Page 482 - Tipping Your Hoof

19th Aug 2014, 6:00 AM
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Tipping Your Hoof
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 19th Aug 2014, 6:00 AM edit delete
Metagaming, like everything else in the tabletop group dynamic, depends on the people involved. If using meta-logic frequently induces more groans than laughs, it should probably be kept to a minimum, and the line between in- and out-of-character knowledge should be drawn hard. But if the occasional meta observation consistently amuses the group, it's a bit more okay.

What point on that spectrum the FiD group occupies is left as an exercise for the reader.


TheStratovarian 19th Aug 2014, 6:03 AM edit delete reply
Metagaming can be a blast when you cut up, carry on, and with the rogue, its almost a requirement when you are together or over skype respectively.

Kobold rogues deserve extra credit, because come on, they really have to go that extra mile for amusement, but almost all of them do.
Digo 19th Aug 2014, 6:10 AM edit delete reply
One hilarious bit of Metagaming was in a Superhero campaign where I was The Great & Powerful Trixie. One of the other PCs would sometimes make little 4th-wall leaning remarks like 'Gee, you're more of a ham than a cartoon character!' :D
Specter 19th Aug 2014, 7:23 AM edit delete reply
Meta-gaming for me usually went according to who I was playing with. Most GM's I played with were not a fan of it at all. Others actually liked it when we broke the atmosphere with references our characters would have no clue about (but we still had to continue the story as if we didn't know what was about to happen).

We once played a Survival game for Pathfinder, stuck on an island, in the middle of nowhere, and we weren't allowed to know what happened or how we got there... until one of us asked what we saw behind us.

"You can see a Colossal dead dragon with what appears to be a large carriage like box on it's back."

-cue rogue looting carriage thing.
-cue dragon slayer laughing triumphantly.
-and cue one of us asking if we were "lost".

It mostly broke down from there.
Digo 19th Aug 2014, 7:43 AM edit delete reply
Heehee, that's actually a pretty good one. :D
Jennifer 19th Aug 2014, 6:12 AM edit delete reply
Heh. What was that in the cast list about Applejack's player playing poker?

Reminds me, not of a gaming event, but a true story. In the '50s, when planes were still unpressurized, a group of NASA employees regularly flew over the Rocky Mountains and played poker on the way. They all got altitude sickness -- which causes disorientation. One of the players would watch for blue fingernails on his opponents, indicating lack of oxygen, and would then start bluffing. His confused opponents invariably lost their money. Not a conventional tell, but a good one.

Any stories about gambling in-game? How do you manage it - is it all sensing motive and rolling dice, or are there other ways?
TheStratovarian 19th Aug 2014, 6:38 AM edit delete reply
A classic two person con I had occur a bit ago. The face of the little group was a royal gryphic spy named The Elusive, and a little kobold sorcerer, whom with his golden dragon familiar would provide the distractions. The card houses, never really knew what hit them after they were done.

Elusive, was very persuasive in her actions, having access to things like charm monster, suggestion, and Enthralling Voice. She would up and simply talk while playing to the dealers. And proceed to look like she was winning through good play, and luck.

Normally, well, casting spells requires all the odd gestures and words, except with warlock, where its purely willpower. She would sit, smile, and cast these through being kind, attentive, and talking to the dealers.

When it looked like there might be trouble, she would get the dragonwrought kobold partner of hers to approach (via telepathy spell she had the foresight to have him cast in a hidden mome