Page 545 - Survivor Story

20th Jan 2015, 6:00 AM
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Survivor Story
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 20th Jan 2015, 6:00 AM edit delete
Newbiespud
When you need to manipulate someone, appealing to what gets their adrenaline pumping is never a bad way to go.

Yesterday was the one year anniversary of Fallout is Dragons, which kind of snuck up on us. As celebration, I spent about eight hours livestreaming Fallout: New Vegas, which wasn't all that great for my health but still pretty fun to do. Didn't quite finish the game, though. Got my underleveled butt handed to me by Legate Lanius.

26 Comments:

Raxon 20th Jan 2015, 6:03 AM edit delete reply
Raxon
Waaaitaminute... wasn't this kind of thing exactly what my- I mean Grampa Rax's story was about? Pulling out all the stops and really, actually scaring the hell out of the kids so they can brag about it at school tomorrow.

Tell a story about scaring or pretending to harm someone.
Digo 20th Jan 2015, 7:02 AM edit delete reply
My all time favorite scare moment--

Trixie: "Alright, you vermin. Time for Trixie's magical interrogation spell!"
Captured Mad Scientist: "Ha! Your magic tricks are just stage illusions. You'll not get anything out of me!"
Trixie: "Oh, but you misunderstand the Great and Powerful Trixie. Allow Trixie to explain the trick-- see, her interrogation doesn't involve cheap spells. It's just you, me, this desk drawer, and (opens drawer) your balls."

*The scientist proceeds to rat out his friends to Trixie*
Mykin 20th Jan 2015, 1:03 PM edit delete reply
Mykin
...and here I thought the Inquisition's interrogations were cruel. Remind me never to get on Trixie's bad side. Ever.
Disloyal Subject 21st Jan 2015, 11:03 PM edit delete reply
I like to think Trixie wouldn't come up with that particular trick until after exposure to humans. I love it, which illustrates my pending point that we can be pretty horrific at times.
That said, I'd rather suffer Trixie's worst than let the Imperial Inquisition get a hold of me. They have the resources and inclination to be more... creative.
Mabbz 20th Jan 2015, 7:37 AM edit delete reply
Well, I recently managed to persuade one of my players to betray the rest of the group and become a villian. She already had a strong dislike for one of the other PCs, and now she's actively trying to kill him. He was already pretty much a nervous wreck, so yeah, he's scared even though he hasn't personally seen the self-styled "Nightmare Sky, Princess of Storms" yet.

Honestly, you'd never think this campaign was meant to be in keeping with the tone of the show, considering how dark it's gotten.
Quin 20th Jan 2015, 7:54 AM edit delete reply
Fear of scaring someone... One Dnd game we were tasked with trying to interrogate a captain and none of us had the "basic interrogation" skill so we had to get creative.

So they stuffed the captain with my gnome as he was in charge since they placed points of my craziness to hopefully win while they thought up another plan.

So he started to build a what looked like a bomb right in front of his face. Not ask questions or make threats, but build a really makeshift hazards looking bomb that could blow up any minute.
So he starts demanding my gnome to talk and make threats only for him to ask one simple question...
"Was it the red wire that makes this blow up or the funny looking thing that above it?"

So my gnome wrapped the red wire around his foot and started tugging on "the funny looking thing" as my contraption started to shake. The smell of lighter fluid filled the room as the captain was now shouting for help.
He screams and my team comes to save him as he spills his guts.
After the conversation they ask what I was doing as I show them the craft toy skill and said "I said what looks like a bomb. Never said it was a real bomb."

Specter 20th Jan 2015, 10:57 AM edit delete reply </