NMM: "Now this plan is sure to work! Instead of the traditional monster, I have trapped the party with an enemy they cannot defeat!
The barbarian, rogue and thief are surrounded and cannot flank! The wizard knows no fire spells, and the Druid has no animals to help her!
The bard is- wait, what is she... oh, manure."
Depends largely on the poem. If it's a poem about something solemn or they sound like they're doing the equivalent on mumbling "Find a happy place!" to themselves then it's more just proof that they ARE scared.
But... it's Pinkie. Pinkie knows not this fear of which you speak.
The ritual is from Player's Handbook 2. "Get away with this"? It seems to be perfectly reasonable to me.
"You recite a short rhyme and feel your tongue loosen so the lies can flow freely. For the ritual's duration, whenever you make a Bluff check, you can roll twice and use either result."
http://i.imgur.com/HNyYb.png
As for "aren't all that powerful," bards can choose multiclass feats from more than one class, which is pretty useful.
Someone's not playing Bard right! They are the best healers in the game and can move their allies and enemies around like the battlefield was a chessboard. They can set up or ruin formations, buff allies, bane enemies, and with a few feats be the greatest healers ever in the game: able to use 3 different healing spells in a single round to restore 75+% of the targets health.
4e bards are quite decent Leaders, have unlimited multiclassing (unlike EVERY OTHER CLASS), and access to some unique rituals. However, they are not that powerful in ANY OTHER edition of the game.
Actually, they are excellent at what they're supposed to do: support and being the party face. High Charisma, great selection of class skills, several useful spells, and Bardic Performance to beef up your allies. Heck, they can, if they want to, know more about anything than the party Wizard.
Pathfinder's "Versatile Performance" can result in a Bard effectively having more skills than a Rogue can dream of:
"What do you mean you have Acrobatics[1], Bluff, Disguise, Diplomacy and Sense Motive, (and, oh yeah, Fly[2]), all at +18 without equipment? On top of having both pure visual and pure audible performance skills at +18 and a half-dozen other skills?"
[1] Rolling a 1 you can: Walk across anything at least 2" wide, (smaller requires you roll a 2), make a 19' long jump or a 4'9" high jump.
[2] Not a big deal for most characters.
In 4e, Bards are my go-to healer. Not only are they inherently wacky (I've discussed my love of that before), but their heal does Surge+Cha modifier, instead of Surge+d6. to put that in perspective, unless a Cleric is pacifist healer (and granted, EVERY healer Cleric should have that feat) then an optimized Bard will on average actually heal for MORE than the Cleric. Also, every single worthwhile Bard power runs on Charisma, making their primary attribute apply to everything they do.
Also, Bards play like end-game characters (in that they use their immediate action every single friggin' round) at level 5 when built a certain way. I only bring that up because my sister plays a Bard in my campaign, and pretty much every round she disrupts everything my monsters try to do. It's gotten so ridiculous that she yells "I have an app for that!" when she uses an interrupt or reaction.
Umm, No... You are forgetting the Cleric's built in ability called 'Healer's Lore' which lets them add their wisdom mod to any cleric power that restores hit points by using a surge, as long as that power has the healing keyword... so a cleric gets surge +d6 +wis mod... and this applies to ALL healing powers that use surges, not just healing word.
Yes, but Bards can do 3 minor action healing powers in one turn to restore 75+% of a targets health on one turn. And if you throw in an action point use a daily power to boot.
3 Minor action heals? which 3 are you referring to? Not majestic word, as it lists you can only use one per round, like ALL healing powers... I'm curious as to how you got 3 minor action heals in 1 turn.
And this is not adding in the fact the cleric can pick feats to boost their healing, have a standard heal that heals all in burst 5, etc... Wizards would not make the bard, which is suppose to be the face of the party, a better healer than the cleric, who is suppose to be the healer of the party.
...Someone has perhaps too much faith in Wizards. A more correct statement would be "Wizards would try not to make bards better healers than clerics."
That said, Healer's Lore is important, and I find that frequently when a class seems inexplicably bad at something it's because someone missed a sentence that gave them a useful ability when they were reading the class description.
Is it you can only use one healing power per round or one Majestic Word per round? Because the latter is significantly less limiting.
Bards in ALL editions were worthwhile, as long as you knew how to build/break them... in particular, bards with escape artist and perform. Bonus points if you figure it out.
Always thought it was a pity the 0th level Pathfinder Bard spell 'Summon Instrument' only applied to handheld instruments. Woulda loved to have my Gnome be able to summon a phantasmal pipe organ whenever he performed.
Also, you forget Pinkie Senses and her preturnatural ability to chase things ala Pepe le Pew.
I have no idea whether I noticed on previous readthroughs, but it appears Rarity's and AJ's players have gamed together before. Is talking magical fear trees a reference I should be getting? The only thing I'm coming up with is "Heffalumps and Woozles", which is not trees.
The barbarian, rogue and thief are surrounded and cannot flank! The wizard knows no fire spells, and the Druid has no animals to help her!
The bard is- wait, what is she... oh, manure."
*Bang*
And thus, the threat of Nightmare Moon ended, and Equestria was saved forever!
Rarity: "Start again!"
Applejack: *covers Fluttershy's ears*
Applejack: "Pinkie Pie..."
Dash: NO, NO! Anything but THAT.
Twilight: "...we're doomed."
Applejack: "I'm sticking my hoof in Dash's mouth."
Applejack: "Yes."
Flutterhsy: "I...actually... know this one.."
What better way to convince someone your not scared then to just recite poetry all the sudden?
It looks like your not taking someone seriously and thus, not actually scared.
But... it's Pinkie. Pinkie knows not this fear of which you speak.
Then...PSYCHO!!
(whoops, posted this in the wrong place)
"You recite a short rhyme and feel your tongue loosen so the lies can flow freely. For the ritual's duration, whenever you make a Bluff check, you can roll twice and use either result."
http://i.imgur.com/HNyYb.png
As for "aren't all that powerful," bards can choose multiclass feats from more than one class, which is pretty useful.
"What do you mean you have Acrobatics[1], Bluff, Disguise, Diplomacy and Sense Motive, (and, oh yeah, Fly[2]), all at +18 without equipment? On top of having both pure visual and pure audible performance skills at +18 and a half-dozen other skills?"
[1] Rolling a 1 you can: Walk across anything at least 2" wide, (smaller requires you roll a 2), make a 19' long jump or a 4'9" high jump.
[2] Not a big deal for most characters.
Also, Bards play like end-game characters (in that they use their immediate action every single friggin' round) at level 5 when built a certain way. I only bring that up because my sister plays a Bard in my campaign, and pretty much every round she disrupts everything my monsters try to do. It's gotten so ridiculous that she yells "I have an app for that!" when she uses an interrupt or reaction.
And this is not adding in the fact the cleric can pick feats to boost their healing, have a standard heal that heals all in burst 5, etc... Wizards would not make the bard, which is suppose to be the face of the party, a better healer than the cleric, who is suppose to be the healer of the party.
That said, Healer's Lore is important, and I find that frequently when a class seems inexplicably bad at something it's because someone missed a sentence that gave them a useful ability when they were reading the class description.
Is it you can only use one healing power per round or one Majestic Word per round? Because the latter is significantly less limiting.
Clerics are the 2nd best healers without having to specialize. Cause a Bard can just snatch up a cleric utility to get that burst five heal.
dm:BLEEPING NO!!!!!!!
pinkie: phooie.
After all she could have chosen to put points into Perform:Slapstick...
Also, you forget Pinkie Senses and her preturnatural ability to chase things ala Pepe le Pew.
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