Page 50 - Flirting with Death

1st Dec 2011, 6:00 AM
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Flirting with Death
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 1st Dec 2011, 6:00 AM edit delete
Wait, what? 50 comics? That means you get a triple-length page!

As you can probably tell, for this scene I was mostly wondering how it would play out mechanically. Like many bronies, there's a part of me that loves to analyze and deconstruct systems.


hrwilliams 1st Dec 2011, 6:14 AM edit delete reply
So at 100 comics, do we get a sextuple-length page?
chinlamp 1st Dec 2011, 6:17 AM edit delete reply
7d10 falling damage for Rarity. I like it. This played out rather well mechanic wise.

Ha, I actually have a story that is tangentially relateable to this page.

The first happened in Shadowrun. We were stealing a Van Gogh from a museum. Unfortunately for us, the elevators were out at night and guarded by top of the line blimp drones and the security was top notch. The party consisted of two trolls, an elf and myself, a dwarf rigger. While the rest of the party hauled the Van Gogh (which was part of some elaborate setup involving a fish tank, don't ask me why) down the stairs, one of the trolls kept security busy, then yanked open the elevator door and jumped. Down 13 stories. Taking about three times his body points in fall damage.

He walked away from it with two boxes of health left. Thank god for blessed dice and Edge.
PikalaxALT 1st Dec 2011, 7:03 AM edit delete reply
*roll* 7
*roll* 10. Ooh...
*roll* 6
*roll* 3
*roll* 6
Ummm... How many was that now? Oh, it doesn't matter, I'm dead.
Ranubis 1st Dec 2011, 6:25 AM edit delete reply
Rarity: "AH! Where's Derpy when you need herrrrrrrr..."
Vegetalss4 1st Dec 2011, 6:28 AM edit delete reply
7d10 falling damage to Rarity, that's an average of 71.5 damage, compared to her hit points of 24.
I must agree with her, she is basically already dead, well depending on how the ¤e rules are for reducing falling damage.
Namagomi 1st Dec 2011, 6:34 AM edit delete reply
Hate to nitpick, but you're way off on the average. 7d10 averages to 38.5...which means it'd put Rarity in a Dying state but she wouldn't be dead instantly. (she'd need to be put to -14, for a total of 42 damage, to be killed)

Of course, that's just 3.5 points off, so more than a slight upward deviation would end up hitting that limit, barring fudging.
Enchanter Tim 1st Dec 2011, 7:39 AM