Page 633 - Hacking Skills, Part 3

13th Aug 2015, 6:00 AM
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Hacking Skills, Part 3
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 13th Aug 2015, 6:00 AM edit delete
Author: Digo

Guest Author's Note: I rarely see crafting skills come into play in a table-top RPG. Legendary weapons and ancient monuments don't build themselves. I like to encourage players to make things that can help them in the adventure. Sometimes these inventions get a reputation when they become reoccurring tools. Have you ever built something that got several uses during the adventure?


Guest 13th Aug 2015, 6:02 AM edit delete reply
Why is it that every time I try that, I end up blowing up whatever is inside? Anyway, DM should have known better than to taunt their players with the idea that there is loot within react and no way to get it.
Digo 13th Aug 2015, 6:05 AM edit delete reply
I will fess up that i'm the kind of GM that does a little taunting, but I usually hope that it'll inspire the players to think outside the box and get their loot.

Generally doesn't end with the dungeon blowing up though. ^^;