Page 501 - Cocoa Economy

9th Oct 2014, 6:00 AM
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Cocoa Economy
Average Rating: 5 (6 votes)
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Author Notes:

Newbiespud 9th Oct 2014, 6:00 AM edit delete
Newbiespud
Random dice rolling for humor and superstition are par for the course, but if I have one pet peeve, it's players rolling dice for real actions without announcing them first, or announcing them after the roll. In my mind, there's no such thing as a secret, instantaneous, postmeditated action - which is what it seems like when such rolls are post-called - and I hate having to tell a player to trash a perfectly good roll on an action that I would've just said "yes" or "no" to had they only asked.

The 500 anniversary video, Story Time! 2, went up last night. Later than I hoped by about 18 hours, but it seems I'm not immune to hubris. I'm very happy with how it turned out, though.

125 Comments:

Raxon 9th Oct 2014, 6:02 AM edit delete reply
Raxon
Tell a story about candy in a game!

Who of us hasn't used candy to represent our enemies? I like to use flat things like sweet tarts, tiny cookies, or other things, because I can add a bit of jelly on top to signify different enemies.

Anyone here familiar with gas spores? I represent them with a drop of green jelly, but it's not apple jelly, it's jalapeno.

EDIT: Also, in case you didn't see, thanks, Spud. I am ho