbing the insufferable rich mare's manor in disguise to get her arrested as a changeling, and it turns out she has a freakin' roc for a pet. 10 sessions in, and we still haven't finished the flower festival arc.
Specter 3rd Jun 2014, 9:01 AM edit delete reply
Specter
Unexpected kills and deaths, that would be a hard one. Not by a lack of trying, but the sheer volume of choice. (100+ deaths, and still counting.)

I would say the best one I remember would have to be a few years ago in a, All for One, One for All campaign. We were adventuring through the underworld, working for Hades, because he seems to have a problem he cannot deal with right now (Negotiating with his brother?) There were five of us: I was an undead knight with regenerative powers, there was a rogue with this uncanny ability to teleport, a wizard with high stats in diplomacy, druid with a flying piranha fish familiar, and a lesser demon... I had so much fun.

Our job in a nut shell was to kill this disobedient succubus, and not disobedient as you would think. She was on her own little way to slay her way to the mortal world and use her powers to control a nation or something, I didn't care being undead and all. We eventually found her and fought her (23 sessions into the campaign, I keep track of these things because I have nothing else better to do). We lost, badly. Her wings were clipped and she lost a good amount of her power due to overuse, but she took control of beings who were neutral (Wizard), those who were chaotic (Druid), those who were evil (and not from the underworld, Rogue), and those who inadvertently made a contract deal with them (Demon, because it said he will get his own slave). This, as you could tell, left me, a rotting undead idiot, alone to fight her.

I grappled her (close call), and leaped off the nearby cliff that led to the undead forges. We both died, and the rest of the party got control of their characters again, and I regenerated because I lost my fighting hand, with was still attached to the sword.

Hooray, we won! ... Hades thought I was an idiot, so he fried me. ... ... ... New Character!
Jackobol Trades 3rd Jun 2014, 9:22 AM edit delete reply
I was once playing in a joke campaign, where all of the enemies were facets of the DM's past games, and I was playing a wizard. We came across what amounted to a giant Audry II (Little Shop of Horrors) that demanded a tribute of rice and fish, or we'd never pass through the path.

The problem was that we'd just killed the providers of said rice and fish in the encounter previously by exploding the stove and gas pipes.

So me, being the master of Transmutation and wielding all manner of non-combat spells, cast Major Creation and turned all of the leaves and pebbles around us into rice and fish and force fed the thing until it exploded.

Even the DM didn't see that one coming.
Akouma 3rd Jun 2014, 10:14 AM edit delete reply
Akouma
So, I was in low-power DC Adventures game where we were investigating someone running around Mexico city stealing people's organs. We finally find the guy masterminding all this. We ask him why he did all this, but he refuses to talk. So being the PCs that we are, we start threatening him.

Eventually, the guy says "Go ahead, shoot me." My character - the group sharpshooter - just goes "Okay." Then shoots him in the foot. With a high powered sniper rifle from less than a foot away. No more foot. Cue shock and anger from other PCs, with my character just grinning going "What? He asked nicely!" No regrets, at all, whatsoever, for any reason. Got court marshaled. Doesn't matter, had justice.
Digo 3rd Jun 2014, 1:29 PM edit delete reply
Yeah, he did state to shoot him. XD
Kynrasian 3rd Jun 2014, 12:03 PM edit delete reply
Kynrasian
Is it limited only to actually killing the NPC? Eh, this story is as close as we've been to that, so I'll just put it here anyway.

So, quick recap of our adventures up 'til this story: we'd fought and killed a lich only to destroy a fake phylactery and take the real one with us. We got accused of regicide and ended up enlisting the help of the lich for clearing our names once he returned. Once proven innocent we set about defending the kingdom and tracking down the real killers of the king, during which I obtained three consumable items that could send the user back in time, using one to save our cleric and another to claim another two of these time-travel items from a vault under the capital city, which one of our marks had ended up warning us was close to being claimed by the lich (who had now returned to being our enemy). We found and took his real phylactery and were on our way to confront him and deal with him for good this time.

We get back to the capital city, I duel the king's impostor, us and the king's guards batter down the door to the vault passage and confront the lich in front of the vault door. It can only be opened using a blood sample from each of our characters, plus the king, so he tries to convince us to help him open it, claiming he's only after one thing (which I may as well point out is the two time-travel items that I already took) and that we can have the rest.

At this point I should point out that since out last battle with the lich, our rogue learned of this vault and has wanted to raid it ever since, and me and him both have a bag of holding each. So I let him take my bag of holding and both of the magic time-travel items and go back to some time before we were there and do what comes naturally. To everyone in the room, including the lich, the rogue was never gone.

I then agreed to help open the vault. Needless to say when the lich was greeted by an empty room he was not happy, even less when he noticed his phylactery sitting where his intended prize should've been. He dragged me into the vault and our rogue slammed the door shut behind us then somehow managed to use the last of the time-travel items to get me out.

But now the lich is locked in a pretty much impenetrable vault. Only way we were able to get in without opening it was by those time-travel items.

And that's the story of how we beat a lich without even rolling initiative. Plus, we got some epic loot out of clearing the vault.
Renarix 3rd Jun 2014, 3:23 PM edit delete reply
We used some really weak sound spell to knock down some icicles described as "bigger than your horses and nearly vorpal".

That is still our #1 TPS.

On a side note we did manage to kill that dragon, thank you very much.
Godzfirefly 3rd Jun 2014, 7:17 PM edit delete reply
In a D&D 3.5 game I was GMing, we were playing with a house rule that destroyed items with charges release all their charges at once and that unattended items in an area affect take damage, too. During the final battle of the campaign, the Chaotic Good Ranger and Lawful Neutral Monk were inside a magically created adamantine room fighting rebellious wizards. The monk was using a Wand of Order's Wrath upon the wizards, since they were all Chaotic, while the Ranger was in the doorway firing arrows. In the course of events, the monk got stunned and dropped the wand. The druid, who was outside the room using area-effect spells to try blasting down the roof of the room in order to make best use of her own abilities, couldn't really see what was going on. So, staying in character, when the roof collapsed in, and she saw the monk and ranger Reflex-dancing away unharmed, she just sent her most powerful area-effect spell into the ruins of the room to finish the rebels off.

Most of the players had forgotten the dropped wand, but I hadn't. (And, I later found out, neither had the druid.) I had the fun of calculating the effect of 34 Order's Wrath and having the Ranger roll 34 saving throws against it. She did pretty good with her saves, but was simply overwhelmed by the Order that her chaotic mind could not handle and died. The druid's player honestly didn't understand why everyone blamed her for the Ranger's death. After all, how could she know the wand had been dropped? XD
Darkside 3rd Jun 2014, 8:49 PM edit delete reply
Probably the best case of this came from my brother-in-law's Green Ronin Psychic, Morgaine Silverwebb. The GM was not prepared for her.

Her list of feats include:
* Tricking a trio of vampires into letting her teleport them to the bottom of the ocean (where they were killed by the currents)
* Teleporting a drow fighter to a vat of acid she kept in her house specifically to teleport enemies into.
** Then she took the time to brainwash his dual-wielding buddy into believing he had been her bff. We dubbed him the walking Cuisinart.
* After the Cuisenart was ripped apart by a Ten-Headed Cryohydra of Legend, Morgaine knocked it out psychically and brainwashed it the same way.
** She tried this trick again on an Illithid later in the dungeon, but when the brainwashing failed, she summoned the cryohydra to rip it to shreds.
** The cryohydra went out in a blaze of glory beating a path for us to a tower guarded by demons, which is where the campaign ended.
Drakus1111 3rd Jun 2014, 11:49 PM edit delete reply
I have a couple instances that the dm didn't see coming until it was too late...the first involved a magically mutated rust monster trapped in a sphere of force in the central room of a special mine belonging to our guild. We had a few days to plan before the trap would cease to function. A few rooms back, we had encountered a giant bat which had heaping piles of guano built up. Bat guano is the material component for fireball spells. We got as much iron from the surrounding villages as possible, before loading it onto a cart on top of a mound of guano. Our warblade hid in the pile, and waited for the trap to be deactivated. The rust monster approached, and he grappled it into the cart, coating it in flammable bat crap. A little spark later, and whoosh. It's blood boil3d, and it exploded in fire and lightning (caused by its mutation).

The other instance was in a different group, when I asked all kinds of odd questions (what are the stairs made of, is the wood finished and in good condition, how heavy is that desk, etc). When i determined that the steps were basically wood laminate and that the desk was very heavy, i used a few bars of soap in a nearby bucket of water, repositioned the desk, and rang the dinner bell so to speak. When the orcs were half way up, i dumped the soapy water, causing a few to slip to the bottom and take some nasty damage on the way. Then i jumped out of the way while the fighters pushed the desk down the slippery stairs. The tough fight with several orcs turned into a fight with a couple weakened orcs and several orc pancakes. Who knew a few coppers could do so much.
Waffles Everywhere 4th Jun 2014, 8:45 AM edit delete reply
At one point during my early days of DMing, I decided to run a dungeon that altered the flow of time between rooms. I had always loved time travelling shenanigans, and I was surprisingly doing a fairly decent job at it, all except for one thing.

The interval of time that was changed between rooms was different depending on which direction you were going. For example, if you went from room #1 to room #2, you would go back in time 4 minutes. However, if you went from room #2 to room #1, you would progress in time by 3 minutes.

One of my players wanted to solve the mystery, and decided to go from one room then back again, thus putting himself a minute behind. He then got and kept a key item (thankfully, as I had pointed out that there was nothing there for the group that was ahead of him in time). This one player was able to solve my puzzle due to critical information that the other players didn't have, and ended up at the entrance of the dungeon 4 hours before they had initially arrived. The rest of our group, meanwhile, looked around for their other member, and eventually gave up, ending up at the entrance 10 minutes before the group arrived.

It was at this point that the proposition was made "Guys. Our past selves have all of the loot that we had before entering." A battle of shenanigans later, they had killed off their past selves. This eventually degraded to everyone killing each other. Our barbarian got upset at our Swashbuckler because he was looting the barbarian's past self, and then one-shotted him. Our Warlock tried to fend off the barbarian, but the barbarian got to him first.

Then due to an assassination by the one who hired them, the barbarian died. It was 2 TPKs in a row.
Guest 4th Jun 2014, 9:51 AM edit delete reply
Well, one time at the very beginning of a campaign, the party decided they'd rather try to scare off the griffins rather than fight them, and the display of Weather-Crafting and blinding light ( combined with a well roleplated intimidate check) resulted in their boss dying of a heart attack.
Siccarus 4th Jun 2014, 6:15 PM edit delete reply
First off, this was a complete accident.
So in one fight the Wizard got swarmed by some Imps. So My Centaur knight with a +7 Bow decideds to help him. First Arrow hits an imp, goes hrough the Imp and Hits the Wizard. The Cat folk scout then goes, "Careful Idiot, This is how you do it. then with his skirmish damage manages to kill an Imp, then with his second attack kills the wizard with a miss.
Pandora's Homeobox 4th Jun 2014, 6:37 PM edit delete reply
My friends and I were playing a homebrew system and we ended up in Oz. We ended having to kill the Scarecrow, Tinman and Cowardly Lion in order to get the McGuffin we needed. The scarecrow was currently teaching at Oz University, a university for scarecrows. Which meant our scarecrow was basically a needle in a haystack. One player decided to go to the library to do research on which scarecrow was ours. The rest of us? Decided to get stoned, start a conga line with the scarecrows and then set the line on fire. It worked.
Bullfrog 4th Jun 2014, 10:35 PM edit delete reply
My first time posting, but I have a story for this one that I get a kick out of. It was a 3.5 D&D game I was DMing, and one of the PCs was a diplomancer bard. He always tried his best to talk his way out of every situation, never attacked first, and was overall awful at combat anyways. While traveling, the group was stopped by a noble who had killed one of the group's friends and a small group of soldiers. Everyone's getting ready to fight, and the bard steps forward. He has his hands raised, a smile on his face, clearly going to attempt to talk the situation down. Then he WHIPS OUT HIS CROSSBOW AND CRITS THE NOBLE IN THE FACE! That was his first, and only kill in the entire campaign.
Bombom13 8th Jun 2014, 7:29 PM edit delete reply
This is practically the only way my group functions. I doubt we have killed anything other than minions by brute force. This is primarily because our DM tends to give us encounters a bit higher leveled than we are ready for. (he was new to dungeon mastering.) Here are a few examples.

Our very first encounter, the three of us (a hobbit rogue, a dragonborn fighter, and my eladrin wizard (we are so original.)) were up against a level 15 clay golem in a cave with a river in it. As there was no chance we were going to actually kill it, the fighter and I bull rushed it and shoved it into the stream, where it dissolved. Even so, my wizard was doing saving throws by the end of the fight.

This one isn't really a specific kill, but we destroyed a village at level one just by telling people the ancient adminium gates near he town opened. Panic ensued, because apparently there were rumors that great evils lurked behind the gate. Whoops.

Then, when we were fighting an ork priest performing a ritual in an old abandoned monastery, rather that attacking him directly, I shoved him, which caused him to trip over the hobbit on the other side of him, and he fell through the rotten floor. The rogue then jumped on him.

Even later, around level 16, we were at sea on an old, rotting ship (rotting things seem to be a bit of a theme here, huh), and were fighting off a pirate ship.They shot a rather large hole into the bottom of our ship, and sharks started flowing in. Rather than split the party, with some fighting the sharks, and others taking on the pirates with planks, I just put a portal below the sharks, and the other end of it on the pirate's ship. Later on, their ship caught fire, and that was the day of the flaming sharks. Their ship didn't last 2 turns after that.

There was a time a nearly died because I started taunting Ioun. In his own realm. When he was already in a bad mood because we had let the big bad get a book to summon what we believe is Cthlulu. It was not a good idea.
guy 3rd Jun 2014, 6:28 AM edit delete reply
You nailed it, newbiespud. As usual.
Newbiespud 3rd Jun 2014, 12:51 PM edit delete reply
Newbiespud
Thank you, mysterious guy.
Steel Resolve 3rd Jun 2014, 6:42 AM edit delete reply
Rainbow, be grateful your rogue is upfront about her dishonesty. That's a mare that will never backstab you, she'll to your face out of simple courtesy.
ToTZ 3rd Jun 2014, 6:57 AM edit delete reply
Aside from, you know, when she told Rainbow all the traps in Zecora's place were disarmed.
Disloyal Subject 3rd Jun 2014, 8:13 AM edit delete reply
Wacky fun...
Steel Resolve 3rd Jun 2014, 11:32 AM edit delete reply
Well, that's different. A barbarian setting off the traps has plenty of HP and will save everyone time. A little mean, but not really harmful, providing the cleric is on call. Ripping a player off is quite a bit different. A rogue has to have standards.
Specter 3rd Jun 2014, 8:46 AM edit delete reply
Specter
Up front about her dishonesty? She seemed pretty honest to me.

... Maybe it's the posture? Or how her face is? ... Maybe because she's telling it to her face? Who knows.
Digo 3rd Jun 2014, 10:23 AM edit delete reply
Honest about her dishonesty? Or maybe Dash is just looking at 'A little white lie' XD
Steel Resolve 3rd Jun 2014, 11:34 AM edit delete reply
Rarity was outright saying "I'd take advantage of you as well, but not heartlessly so."
Godzfirefly 3rd Jun 2014, 7:35 PM edit delete reply
Well, she is the element of generosity, you know!
zorro362 3rd Jun 2014, 9:33 AM edit delete reply
well, in the sesion i started with my buddies in the past two weeks, we had 2 pretty sweet little encounters.
Basicly if anyone has seen indianda jones, you know about how how he got screwed out of the gold idol by a buisnessman right? well we where having a similar adventure, only in stead of being chanced by a giant bolder we were attacked by a really large sandragon boss. Which i then managed to tame dispite being level one!:) thanks to being a simmilar character build to fluttershy in terms of animal skills. though the DM did throw us a curve ball by also having the dragon try to tame ME, while i tryed to tame it!

the next fight was unusal in that we turned the tables on the buisnessman trying to take our loot, he was on the landing at the top of the stairs leading out of the tunnel, when he ran to get more guards,as we killed the ones with him, so we tried to set up a trap for their return.
(I could not use the sandragon to wipe them all out because the spell trap we triped that had summoned it ranout, leaving only the dragons solidifide essance behind, so my guy is now on a quest to find out how to rejuvinate it)

as newly made level one characters, we had little we could use, exept one thing, SOAP, thats right we made a soap trap at the bottem of the stairs to give us an edge and by Gygakz, it worked better than we could have dreamed!

The enemy was smart, so they rolled a partly open barrel of oil down the stairs and lit the trailing oil on fire with a torch, but the wet soapy trap at the bottem put it out ^^ the following enemy rush down the stairs and into our trap was like something out of the three stooges!

we easily took them all out before the could regain their footing, by the time it was all over, our 2 characters must have killed at least
12 non minion enemies and still had over half our max HP each!
So in the end we gained tons of exp, lottsa looted equipment and i gots me a pet sandragon boss!

There was also the campgain where I was an mad scientist inventor, and we got caught by space pirates, and well long story short, we ended up with our own planet, and i had an army of robots outfitted with working IRONMAN Armour!

Our Dm has pretty much given up on making more than the bare bones storywise, and focuses on world building, because like twilight did in the nightmaremoon arch we always find ways to do things the DM never even considered.
Like the time he gave us all breifcases of holding when we got warped to this strange city in an alternate demension, they were meant to be minor throwaway items, so he did not put any real effort into them,all he decided was that they would hold pretty much anything we put in them. he only meant it to hold our medival gear and equpment while in a modern era city,but we abused the heck out of those suckers! only have one space suit as you all are about to be tossed out an airlock? put everyone else into the breifcases! lake full of powerful monster fish in the way? drain all the water into the briefcases and kill them all for free exp as they flop around helplessly!
Raxon 3rd Jun 2014, 9:46 AM edit delete reply
Raxon
I think I would add things into contracts, granting me the right to take 30% of their loot.

My character would expect people to be grateful when he waives his right to the treasure.
Specter 3rd Jun 2014, 1:21 PM edit delete reply
Specter
Ehh, If anything, I would let others (yourself included) to just take up to 50% of the treasure if I was healed, fed, and allowed to kill at my own pace.

Plus it would be best to ignore most of my characters when you find treasure, because they are usually in tuned to the "Protect the VIP until it's time to go" vibe.

... Unless there is a butterfly around. But that is a story a hope to talk about in the future (when the situation gets resolved).
Digo 3rd Jun 2014, 1:32 PM edit delete reply
The decent players I've had were usually fair with treasure splitting. The troublemakers weren't all that bad either. Usually letting them loot a few corpses on the side as freebees worked to pacify their greed.
zorro362 3rd Jun 2014, 1:52 PM edit delete reply
same here, in the groups i have been in the loot split is generally fair,we let someone have something if they need it and everything else is generally handed out based on who wants what, like say 50gp and 3 minor health pots are the loot, and we have three players. generally the tank/melee fighter would get the pots and the gold split up with the rest
Zuche 3rd Jun 2014, 3:40 PM edit delete reply
My group gives me all of the treasure because I'm the only one that has no interest in it beyond ensuring that everyone is properly equipped and that our crew gets paid. And should they need a few extra coins with no questions asked, they always know who they should pickpocket.
DanielLC 3rd Jun 2014, 4:37 PM edit delete reply
I would let them take all the treasure, provided they pay for my equipment. Then I wouldn't bother grabbing any treasure.
Raxon 4th Jun 2014, 9:29 AM edit delete reply
Raxon
Oh! Idea! I don't get a share of the treasure, but the others are contractually obligated to give me a share of each of their shares, resulting in basically the same thing, but in the most time wasting way feasible.
Specter 4th Jun 2014, 10:43 PM edit delete reply
Specter
Biggest waste of time? Done.
Kaze Koichi 3rd Jun 2014, 4:13 PM edit delete reply
Rarity's quote killed me.
My thief would never steal from party members something that she cannot use. And if she happpens to have her hands on something other player can benefit most (and it is much better then his current gear), she'll toss this item to him in the middle of battle and say: "Use this!" And after he slays all enemies but before he start to question why the thief has gears best suited for the paladin, she'll give a cute smile and say: "You can keep it."
Solario the Visored 3rd Jun 2014, 4:16 PM edit delete reply
It's true, playing with people you don't know can lead to trouble. Heck, playing with people you DO know can do the same. Although it can be refreshing to game with strangers, playing with friends can help you stay comfortable, even if they all seem against you, if only because you know they don't mean it. That's why I like to become freinds with the strangers I meet to game with~
MWS 3rd Jun 2014, 8:18 PM edit delete reply
Is it just me, or does it look like Twilight is eating that flower?
Digo 4th Jun 2014, 6:07 AM edit delete reply
Heh, could frame that shot by itself as a food advertisement.
FanOfMostEverything 4th Jun 2014, 8:33 AM edit delete reply
Snarkblossoms: Bite into some biting wit!
Specter 4th Jun 2014, 9:32 AM edit delete reply
Specter
... After reviewing this page, I realized I didn't post any videos, my bad. I am still getting used to graduating school.

...

Anyway, I couldn't find anything about being honest about being evil, so I did a "let's just get this over with and get some f***ing sleep" type thing. ... Maybe.

By: Yudhaikeledai, My Little Pony in The Sims, EP:2

https://www.youtube.com/watch?v=swnJM5J3Uts
Disloyal Subject 4th Jun 2014, 1:54 PM edit delete reply
I'm sure someone's made a PMV of Voltaire's "When You're Evil." For something written about ponies, AwkwardMarina made a nice Discord song called "Entropy."
Specter 4th Jun 2014, 9:14 PM edit delete reply
Specter
Never heard of those, sorry.
emmerlaus 4th Jun 2014, 11:02 AM edit delete reply
emmerlaus
It made me think of a good stories of hor we killed a Red Dragon WAY out of our league :P

I was a raptoran cleric (with Travel and Weather domain), we had a also a changeling Rogue, a Frenzy berserker, and a elf wizard.

The GM wanted it to be the last game so he threw something we barely had a chance to vanquish: A Red Dragon.

Teh setting: He robbed lots of cituies in teh country and menaced to go tio the capital next. Thast how he made hsi trasure. The kingdom wanted the Dragon dead and his treasure back.

Fortunatly, I realized by experience we had almost no chance against it with a frontal confrontation. I looked at my spelllist... and realied their could be a way, if we are lucky.

I asked The wizard to cast a Antimagic Ray on the Dragon. He used it (with a other spell to be sure to lower his spell resistance) and actually succeded in removing the spellcasting ability of teh Dragon.

Next turn, while the Frenzy Berserker was keeping it busy, everyone else Teleported away. I had Imbue with Spell-like ability ready so I given a Sending spell to the Rogue (Who was BOOSTED in Bluff) and told him we were now in his lair and thanking him for his generosity.

We WERENT in his lair in fact, a huge volcano but we could see it from afar. Teh Bluff check was successful beyond my expectation (not sure if the GM glitched the roll or if the Rogue at a critical) and since Red Dragon are teh more GREEDY Dragon of all, he RUSHED back INSIDE his Volcano lair.

Once he was inside, I casted EARTHQUAKE on the WHOLE Volcano. The GM is surprised: " You do realize you wont get any of the treasure this way? It will melt in the lava... The country will be doom without it. "

My answer: " And I dont care. We will dig him out but by the time we get to him, he will be dead of suffocation. I'll cast Gentle Repose on it. After all, everything can be used on a Dragon. And beside, we did what we could and the Dragon is dead. Even if THIS kingdom fall, the Dragon wont be a threat to the OTHER kingdoms now. " :p
Tel 4th Jun 2014, 11:22 AM edit delete reply
After the last two comic strips, I am going do do a *thorough* sweep of my living room for listening devices. In a pony-pun-filled campaign I'm running, our Artificer's been making quite a bit of money off the rest of the team, and the Beguiler isn't that far behind...
Newbiespud 4th Jun 2014, 1:19 PM edit delete reply
Newbiespud
*scrubs all mentions of beguilers out of the next two pages*
Disloyal Subject 4th Jun 2014, 2:20 PM edit delete reply
4e has Beguilers?
In fairness, being a sneak is probably pretty common among artificers, given their flexibility. They may not get Bluff in 3.5, but Brew Potion at level 2 opens up potions of Glibness for those who can pass a DC 24 Use Magic Device check.