Page 503 - Benign Chaotic Evil

14th Oct 2014, 6:00 AM
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Benign Chaotic Evil
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 14th Oct 2014, 6:00 AM edit delete
Newbiespud
It's important that, if you're going to have major differences in morality in the party, those differences should be eventually resolved. Someone should change a bit, some compromise must be found. Because otherwise that will eventually split the party, potentially both in and out of character. Source: Fallout is Dragons.

Speaking of, here's the slightly late new episode of our Fallout: Equestria tabletop podcast!
Session 25: Libsyn YouTube

92 Comments:

Raxon 14th Oct 2014, 6:01 AM edit delete reply
Raxon
So, story time is about pranks, I suppose. I'll go first.

Let me tell you about the greatest prank that my furry assassin, Ransu, ever pulled. It was a cold spring morning, and he got an idea. He found a little rural village and recruited the children there to help him. With their help, he prepared hundred and hundreds of little straw dolls.

together, they went to a major city, and the children, led by Ransu in a harlequin costume, led city children away, and traded clothes with them, dressing the straw dolls in the childrens' clothing, and telling the city children to go home and hide from everyone until they heard the loud piping.

Needless to say, every day, another hundred children went missing, and stories of a harlequin that lures children to Tir Na Nog began to circulate. Ransu had the kids take food the the hiding children. For two weeks, this went on, until almost all the young children were gone.

After the panic had become palpable, Ransu began marching through the streets, playing his pipe, and the children all came out of hiding. They followed him out of the city, where the adults lost sight of them in the fog.

Two hours later, he snuck all the children back into the city through secret tunnels, and returned every single one home without anyone seeing. They say on a foggy night, you can hear his ghost piping away.
Digo 14th Oct 2014, 6:17 AM edit delete reply
In a modern campaign, the team rogue liked to pickpocket my wallet and take my cash. As I didn't keep much cash on hand, I was mostly annoyed by this. It was when he decided to start taking my debit card that I drew the line. But oh ho ho ho! I'm not just going to punch out the rogue's lights...

I'm going to break him on a whole new level.

My character is a former US Army infantry, and he had some explosives training. So what I did was tell the party I was going to the bank for some cash. I secretly note the GM that I was actually working out of a side shop somewhere rigging my wallet with C4 and a charge that would go off when the wallet was opened. I even made the appropriate skill checks.

Later that day I rejoin the party and we get a mission that involves flying to Buenos Aires. We load up our cargo plane for the trip and leave. I didn't know the rogue had already taken my wallet.

We land in Buenos Aires and check in with customs at the gate. The rogue is having trouble getting his weapons in to the country, so he decides to try and bribe the custom agents. Rolls spectacularly on his diplomacy for the bluff, and then proceeds to open my wallet to pull out a wad of cash.

Later that day we were watching the news report about the suicide bomber that failed to kill anyone but himself using professional explosives. It was if the bomb was crafted to only take himself out...

Gotcha.
Raxon 14th Oct 2014, 6:26 AM edit delete reply
Raxon
Holy crap! We had the same damn idea!

Except my explosives expert was a serial killer who preyed on muggers and pickpockets. Good times.

Do you think I make too many characters who are serial killers? Is it wrong that almost half my serial killers are lawful good?
Digo 14th Oct 2014, 6:27 AM edit delete reply
Haha! That is awesome! Can't wait to hear your story on how to prank a pickpocket. XD
Raxon 14th Oct 2014, 6:34 AM edit delete reply
Raxon
Well, not so much prank as murder or horribly maim. Basically, he had something like explosive runes with special fire added, for aggravated damage.

It's technically nonlethal, in the same way getting your legs ripped off by a shark is technically nonlethal. Most, of course, are already dead by the time they reach the hospital, if they even have access to medical care. The difference is that mine had the wallet on a cord that acted like the pin in a grenade. You could open the wallet and use it without it exploding, but the second you pull that pin, the wallet is armed.
Digo 14th Oct 2014, 7:05 AM edit delete reply