Page 524 - Obstruction of Progress

2nd Dec 2014, 6:00 AM
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Obstruction of Progress
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Author Notes:

Newbiespud 2nd Dec 2014, 6:00 AM edit delete
Newbiespud
The biggest drawback of story-heavy, character-heavy, and roleplay-heavy groups - no matter how awesome the stories that are created - is that players allow their hands to be tied by their characters. When the only thing creating conflict is in-character belief or morality, roleplayers will often stick to their characters' guns as long as possible and at the expense of everything else - resisting compromise even more, I think, than in actual, real-life arguments.

But that's a side-effect of grouping up with roleplayers, and I happen to like roleplayers, so it's just something you have to deal with every now and again.

36 Comments:

Jennifer 2nd Dec 2014, 6:12 AM edit delete reply
As opposed to the sort of stubbornness that you see with roleplayers in pretty much any situation whether it matches their character concept or not? ("I know there's treasure here and I'm going to get it if we have to spend the entire session in this chamber!")
I've mentioned before the one time I played an Imperial Guard soldier who stuck to his faith long enough for the party to be in danger of their lives. I should have been paying more attention to the metagame at that point; I imagine, for the hapless GM, it was like the KODT comic in which the players insisted on entering an obviously booby-trapped cave and were all killed. If he's reading this, sorry!