Page 527 - Sounding Bored

9th Dec 2014, 6:00 AM
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Sounding Bored
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 9th Dec 2014, 6:00 AM edit delete
Newbiespud
I don't think it quite applies here, but how about a Story Time for problems that basically solved themselves?

55 Comments:

ZReporter 9th Dec 2014, 6:45 AM edit delete reply
Ran a game where the players were escaped prisoners trying to escape from an evil desert empire. They managed to run near an enemy town but couldn't get in because they would be over run and captured again or possibly killed.

The proplem they ran into was that a group of "zombies" that were really dangerous were following them because of all the death from the arena they escaped.

They ended up trying to make plans to escape the zombies, enter the city, and restock supplies that they spent the night ready to pull off their fendish plans only to forgot one thing. The zombies crave the living and there were a lot more living people in the city than in their group.

They found the city was under attack by the zombies that were following them as the town was trying to escape from the zombies and taking supplies with them.

They solved both porplems by doing nothing as they simply looted the areas affected by the carnage and dealt with a few straglers.

Bright side they were fully supplied now. Though the fact the enemy was now preparing for war aginst an undead menace they had accidently unleashed was growing bigger making them need to move faster in case the swarm followed their tracks. (This came from the RPG and they really are nasty. Low intelligence with the ability to follow tracks and smell death like sharks do with blood in the water.)
CrowMagnon 9th Dec 2014, 7:10 AM edit delete reply
Sooooo... your players set a zombie horde loose on an entire city and looted the place while everyone else was getting eaten?

https://www.youtube.com/watch?v=xtxr3DuMnxI
silvadel 9th Dec 2014, 9:53 AM edit delete reply
Not every party has a good alignment.
Guest 14th Sep 2015, 5:28 PM edit delete reply
And not every party isn't shit. HM WHAT COULD THE CORRELATION BE I WONDER
Digo 10th Dec 2014, 6:40 AM edit delete reply
In my Fallout Equestria game, we have been blackmailed into assassinating a very decent pony leader in the name of politics. My character has been trying to find a "3rd option" on getting out of this. Well, we show up at the target's party and start our stake out (by which I mean I actually do some legwork to find the target. Everyone else is either drinking or banging).

Lo and behold, I wander into the kitchen where a Reaver has murdered the head chef just before it turns on a Stealth Boy and vanishes. My character is shaken but hey, now he has a perfect distraction on how to call off this job! :D
Name 9th Dec 2014, 7:00 AM edit delete reply
Wait a second, PEOPLE?
Newbiespud 9th Dec 2014, 7:23 AM edit delete reply
Newbiespud
Using the phrase "our ponies" to refer to the citizenry didn't quite flow off the tongue as well. "People" still works and has always worked as a general term, since Equestria clearly seems to have legal non-pony citizens.

Hmm... Maybe I should spend fewer hours in my day thinking about pony-pun linguistics.
zimmerwald1915 9th Dec 2014, 9:08 AM edit delete