Page 501 - Cocoa Economy

9th Oct 2014, 6:00 AM
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Cocoa Economy
Average Rating: 5 (6 votes)
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Author Notes:

Newbiespud 9th Oct 2014, 6:00 AM edit delete
Newbiespud
Random dice rolling for humor and superstition are par for the course, but if I have one pet peeve, it's players rolling dice for real actions without announcing them first, or announcing them after the roll. In my mind, there's no such thing as a secret, instantaneous, postmeditated action - which is what it seems like when such rolls are post-called - and I hate having to tell a player to trash a perfectly good roll on an action that I would've just said "yes" or "no" to had they only asked.

The 500 anniversary video, Story Time! 2, went up last night. Later than I hoped by about 18 hours, but it seems I'm not immune to hubris. I'm very happy with how it turned out, though.

125 Comments:

Raxon 9th Oct 2014, 6:02 AM edit delete reply
Raxon
Tell a story about candy in a game!

Who of us hasn't used candy to represent our enemies? I like to use flat things like sweet tarts, tiny cookies, or other things, because I can add a bit of jelly on top to signify different enemies.

Anyone here familiar with gas spores? I represent them with a drop of green jelly, but it's not apple jelly, it's jalapeno.

EDIT: Also, in case you didn't see, thanks, Spud. I am honored that you saw fit to give me yellow text boxes. One of these days, I may have to record a monologue and put it on youtube for you. The audio quality will, naturally, be terrible, but it's the content that matters.
Digo 9th Oct 2014, 8:02 AM edit delete reply
I've certainly done the enemy representation with candy. It's fun and the sugar high your players get afterwards is amusing.
WordSarien 9th Oct 2014, 8:20 AM edit delete reply
When my dad used to DM, he'd often use M&Ms (or whatever other candy he could get his hands on) to represent monsters, and your reward for killing the monster was getting to eat it. Even though we use plastic tokens now, at least once a session someone is told, "Here, now you can eat it!" (Even my mom, not a gamer, knows that reference by now.)
ToaofTwilightZ 9th Oct 2014, 10:26 AM edit delete reply
I've done the candy thing. It got complicated after a math error caused an enemy to be eaten before he was dead.
Mykin 9th Oct 2014, 12:55 PM edit delete reply
Mykin
Never did the candy thing. Mostly because there were always animals about and candy seems to be like a magnet to them. I just use candy to bribe my DM to give me a small advantage in a combat situation. Though considering how much of a magnet I am for enemy attacks and my lack of change for the vending machines most of the time, I rarely get to use it.
The Late Mister Nelson 9th Oct 2014, 6:42 PM edit delete reply
Do pancakes count for this one? If not oh well I'm telling it anyway.

So I was in a joke campaign of Dark Heresy. I was playing Deadpool, our villain was Handsome Jack, and Inspector Gadget showed up at one point.

The first session went like this:

I was late because of a prior engagement, and had to Skype into the session from across the state. I made the skype call and asked to get filled in. They were searching for a Cult that as attracting away teenagers. That was about all they'd learned in an hour and a half of gaming. Otherwise they tooled around, no idea where to look for the cult.

Deadpool comes in, and says, "Okay. Let's make pancakes."

He makes pancakes for the entire town. There is a feast. He uses the feast as a pretext for fishing for information, allowing the more charismatic characters to find the information they need. After a half an hour, Deadpool has advanced the story by two hours. With pancakes.

The cult was attracting people with a game called Caverns and Cultists. While the rest of the party insisted on interrogating the doorman of the store they were in (who was just some guy they paid a few crowns to watch the door. Deadpool could tell as much and told them to have fun.)

Deadpool goes in, dressed in a polyester suit with a pocket protector, and wearing thick rimmed glasses over his body suit and mask.

Deadpool is not charismatic. Deadpool has a terrible bluff score. He passes, mostly because the cult leader thinks he has another sucker.

Deadpool is a blank. This means he is entirely unaffected by psychic powers. The cult leader (who is the DM of the game) is a psyker, who freak out when they're around Blanks.

Deadpool passes his Bluff check. He goes through the entire game, in this stupid outfit, making the DM think he's been dragged in, even though he's obviously a blank.

At the conclusion of the session of Caverns and Cultists, the DM says, "It's time for our weekly raid."

Deadpool says, "Oh, um, well, you see, my Tauren's on another server, so I can't go."

"It seems we have a spy among us."

"Uh...It's him! That Bill is a spy!" Deadpool points at a guy at the table named Bill. The DM is not convinced