Page 53 - Missing You

8th Dec 2011, 6:00 AM
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Missing You
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Newbiespud 8th Dec 2011, 6:00 AM edit delete
Newbiespud
Story time? Story time.

Tactics are a big part of any table game. Tell a story about either A) an epic tactical maneuver or B) a time when someone was forced to take a tactically unsound action.

111 Comments:

seventhPaw 8th Dec 2011, 6:57 AM edit delete reply
I recently played a game where my Thri-Kreen Artificer spent two turns putting out a fire that was burning a building near the party in the middle of combat with her Ethereal Chill power. Fortunately my friends forgave me, because roleplaying. :3
Ranubis 8th Dec 2011, 7:06 AM edit delete reply
Ooh, tactical maneuver? I've got two that might work.

Last campaign, our final boss battle came down to a paladin being driven mad by an evil crown that gave them boosted damage and the ability to summon small fire creatures that did damage just by standing nearby you. I roll last on initiave with my hammer wielding dwarf paladin, and sit back watching my team try fighting the emelentals and take massive damage. When my turn came, I ran up to the corrupted paladin and rolled to knock the crown off their head with my hammer... and succeeded, ending the campaign. At least, until new fighter picked up the crown and started the battle all over again.

A few battles earlier in the same campaign, I was feeling annoyed at my party for ruining my were-rat diplomacy attempt, so when we were stuck underground and I was the only one who rolled Perception to see some slimes hidden on the ceiling, I decided not to warn my teammates. A few rounds later, and our other fighter is stuck in a slime, taking half the damage our party throws at it and nearing death. I'm too far away to reach him in time to heal him, so I come up with a different plan. I have our Minotaur pick me up and throw me at the slime, pushing the fighter out by getting stuck inside myself, and keeping myself alive through Lay On Hands until the slime dies. Now my party constantly checks the ceiling, detests slimes, and tries to work at least one dwarf toss into every plan
Kaleopolitus 8th Dec 2011, 8:35 AM edit delete reply
Your stories are appreciated xD Oh god, the awesomeness
Kuro Fox 8th Dec 2011, 10:05 AM edit delete reply
That slime story is just hilarious and epic at the same time.
MirrorImage 8th Dec 2011, 1:10 PM edit delete reply
Ahhh... I love Improvised Thrown Weapon - Creature. I particularly like the "Dwarf Bobber" plan we had at one point.

We reached a river with some kind of large fish swimming around in it. We couldn't see what it was, so we decided (forcibly) to tie a rope to our Dwarf and throw him in. Fish eats him, we try to pull the rope back and it turns out that the rope has broken. I'm playing a Chaos Magic Sorcerer with Dagger Magic (in other words, I can stab you with my spells), so my immediate action is to dive in after the fish and stab it with my Teleportation spell. About 3 seconds after I dive in, the rest of the party on shore hears *thump* as a gargantuan fish lands beside them.
Ranubis 8th Dec 2011, 1:46 PM edit delete reply
And I'm sure the dwarf was so grateful for being saved that they forgot to ask why the Sorcerer didn't do that in the first place. :)
MirrorImage 8th Dec 2011, 8:31 PM edit delete reply
To be honest, I don't remember the exact reason behind it. I believe what we were trying to do is cross this river, and we decided that the Dwarf would have the best luck crossing it (taking a rope along to make a rudimentary rope bridge), until the Fish came along. We suspected the Dwarf could fight whatever was in the water off; we didn't expect the fish to eat him.

That whole rescue effort was totally improvised, but it was awesome as it happened. Course, that doesn't even include my other strategy I call the "Eladrin Cannonball." Eladrins, once per encounter, can teleport 5 squares/25 feet. An observant person would notice that the power doesn't exclude vertical teleportation. ("I teleport 25 feet above X person and DROP")
Colin 12th Dec 2011, 6:46 PM