Page 602 - Not Enough Dragons

2nd Jun 2015, 6:00 AM
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Not Enough Dragons
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 2nd Jun 2015, 6:00 AM edit delete
Long story goes here when I get back Monday night.

So, Everfree Northwest! I actually went to a minimum of panels and events myself, which turned out to be a good idea pacing-wise, and I spent most of my time either hanging out in the gaming rooms or... hanging out with random people in quiet spaces. Which I feel like makes a good theme for this weekend: Meeting a bunch of people in the community. (No show VIPs, but I don't prioritize VIPs when I go to these things anyway. I don't get you guys who spend money on merch and signatures. I have zero budget!)

The panel, though... That's an interesting story. I spent a good portion of Friday and Saturday trying to hunt down the person who could possibly tell me if I may or may not have a projector so I could present my materials on Sunday. (I found out at the very last minute the answer was no.) There was a bit of confusion as to which room I'd be in. I did the last half of my research on a laptop that was defective and either dropped internet or went to sleep every 30 minutes, keeping me up all night Saturday. And when I get there 15 minutes before it starts, I discover that the hotel staff got confused and tore down the room early.

And yet, despite that - in fact, because of all that! - the panel was amazing. We ended up forming a little powwow circle of chairs, and I just plopped the laptop on my lap (fittingly enough) and used my presentation as talking points to the rest of the group. And there were about 30 people in the room, astoundingly! I was expecting like six guys.

So I did my spiel for 40 minutes, and the remaining 20 was spent letting the group share stories and discuss the points I'd brought up. There were only a couple of tangents that went awkwardly long; everything else did a great job of bringing up interesting points and driving discussion. All in all, I could not have asked for a better first panel. I was in a happy mood for the rest of the day.

So, of course, the moment I get back home, I find out that my $80 headset with which I do half my work and should've been good for another seven months has had its wiring damaged beyond repair while I was away. Figures.

Anyway, sorry for the long post this time around. I'll see about making my panel presentation public sometime later today or tomorrow, and I'd like to shout out to PonyToast (my cool roommate for the weekend), Horse Voice, Mykin, Colton, MyLittlePonyTales, David Silver, and everyone else whose names I've either forgotten or can't match to their face. It was a pleasure meeting you all! I'm off to get some sleep.


Toric 2nd Jun 2015, 6:03 AM edit delete reply
That look on Rainbow's face as she realizes she's fallen for one of the classic blunders. The most famous is never get involved in a prank war with the DM, but only SLIGHTLY LESS WELL KNOWN is this: Never go into a hallway with armor on the walls! Ha-ha-ha! Ha-ha-ha-ha-ha-ha--
Digo 2nd Jun 2015, 6:09 AM edit delete reply
Heh, funny. :D

I've done some classic "possessed suit of armor" encounters. I generally time it so the party moves on and then the suit comes up from behind, thereby if the group decides to retreat, they're forced to go further into the dungeon. ;)
Goodperson25 2nd Jun 2015, 9:24 AM edit delete reply
Ah but applejack has spent her last few feats to build up an immunity to ambushes :)
Awesome comic series just got into it a couple weeks ago.
Specter 2nd Jun 2015, 9:37 AM edit delete reply
I like to flavor armor suits for mannequins. Sure, they're no where near as powerful like as a suit of armor, but there are some who would find them more terrifying.
Digo 2nd Jun 2015, 9:45 AM edit delete reply
It's that "uncanny valley" effect, where something that looks almost but not quite real is a little more disturbing than something that is too generic.

Mannequins are a terrific encounter! I had one GM who described one falling over on my character, but it fell unusually slow, like it was more reaching out than falling. My character freaked and attempted to 'Round-house' kick it. Except she didn't know any martial arts so it was more like spinning in place and falling over kicking her legs out.

Good times. XD
FanOfMostEverything 3rd Jun 2015, 5:01 AM edit delete reply
I've had a lot of fun with animated objects. There's the classic statues, but the concept is ripe with potential. Wardrobes that can swallow whole! Flying, self-reloading crossbows! Book swarms! Brooms that sweep up after the disintegrate traps!

Ah, that was a fun dungeon.
Digo 3rd Jun 2015, 5:26 AM