Page 610 - Backseat Gaming

20th Jun 2015, 6:00 AM
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Backseat Gaming
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 20th Jun 2015, 6:00 AM edit delete
As promised, all bets are off moving forward regarding Episode 100 discussion in the comments below. Hopefully the hype has dwindled down enough that people won't be discussing it in excess anyway. (Haha! My master plan all along! Not really though.)

My thoughts on it? I'm the wrong person to ask. When I like a show, I tend to accept every episode positively, even the episodes the majority doesn't like so much. I'm satisfied by a few cool moments, some worldbuilding, and the continued exploration of characters I've come to like. I recognize and appreciate a good story well told, being a scholar of storycraft as I am, but I also have a lot of patience for a show's low points.

Not that any of that applies to my opinion of Episode 100. Suffice to say I loved the episode and how utterly insane it was, and how it still tied all the crazy plot threads into a narrative with a satisfying conclusion. I didn't have any major headcanons at risk here (not that I have many period, just interesting campaign ideas), but I figure that if you've ever been concerned about how the show handled the precious background ensemble, well, that was probably the worst we'll ever get. I think we'll survive.

In other news, we've got a side-series for Fallout is Dragons on the way called Mawlers Take Manehattan, an AU slice-of-life thing we're doing to pad out the time one of our players is gone for the summer. It'd normally be going up in the regular FiD slot today, but this week was insane. Probably tomorrow.


Flamming Bunny 20th Jun 2015, 6:27 AM edit delete reply
Umm, first?

Hello, longtime lurker. Did you ever had a case where players basically took over from the GM?
Masterweaver 20th Jun 2015, 6:29 AM edit delete reply
That's basically what role-playing is.
Draxynnic 20th Jun 2015, 6:43 AM edit delete reply
Pretty much. My best experiences GMing is when I can just sit back, let the players bounce off one another, and occasionally let them know what the world is doing in response to them.
XandZero2 20th Jun 2015, 8:36 AM edit delete reply
One of my highest (and lowest) points as a GM was actually when I was running a Dark Side Campaign in the Star Wars universe. I've mentioned it before in earlier threads, but it was glorious - and disastrous - all at the same time.

The original idea had been that in the wake of Darth Vader & the Emperor's deaths in Episode 6, there was a power vacuum left open for new Sith to rise to power. Two of the players in the party were Dark Jedi - who I assumed would eventually work together to become the new Dark Master and apprentice.

However, what actually happened was the quote-unquote "Master" of the two went power-mad and tried to kill off everyone else in the party in order to prove himself to an NPC Dark Jedi Master.

The whole campaign lasted 6 sessions while I acted as judge and intermediary during the scheming and inter-party combats. We had lightsaber duels, a starship that got sabotaged, a gunfight in a nose-diving starship (same ship I mentioned earlier), an epic crash scene, a hunt through the city, and a chase where the parties involved leapt from speeder to speeder. Of course, there was plenty of backstabbing and subterfuge involved as well - and all in all, I felt that I had very little control as a GM.

That typed though, my experiences in that game, they make for one heck of a story.
Winged Cat 20th Jun 2015, 9:12 AM edit delete reply
When I RP, that is what I aim for. Both when I am the GM (sit back and provide background as needed - one of my campaigns is essentially this, and the players just keep driving it on) and when I am a player (because the story should be about the PCs; I try to get the others to participate and have fun too).

The campaign I am currently running has evolved into a 4.5-way philosophical duel among 4 PCs (the .5 being a player's allied character, who the player plays and does not always agree with the main PC; think of it as if Twilight's player played Spike too).

A recently ended campaign I was a player in, went off the rails in the first arc and the GM repeatedly said after that he was just providing plot in reaction to what we did. He had intended us to visit Zebrica on a field trip to get established and maybe have an excuse to learn Alchemy, not to start off unleashing a Zebrica-consuming spirit who, in the end, we would turn into a giant tree charged with restoring all that it destroyed and then some.

And those are just the strongest examples from this year so far.
ANW 20th Jun 2015, 6:50 AM edit delete reply