Page 513 - Metal Entrance

6th Nov 2014, 6:00 AM
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Metal Entrance
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 6th Nov 2014, 6:00 AM edit delete
Lightning, chariots, bats, moonlight, sheer overwhelming presence... For all the shy Luna fanon before, during, and after this episode, canon Luna sure can make an entrance.

Although, if there's one thing PCs can also do, it's make a grand entrance. Got any Story Time for that?


Fury of the Tempest 6th Nov 2014, 6:03 AM edit delete reply
Grand entrances huh?

You know its funny. In super powerful campaigns (like the 3.P level ONE HUNDRED Gestalt), where everyone are incredibly powerful. I tend to make one of two things.

1. A Dragon. Who can only make grand entrances.

2. A normal looking every day type of guy, who won't do grand entrances even if it killed him.

Though admittedly, for the level 50 Gestalt arena, I did make Kamina, so he'll be making grand entrances...
Digo 6th Nov 2014, 7:11 AM edit delete reply
When I played as The Great and Powerful Trixie in a Supers campaign, grand entrances were how she'd roll for initiative. :D
Fury of the Tempest 6th Nov 2014, 7:52 AM edit delete reply
That sounds about right!
Specter 6th Nov 2014, 10:08 AM edit delete reply
A "Grand Entrance"? A few stories back was "nothing fancy", so in the words of Digo, here's me "breaking out he fine china" (despite the fact they would never last).

A group of us were playing a semi-long roleplaying is magic game for a friend of ours who was about to move away. We had like a month to play and complete the campaign, so we went over to our GM's house pretty much every weekend and on days where all of us had free time to beat it (heck, some of us went alone or in small groups se we could negotiate with the GM for things our characters would do off screen or to things to that nature).

Our group was made up of six adventurers;
-Solar Hooves the earth pony stallion who was pretty much a normal pony but could also get energy from the sun.
-Steal Wheels the unicorn mare who was our designated driver and thief (and commits a vehicular like theft whenever they see something they want).
-Streaking Flash the Pegasus stallion who was played our "that guy" who made every attempt to streak and flash in the name of good and to hinder our enemies (clothes are considered decent in the campaign, and he made this his last attempt to get our friend to smile and laugh before they left).
-Minty Breath the crystal unicorn mare who owned her own traveling shop and used her mint-like abilities to make freeze enemies, aided our efforts to stay concealed in even the most notorious of noxious spots, and make really good treats for children, customers, and the party (in that order).
-Midnight Remedy the (party known) changeling who holds considerable powers over the realm of medicine and surgery (which has been needed a few times).
and -Little Wings the bat-pony filly with a heart of gold, and a mind of ice-cold efficiency.

*long narrative of what happened* So we found the hideout of our nemesis, and were ready to strike the next day. Our enemy was paranoid as hell at this point, so we knew there was no reason to negotiate, and we knew his retainers were basically soldiers who joined him and made a deal with the spirit of Nightmare Moon, so they were going to be tough.

We actually sent him a crate (well, a metal box with magic rendering explosives, fire, and weight from harming the container and it's contents unharmed, but a crate nonetheless), containing the device he was looking for to complete his doomsday device (we even sent a note saying what the box contained, and the GM only opens the note if the crate is opened), but his paranoia got the best of him, and he just let it sit their on the floor of his main office, and let it be used as a coffee table. Our friend didn't really do anything after that, which was kind of confusing.

Sadly, that was when our friend had to move, and we had to put everything away :(

They said not to worry because they'll be back to visit for the holidays. Which they did.

We picked up the game right where we left off, the five of us storming the headquarters of our enemy, and taking an absolute beating from the boss and his best... yeah, his buffing was the most annoying thing ever. Ironically enough, he left us alive in his office to interrogate us on the location of the device and our little coward filly. In truth, WE didn't even know where she was, or the device (it was done out of character by our friend, and they disappeared a day before the raid). We were startled when our friend asked where he was standing (center of room), next to the crate? (yes?). He was then prompted to open the envelope, which said "You see the device, shining in all of brilliance and letting of a low hum... you also see a dark-blue bat-pony filly with a face of insane happiness holding a lit Molotov duct-taped to C4"...

The initial fire + explosive damage was not enough to kill the boss outright, but Little Wings was fine while inside the crate. I let out my best AoE heal spell I could before we got jumped (and started combat again with next to no HP).

We took out everyone, and even destroyed the device in the process (yay). In the end, we were talking to Celestia, Luna, and Twilight about the device, and they said it was a good thing he never got it, or he would have been able to control nearly every changeling in Equestria with it (high hooves for everyone!)... but without it, we won't be able to repel their next attack... "We all back up a few feet, then slide on our hind legs, fore legs in the air yelling NNNNNOOOOOOOOOOOOooooooo." (I secretly say "YYYYYYYEEEEEEEEEeeeeessssssssss")

Sorry if this was long.
Digo 6th Nov 2014, 10:19 AM edit delete reply
On behalf of changelings everywhere, thanks! :)

And hey, not being able to repel a future attack sounds like the best kind of plot hook for a sequel.
Mykin 6th Nov 2014, 12:19 PM