Page 604 - Resuming Rivalry

6th Jun 2015, 6:00 AM
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Resuming Rivalry
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 6th Jun 2015, 6:00 AM edit delete
Newbiespud
No Fallout is Dragons this week, since I was at Everfree Northwest the last weekend. However, this weekend we're going to do a ton of Fallout is Dragons. Like maybe three sessions of it. It's going to be crazy. If you're caught up and want to see it live, my hitbox livestreaming channel will probably be very busy the next couple of days.

44 Comments:

Masterweaver 6th Jun 2015, 6:11 AM edit delete reply
Masterweaver
Story Time! When have you used a skill or ability to succeed at something clearly structured for a different skill or ability?
Digo 6th Jun 2015, 6:24 AM edit delete reply
One player in our RiM game uses his claws for just about every saving throw and defense. Dodge? He swipes at the attack. Force blast effect over an area? Swipes at the force to cut through it.
Jannard 6th Jun 2015, 6:28 AM edit delete reply
Well, not me, but there was this guy who wanted to feint death instead of just rolling chance of stabilizing (D&D 3.5).

Mine isn't so over the top, although it may be more silly. I once convinced my DM to allow me to make a knowledge (architecture) check instead of an acrobatics one, under the assumption that I would be able to traverse the ledges better if I knew how they were structured (it did probably help that the DM didn't feel particularly murderous and was willing to let twisted logic slide if it helped overcome the challenge).
Specter 6th Jun 2015, 8:34 AM edit delete reply
Specter
Instead of using a perception check to find the hidden door on the hidden room, I used my profession: butler skill to clean the room of the dead corpses and stuff and lowered the dc from 30 to 10.

It was also locked, and we had no one with disable device, so we used mining tools and sledges to bash it open.
Crystalite 6th Jun 2015, 10:00 AM edit delete reply
I remember a dungeon crawl where there was a corridor filled with death traps, and we were given a long list of checks to get through without setting them off.

As the team tank, I decided to skip a step and just yolo'd on through on one Endurance check, plus an Acrobatics check to jump the bottomless pit.
Dragonflight 6th Jun 2015, 10:54 AM edit delete reply
Reminds me of an old AD&D Dark Sun game we were in. The team tank is getting bored with all the locked doors we were finding. They were all trapped, too. But he figures he's the team tank, so he can probably take it.

So he just starts kicking down doors and rolling saving throws. He makes all his saves until the last door, where he gets nailed by a paralysis vapor, which freezes him for about an hour. But he *did* open all the doors! :)
Xelmon 6th Jun 2015, 10:59 AM edit delete reply
Hm, oddly enough I've never had that happen.

It's probably due to having RP-ed with DM's that are either very cut-and-dry because they are experienced, or they are somewhat cut-and-dry because of their lack of experience.
Sliverbrony 6th Jun 2015, 11:52 AM edit delete reply
well I´m not sure if it counts but I just had my character spit a prison guard in the face and the used that spit to waterbend himself out of his chains with an acrobatics check, the following escape used the quite expected stealth
Masterweaver 6th Jun 2015, 12:46 PM edit delete reply
Masterweaver
Yes, Kurodo, that was impressive...
daftdeafdave 6th Jun 2015, 11:53 AM edit delete reply
daftdeafdave
Well I once played a character in a larp where pretty much the only perks/abilities I could leverage revolved around either knitting or getting drunk.

Worked out rather well.
Sliverbrony 6th Jun 2015, 11:54 AM edit delete reply
@ dave getting drunk at a larp isn´t a perk or ability, it´s mandatory
daftdeafdave 6th Jun 2015, 11:58 AM edit delete reply
daftdeafdave
Naw, this was the sort of larp where you'd usually only get drunk afterwards.
Disloyal Subject 6th Jun 2015, 2:58 PM edit delete reply
Disloyal Subject
Ask any Imperial Guardsman; there is no problem that cannot be solved with enough explosives and maybe a prayer or two.
Jennifer 6th Jun 2015, 3:50 PM edit delete reply
Speaking of which, thanks for turning me on to the All Guardsmen Party. It's gotten me interested again in 40K books and RPGs. I've just read the entire Ravenor series, reread Inquisitor, rereading Eisenhorn, and delving into the various FFG games...
Disloyal Subject 6th Jun 2015, 11:58 PM edit delete reply
Disloyal Subject
I'm glad you're enjoying it! Shoggy's hoping to get the next chapter done within a week or two. Have you read any of the Ciaphas Cain novels? They're some of my favorites.
Reading AGP after playing in a Dark Heresy game inspired me to try running Only War. Results so far have been... mixed.
Jennifer 8th Jun 2015, 11:16 AM edit delete reply
I like Cain, though it's no patch on its inspirations, the late, great GM Fraser's Flashman and McAuslan series.
Winged Cat 6th Jun 2015, 11:45 PM edit delete reply
I once played Scotty in a Star Trek adaptation of a system. Among my special powers (keywords where dice checks get much easier) were alcohol and miracles. At one point, we had to get someone to give up info. I planned to get him so drunk that he'd talk.

GM: "That would take a..."
Me: "...alcohol miracle."

IIRC, the dice check immediately dropped from "difficult" to "automatic pass".

Star Wars: Edge of the Empire seems to cram most crafting skills into Mechanics. Need explosives manufactured? Mechanics. Need hardware built or upgraded? Mechanics. So...what skill do we logically turn to when we want to grow synthetic crystals? Or to bake a meal in some VIP's native cuisine as a diplomatic overture? What about to quickly forge a slab of durasteel?
Destrustor 7th Jun 2015, 8:27 AM edit delete reply
Destrustor
Does "deciding to tank the fall damage instead of even trying the climb check to get down from a cliff" count?

MWS 7th Jun 2015, 6:35 PM edit delete reply
Once used a force field (a supposedly defensive super power) to take out a speedster. Bastard ran headfirst into it.
Locue 7th Jun 2015, 9:25 PM edit delete reply
One time our team was stuck in a Spanish speaking city and we did not Spanish, so I, being the only non-KOed person used my Knowledge:Occult to find some cultists who spoke a mutual language; Demonic.

We kinda freaking out the people at the hospital with the yelling in demonic, but at least we could be understood.
Kalan 9th Jun 2015, 4:18 AM edit delete reply
So I was playing a Scientist(the Neil Patrick Harris kind) in a Starship Troopers styled Space Marine type game using a fast and loose adaptation of the World of Darkness system. World of Darkness allows you to put points into specialties that you make up that are tangentially related to the base skills that exist per the system. This led to the running joke of trying to apply my specialties to every conceivable situation or roll(especially the inconceivable ones).

"So... does my specialty in Triggered Explosives apply?"
"No! For the last time, no!"

One of my favorites from that game was attempting to apply my specialty in "Science: Chemistry" to seducing an NPC.
Colin 9th Jun 2015, 4:30 AM edit delete reply
I used Telekinetic Maul to smash a window in the side of a sinking airship so I could try to bat a monster clown out of the hole. He was the one who had sabotaged it and our party had only roughed him up. Unfortunately I failed to push him out fully, but he was balanced right on the edge, so when our sorcerer hit with his spark jump, the included push sent him tumbling out with 2/3rds of his health left. It wasn't even intentional; the DM had to ask if it had any qualifiers that meant it wouldn't happen. But it did, and that git went flying.

Sadly he'd had a flying shield strapped to his back, so he lived to annoy us another day.

I love psions.
Jannard 6th Jun 2015, 6:19 AM edit delete reply
The DM is like "you're making the whole 'having to learn a friedship lesson' so much simpler for me". For once it would seem the players, by acting out their normal selves, are giving into the plot. If so, well played DM.
Thatguest 6th Jun 2015, 8:57 AM edit delete reply
Personally I think that this is going to blow up in the GM's face. AJ and Dash are going to resist any lesson due to their now sour feelings and the rest of the party seems to have barely gotten to do -anything-. They probably spent the entire session sitting there watching two players insult each other constantly. Sitting for hours and only getting to roll dice for damage during a fight and doing little else is not engaging.

Also I have a feeling Twilight or someone else will realize that the GM pretty much railroaded them into doing the planned adventure, with their only real input the entire session ending up as little more than flavor text for a prologue that in the end meant nothing and just contributed to even more needless conflict drama between AJ and Dash.
Cass 8th Jun 2015, 12:44 AM edit delete reply
I imagine that their inability to take the GM's lead to come to an agreement and quickly nab the tickets is about to lead to Spike or someone piping up between the bickering to point out that the discovery's indisputably Twilight's. Who was the most help in the fights within it is totally irrelevant.
Digo 6th Jun 2015, 6:22 AM edit delete reply
Awww, the fight's already over?
Newbiespud 6th Jun 2015, 6:38 AM edit delete reply
Newbiespud
Wasn't really so much of a fight this time. More of just hightailing it out of there and shooing away the ghost.
Raxon 6th Jun 2015, 11:11 AM edit delete reply
Raxon
Any proper exorcism involves an erotic mexican hat dance, not this slipshod "hit it with a metal stick" approach.
Evilbob 6th Jun 2015, 8:27 PM edit delete reply
Evilbob
Pretty sure that's less an exorcism than spell of binding. Are you trying to get the spirit to stay around longer???
Raxon 7th Jun 2015, 2:26 AM edit delete reply
Raxon
Depends, can I bind it to my bard/prostitute's penis and charge extra to go on the haunted thrill ride?
Digo 7th Jun 2015, 10:08 AM edit delete reply
If I were the DM, I'd say no. :3
daftdeafdave 7th Jun 2015, 1:52 PM edit delete reply
daftdeafdave
Agreed, the local necromancer's got that market pretty much sewn up
Raxon 6th Jun 2015, 8:50 AM edit delete reply
Raxon
I assume Fluttershy didn't get to keep her armor. Oh well, would have suited Applejack better.
j-eagle12212012 6th Jun 2015, 10:53 AM edit delete reply
j-eagle12212012
Eeyup ^_^
Specter 6th Jun 2015, 11:32 AM edit delete reply
Specter
Actually, probably be best for Pinkie to have it.
Digo 7th Jun 2015, 10:10 AM edit delete reply
I like hoe the witnesses were all just cool despite seeing Pinkie detonate.
daftdeafdave 6th Jun 2015, 11:57 AM edit delete reply
daftdeafdave
Applejack'd never go for it. The stats on that hat are through the roof!
Evilbob 6th Jun 2015, 8:29 PM edit delete reply
Evilbob
I like that explanation! Would totally explain why she's sneaking it back on (against all decorum) in the Canterlot Wedding.
JDB1984 6th Jun 2015, 2:45 PM edit delete reply
What does the comic mean by "going for the double?"
Disloyal Subject 6th Jun 2015, 2:56 PM edit delete reply
Disloyal Subject
"She [Celestia] can still only push for one ticket out of this, maybe two."
Digo 7th Jun 2015, 10:11 AM edit delete reply
I was thinking the phrase "Double or nothing".
2tailakitsune 7th Jun 2015, 3:49 AM edit delete reply
At some point they all will remember that they did not even want to go.
Mix the fact that most of the players are just sitting there doing nothing outside of the one fight, with none of them having a IC want to get a ticket:
Anger at GM incoming.
Indalecio 7th Jun 2015, 6:44 AM edit delete reply
In a particular Pony Tales game I had a dragon with the burrow ability. Didn't realize it at the time I took it, but it is amazing for getting around obstacles. Just dig around them.
Jaxx 8th Jun 2015, 6:42 AM edit delete reply
In a custom Fallout Equestria game, my changeling medic was fighting a rather powerful unicorn. He was betraying the town to the Enclave. So I used a magic shield to cut his horn off.