Page 5 - Quest Text

11th Aug 2011, 6:00 AM
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Quest Text
Average Rating: 5 (6 votes)
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Author Notes:

Newbiespud 11th Aug 2011, 6:00 AM edit delete
Newbiespud
Adventure hooks are probably the most difficult thing to design in a session. It's not enough to get the players motivated - you also need to plan the hook in such a way that the players will naturally pursue the course of action you planned for. Dungeons can be tightly controlled no matter the hook, but more freeform adventures set in populated areas offer almost hundreds of options. Miscalculating the hook might inspire your players to attack the problem in a way you didn't intend.

10 Comments:

MasterofWeirdness 11th Aug 2011, 6:17 AM edit delete reply
MasterofWeirdness
This is really good quality. The art. And I know you didn't do it.
BronieBrown 11th Aug 2011, 6:44 AM