Page 60 - Little Forest of Horrors

24th Dec 2011, 6:00 AM
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Little Forest of Horrors
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Author Notes:

Newbiespud 24th Dec 2011, 6:00 AM edit delete
Newbiespud
Spoiler: Pinkie Pie is planning to use a ritual.

50 Comments:

Xort 24th Dec 2011, 6:28 AM edit delete reply
Aw man, this is the part I've been waiting for since the beginning.
Azureink 25th Dec 2011, 8:31 PM edit delete reply
Azureink
I know, I am tingling with anticipation.

What kind of ritual will get them out of this? I can't find any good ones in my books.
Anon 24th Dec 2011, 6:29 AM edit delete reply
Wait, is a DM even allowed to just force emotional states on the players like that without even giving them a (difficult) saving throw?
Kiana 24th Dec 2011, 6:35 AM edit delete reply
Well, 1. It's probably an Aura effect. (And with each tree having a fear aura, yes, that overlap WILL occur.) and 2. They CANNOT ATTACK. and 3. There are no other creatures to attack the group.

This is not an unfair situation. It's merely a DELAYING one. There's pretty much no way they can lose, other than taking so long that Nightmare Moon completes whatever she's doing.
Vegetalss4 24th Dec 2011, 6:49 AM edit delete reply
I think the way it works in 4e is that the Dm is the one who has to roll for the trees against the players will, which is probably why we don't see the rolls right now.
siosilvar 24th Dec 2011, 9:14 AM edit delete reply
Like Vegetalss4 said, the only saves in 4e are at the end of turns (and they're always "roll 10 or more"). The initial effect is an attack against Will defense; apparently they figured that defenders shouldn't roll dice, probably to "speed things up".
Akouma 24th Dec 2011, 9:26 AM edit delete reply
That and I always figured it was fair to have magical creatures/obstacles that force fear or other emotions on you. The PCs wouldn't *normally* be afraid of it, but some magic effect is forcing them to feel it.

Also, yeah, saving throws are very different from previous versions. What used to be saving throws are now just static defenses that work in place of AC against appropriate attacks. In 4e, at the end of your turn, you roll a saving throw against all effects a save can end that you have affecting you, then any one of those rolls that beats a 10 after modifiers ends the effect you were rolling for.
Rainbow Sparkle 24th Dec 2011, 7:02 AM edit delete