Page 475 - Spot Blindness

2nd Aug 2014, 6:00 AM
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Spot Blindness
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 2nd Aug 2014, 6:00 AM edit delete
Newbiespud
You can usually tell who's supposed to be important NPC and who's not by which ones seem to be making stat-based rolls. Of course, players tend to attach to the least fleshed-out characters and force them into the spotlight, so it's not a hard and fast rule.

Fallout is Dragons, Session 19! Another dragon showdown, and the first episode to be published on our new hosting platform! It's an exciting week all around.
Session 19: Libsyn YouTube

39 Comments:

grtgfbll 2nd Aug 2014, 6:05 AM edit delete reply
grtgfbll
And now for Story Time: NPC Failed Spot Checks!
Porphyrogenitus 2nd Aug 2014, 8:21 AM edit delete reply
When a Tau army is assaulting a fortified monastery, it can be really unpleasant for the forces defending the place... unless you've got an Exorcist Space Marine who was seconded to the Death Watch, wears Artificer-grade Power Armor, uses an Artifact Jump Pack, wields a Daemonhammer and Storm Shield, and has a Stealth check with bonuses larger than most people's raw Perception.

Tau are the masters of ranged combat. Put them in hand-to-hand with a giant power-armored melee monster and they fold. The encounter was supposed to be a rough one, with lots of potential for tactical losses that would force the defenders back and allow the Tau to push forward, all while the PCs slowly worked their way up the fortress monastery to the sepulcher at the top. Through judicious use of jump packs and stealth, and a whole bunch of failed Perception checks from the Tau (even their Stealth Suit counter-infiltrators failed to pin us down), we pretty much wrecked their entire assault with stark efficiency.

And that was after dropping a flyer with my Bolt Pistol from the back of a moving Combat Bike (my only ranged weapon; couldn't exactly jump up and smash the fighter, so my Bolt Pistol was my only option).

Then there are the bodyguards of the false Living Saint who, after our party simultaneously sniped him from several different points using silenced weaponry, utter failed their checks to figure out where the shots came from, and then failed their checks to spot us fleeing the scene. When they stumbled over one of us and were almost going to luck into figuring out he was a shooter, they failed their spot checks to realize that the "silenced gunfire" that started dropping them was actually psyker-flung rocks (the PC they'd cornered was a Psyker and rolled really well on his deceive check). When the guards ran into my Tech Priest, once more they failed to spot the autorifle hidden under his Mechanicus robes and they let him move along. That might have been the cleanest hit I've yet done in 40k; it's almost certainly the most brazen.
Digo 2nd Aug 2014, 10:14 AM edit delete reply
The "Orc on a Rope" Incident~

The party was exploring some caves to locate the ones who were raiding a trade route between two cities. They found out the raiders were orcs, and half the raiders were here. The other half just came back from a successful raid. Thus the PCs got trapped between the two halves. No way they could take them all down in a straight fight.

One orc happened to come down the hallway the PCs were hiding in and spotted them. But bore the orc could say anything, the party Ranger, Cleric, and Rogue all roll 20s to hit him. The orc was pulverized. XD So now what? The Druid had an idea. A really DUMB idea. They tied the Orc's head with a length of rope and left it at an intersection. The PCs with the other end of the rope go hide in a storage area. An orc comes by and see's the head.
INT check: rolled a 1. The ork follows the rope.
Spot check: rolls a 1. Orc fails to notice the hiding party.

The party leaps out of hiding and murder the orc quickly. They tie his head to the first orc and go back into hiding. Now two of the higher-ranking orcs come by and see TWO orc heads on a rope.
INT check: Both rolled a 1. They follow the rope.
Spot check: Both rolled a 1. Neither get a high enough result to see the hidden PCs. The party leaps out of hiding and silently slit their throats.

Now FOUR orc heads are on the end of the rope. The LEADER and a group of six orcs see the cluster and are like 'WTF?' This time I don't bother with an INT check; they know someone is here so the orcs draw weapons and follow the rope. They get to the end and most make their Spot checks. They see the PCs! Time for combat! The Orc LEADER goes first, swings at the Rogue and... rolls a 1. Okay, confirmation check?

Rolls a 1.

Time to roll on the critical fumble table. I roll a 100%-- "Attacker is flat-footed & Target gets a free Riposte."

The Rogue rolls well and wounds the LEADER something fierce. Okay, fight continues, the PCs are holding on, more orcs are coming down the hall to replace the ones they slay... then the cleric gets a crazy idea. She grabs the rope and pulls it back to her. Now she swings the rope of Orc heads like a... bolas or morning-star (eww) and tries to hit the Orc LEADER. Well there are a number of penalties for improvised weapon and-

Cleric rolls a 20.

Cleric rolls max damage.

Orc LEADER dies.

...the orc raiding team put their weapons down and walk away in shame.
SilentWisdom 2nd Aug 2014, 12:47 PM edit delete reply
Running a solo campaign for a friend, his character? Kender Bard, so hijinks and shenanigans are expected.

The Kender is traveling upriver with a Lizardfolk to deliver some bad news to the son of a family of lighthouse keepers that were killed by pirates. They make a stop in a fishing village on the way, the Kender is self aware enough to know that "borrowing" things sometimes leads to problems (even if he still doesn't know why) and tells the lizard folk to tie his hands to a lead. She refuses on the grounds that a Lizardfolk coming into a human town with what looks like a human child as a prisoner would be just asking to get lynched. She agrees to tie the rope to his waist like one of those kid leashes but the Kender still says hands would be better.

They enter the town and find it empty since everyone is at a town meeting. Naturally five feet into the town the Kender slips free and sneaks off into a house, the Lizardfolk barely fails her listen check and now knows only that the Kender is gone and has locked a door behind him.

After ransacking the house and taking all their knickknacks and some food he comes out the thatch roof and leaps to the next house and lather rinse repeat. The Lizardfolk's spot check? fails again.

After the second house he tries to jump to the next building, a shop with a shingled roof, the Lizardfolk again fails her spot check spectacularly and misses out on seeing the Kender fail his jump check causing him to fall into a pile of empty crates where the Lizardfolk finally makes a listen check and finds him.

She immediately drags him by his collar, enters the town hall meeting and asks if he belongs to anyone.
Disloyal Subject 2nd Aug 2014, 4:51 PM edit delete reply
Disloyal Subject
Those are awesome; I'm gonna go bake a cake in you guys' honor. Frosted with images of hammered Fire Warriors, orc heads on a rope, and your choices of pony.
Aegis Steadfast 3rd Aug 2014, 3:21 AM edit delete reply
This happened to us as well, a heretek was sniping a space marine, blasting off one ear, then the other. The marine was yelling curses and trying to find the sniper for the three rounds it took to make his head explode.
Specter 3rd Aug 2014, 7:54 AM edit delete reply
Specter
I have never encountered a group like the one I played with last night, and it was rather interesting.

We were playing a game of Shadowrun and were tasked with breaking and entering a secret research facility to steal some miracle medicine to cure some... bug queen... who is currently on death's door. I had no intention of asking why, and no one dared to offend and say no to the queen (something I missed the reference to) so we went off without any word.

Overall, the operation was a successes, and we got the cure (I lost my robot companion, but we could always get one later, preferably with a way to heal us). On our way out, we could see what looked like the whole freaking military waiting for us. So we did 2 things: 1) turn on all stealth options, 2) Ask for them to make spot/perception checks. I for one didn't think we would make it.

Especially when one member of our team said, "I scream, "AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH"".

...

We made it and gave the cure to the queen. I couldn't have been happier to buy a crumby robot right after words with my money, and to purchase a megaphone for our screamer as well.
Luminous Lead 4th Aug 2014, 1:55 AM edit delete reply
I believe the tale of Mr.Bearington speaks for itself. I only wish this sort of thing had happened in our campaign, but I see no shame in linking to another's story. http://funnydndstories.com/apps/blog/show/5750289-mr-bearington/
LucaUmbriel 4th Aug 2014, 5:56 PM edit delete reply
So we're assaulting a fortified town (we were there to re-liberate it after doing it once right out of the starting area, the fortification came while we were away) and the orcs, who comprise the bulk of the enemies forces in the kingdom, working there are firing all sorts of siege weaponry at us with, naturally, a team to work each engine. Well some of us get close enough, and our ranger keeps hitting from three times his range increment enough, to drop most of the teams and disable the engines. Except one guy. He was in charge of loading the logs into a ballista and then another orc fires, and he reloads it. Well his team dies around him and he rolls a nat 1 on his perception check to notice what's going on. So he's standing there, holding a log, waiting for the ballista to fire so he can load it in. Just standing there, waiting, rolling nat 1s. Each round, for the rest of the fight, while we kill every single orc, troll, and oni using sword, arrow, fire (balls and spheres), lightning, alchemical bombs, and guns (blatantly ignoring him for laughs). After the fight? He finally notices that the entire occupation force, numbering a hundred or so, are dead (without seeing us), and wanders off, still carrying that log looking for something to load it into. For all we know, he's still looking for an empty ballista while we've liberated that town and two major cities (would be three but one sank into the desert because its demon ruler was holding it up by magic).
Guest 5th Aug 2014, 1:30 AM edit delete reply
The group is infiltrating Innsmouth by air, Hot air balloons and biplanes,one group crashes in to a church bell tower. The problem the townsfolk all pull critical botches to notice. SO the PCs are waiting for some reponse to the crash. Nothing happens. The starts yelling, getting confused and such until one of them decides that no one must be home and begins singing that song from Pirates of Panzance, Cat like Tread. Now the NPCs manage a spot check. Heckof a way to fail sneaking in to town in Call of Cthulhu
Raxon 2nd Aug 2014, 6:18 AM edit delete reply
Raxon
Hello, Twilight. Welcome to the darkness, a black, oily stain you have brought upon your family name. My old friend was right after all. You are, in fact, headed to a bad end. I've come to talk with you, in the hope of showing you the error of your ways, so nopony would travel down that dim path again.

Because you are a vision of power and intellect, I appeal to your greater understanding. Softly creeping about, mingling with the low elements, such behavior is below you. All that is left is for you to decide. Will you gather your strength and rise above this troublesome behaviour, or will its seeds take root while you succumb?

I was considering allowing you to crawl out of this sleeping gloom, but you have forced my hand, and the vision of darkness consuming you compels you to make a choice. Will you rise, or fall to that base depth? This dark seed that was planted within you, I wonder, was it the barbarian? The thief? Perhaps you were simply tainted when Nightmare Moon touched you.

No doubt yet lives in my brain that this darkness must be purged here and now. Perhaps that foul taint still remains within you. And still you stand here, within my home, without a word. So... this is truly the heavy sound of silence.
sidhe3141 2nd Aug 2014, 3:50 PM edit delete reply
Ah, always nice to hear the classics.
Torquelift 4th Aug 2014, 4:19 PM edit delete reply
What's that from?
Clonchrooper 2nd Aug 2014, 7:14 AM edit delete reply
Raxon, stop being so funny!
Guest 2nd Aug 2014, 7:34 AM edit delete reply
You do realize you just told Raxon to stop being Raxon, right?
Clonchrooper 2nd Aug 2014, 7:41 AM edit delete reply
Maaaaybe...
Newbiespud 2nd Aug 2014, 8:00 AM edit delete reply
Newbiespud
You might want to start using the "reply" button to properly thread your responses. It's just going to get a little confusing otherwise.
Robin Bobcat 2nd Aug 2014, 3:45 PM edit delete reply
More confusing than any Raxon thread already is?
Clonchrooper 2nd Aug 2014, 3:45 PM edit delete reply
Yes, sorry. Thanks for reminding me :)
Raxon 2nd Aug 2014, 8:35 AM edit delete reply
Raxon
Nonsense.
Specter 2nd Aug 2014, 11:21 AM edit delete reply
Specter
(to your first post)

I wish to roll a wisdom check to see if I understand what you are talking about.
Malroth 2nd Aug 2014, 11:57 AM edit delete reply
I'm guessing its a variant of "Join the Dark Side we have cookies"
Raxon 2nd Aug 2014, 3:28 PM edit delete reply
Raxon
I will explain it tomorrow if nobody gets it.

It's something I've done before, though not to this degree.
Classic Steve 2nd Aug 2014, 3:52 PM edit delete reply
I get it. Look up the first verse of "The Sound of Silence."
Raxon 2nd Aug 2014, 4:06 PM edit delete reply
Raxon
Yep. It's not my best, though. I only worked on it for 18 minutes, and I was typing on a phone, after all.
Digo 2nd Aug 2014, 8:22 PM edit delete reply
Can I roll Evasion instead to avoid the headache? :3
Specter 2nd Aug 2014, 9:32 PM edit delete reply
Specter
I wish to do the same.
FanOfMostEverything 2nd Aug 2014, 9:39 AM edit delete reply
Detaining PCs...

Yeah, that's not going to end well for anyone involved.
Digo 2nd Aug 2014, 10:16 AM edit delete reply
That rarely ever ends with no casualties and I have yet to see a time detaining PCs didn't end with fire involved. Heck, one time the party went to post BAIL and they still somehow ended up beating guards senseless and letting the prison on fire. :x
The Angry Vegan 4th Aug 2014, 10:20 AM edit delete reply
(Most of) my party got detained once and it didn't end with any fire, unless of course they cremated the bodies.

It did start with fire, though, so I dunno if that counts.
Echo Located 2nd Aug 2014, 9:45 AM edit delete reply
Ladies and gentlemen:

I've been lurking on this comic for awhile, enjoying your comments and hilarious stories. I love D&D and ponies, and I think this is a wonderful amalgamation of the two. Since the second episode of the show, I thought that the whole thing was a D&D session. Manticores? Evil deities coming back to be defeated by party of people who just met at a party, one being sent by Princess Celestia to "make some friends"? Has "DM story" written all over it. XD

Aside from that, I'd like to share a D&D Rap Battle. Please enjoy! : D

http://youtu.be/HkSgoCT1Wzs
Specter 2nd Aug 2014, 11:27 AM edit delete reply
Specter
Video!

I am not certain for a second where the conversation with Fancy and Twilight is going (ok, I have a thought about where). But, if there was anytime for the reasoning behind this song should be used (to what I can see), it should be now.
Disloyal Subject 2nd Aug 2014, 11:52 AM edit delete reply
Disloyal Subject
I always wondered about that. I'm tempted to go back and rewatch the episode, but it sadly can't be today.
Failed Spot checks, huh? Well, not too many for NPCs, but my party are hilariously unobservant. When I got a 100 (worst possible result in Dark Heresy's D100 skill checks) to notice something about the Tau we were charging in a Fellglaive superheavy tank, the DM ruled that I, the driver, had forgotten to ever open the viewport, and had been driving blind the whole time. It explained a lot about my driving, and ended surprisingly well for us, but I wonder how my character knew when to fire the front-mounted heavy bolter, or dodge incoming tank fire. (Piloting and dodging are both based off the Agility skill, which I've focused on... So when a tank shot at us and I rolled well, I overcame the tank's -30 to maneuvers and did a Mario Kart hop over the blast.) We also need to roll Perception to spot the Merchant, a shady guy who has literally anything for sale out of the books, rarity be damned, at listed price... We miss him sometimes, even now that a few of us have invested heavily in vision-based Perception.
There was the time half a dozen gangsters failed to notice that I was lying on the crate they were lifting with a crane while my buddies were all way too far away to help (I stumbled upon the target while they were interrogating some kid to find it), but that was because I got a Nat1 on a Concealment check while wearing a stealthsuit. They didn't notice me until halfway into the firefight when their boss' head dematerialized from my first successful attack roll.
Seanpony Renaud 2nd Aug 2014, 1:06 PM edit delete reply
It was a mostly a test run in 4th Edition when I was trying to fine tune some issues when this happened. First I have to explain some of my "changes" Instead of straight spot checks and casual (or whatever 4th edition called them) I would drop hints in the narrative that you should probably make a spot check now and if you did you got +10 to your check. (Mostly because I was finding that the passive perception for people who trained in it was so high that people who didn't have 18 wisdom and ranks in it couldn't find in 20 minutes what those guys would notice by walking into the room)

So they are walking through this snowy feild and they keep hearing grunting noises and occasionally seeing holes in the snow.

Nobody took the hint. One surprise round later these dire snowbeasts had taken the rogue and wizard out of the fight and. . .yea twas all bad.
Ishidan 2nd Aug 2014, 2:50 PM edit delete reply
Well, "most" of the "nobles" failed their spot checks, sure. But then again, this whole show was put on in order to see whether Fancy Pants might actually be another master thief-or a cop who specializes in detecting master thieves. Both would be expected to be extremely perceptive of all their surroundings. Including, of course, noticing that "Dainty Dove" was in with these five right before they went crazy.
They've been made.
Now, a question to ponder-was Fancy Pants announcing Upper Crust as a police inspector a Bluff, and they are both actually master Thieves testing Rarity's skill, having long ago made the Dainty Dove persona out as a fake?

So you're a midrange thief who just found that the frou-frou gathering you're trying to scam is actually a cop convention. Do you:
A. Cool it, act like a tourist, and just walk away as soon as possible. Do absolutely nothing to attract attention. This operation is canceled.
B. Run screaming into the night. Cops! Cops! Auuuugh!
C. Go into the next room-where, seconds later, a bunch of crazy people just happen to charge out and start making a scene. Nooo, the cops will never think it odd that they just happened to come from where you went.
D. Go with it. You're confident that you're just that good.
ishidan 2nd Aug 2014, 3:49 PM edit delete reply
In fact, come to think of it, Upper Crust was NOT introduced as a police inspector. She was introduced as an inspector of the Equestrian Crimes Commission. I don't see "Prevention", "Investigation", or any similar word in there. Heh. Failed Lore check for Rarity, forgetting that the Equestrian Crimes Commission is the Thief's Guild promotions board? Their Inspectors would certainly be in charge of deciding who is competent for the Commission of Crimes.
FanOfMostEverything 3rd Aug 2014, 12:20 PM edit delete reply
Huh. The same logic that makes me think the American Cancer Society should change its name.
Tatsurou 3rd Aug 2014, 11:45 AM edit delete reply
Tatsurou
Actually, 'Dainty Dove' was never in the ballroom with them during the parties. The DM might have missed it, but the request for aid was ALL out of character. As far as the game is concerned, the other five spontaneously decided to crash the garden party.
Ishidan 3rd Aug 2014, 8:53 PM edit delete reply
She was there for long enough in-character, especially with that distinctive hat. See strips 463 through 465.