Page 639 - Unexpected Favorites, Part 5

27th Aug 2015, 6:00 AM
<<First Latest>>
Unexpected Favorites, Part 5
Average Rating: 5 (2 votes)
<<First Latest>>

Author Notes:

Newbiespud 27th Aug 2015, 6:00 AM edit delete
Newbiespud
Author: Mykin

Guest Author's Note: And thus ends our little story about Twilight having a mental breakdown but succeeding in making a good session regardless. Hope you all enjoyed it.

Newbiespud's Note: That also ends this round of guest comics, but not the intermission. Next up? Some IDW comic thing that I haven't decided on at the time of this uploading. It'll be a surprise!

22 Comments:

Digo 27th Aug 2015, 6:07 AM edit delete reply
I wonder if their DM and the Smarmony Gang's DM know each other? :D

This was a fun little series. Yay!
Mykin 27th Aug 2015, 2:27 PM edit delete reply
Mykin
Probably. Could even be the same DM, if we really wanted to run with that! :D

This was a fun little series to whip up, so I'm glad that you enjoyed it. I was worried it might not be as good as the first one, but it turned out a lot better than I thought so yay!

Not sure what to do next time around (if I do anything next time around), but it'll probably be something completely different.
Freelance 28th Aug 2015, 5:06 PM edit delete reply
I went through RETURN to the Tomb of Horrors. There is no preparation you can account for. Just happy accidents. Sunovabish, was that thing hard. We only made it through because one of our party was turned into a vampire (was then turned into a Dao) and mine was turned into a Balor, and we still lost party members.

That said, thank you Ring of Regen!
ANW 27th Aug 2015, 6:17 AM edit delete reply
For all the tabletop gamers out there.
You just pissed off your DM, and now you must suffer the Tomb.
How do you prepare, if he tells you about it the game before?
If he springs on you?
Boris Carlot 27th Aug 2015, 7:33 AM edit delete reply
I don't. I just strap in, prep a bunch of character sheets in advance and enjoy the turbulence.
Ted the saiyanwolf 27th Aug 2015, 8:18 AM edit delete reply
Ted the saiyanwolf
depends what is Tomb of Horrors is from, if 5e D&D I use my monk character and pray to the dice gods to not get a 1 on anything. If it's a different one, then I just pray I don't get a 1. (and yes I'm noob/newbie at D&D and still try to make my character :p)
Albedoequals1 27th Aug 2015, 9:33 AM edit delete reply
You've given me a great idea. Next time I give my players a location where all the bad stuff lives, I'm going to give it a really unimpressive name, such as "The Caverns of Bad Posture" or "The Mountain of View Obstruction"
Digo 27th Aug 2015, 10:40 AM edit delete reply
I once actually named a high-level kobold-infested den "Gumdrop Mountain". They weren't quite Tucker's Kobolds, but still surprised the heck out of the party when they were hit by multiple traps and ambushes inside.
Toric 27th Aug 2015, 10:39 AM edit delete reply
Usually, my preparations were made at the beginning of the campaign or when I first made my character. I make many long-term investments that individually seem insignificant but often stack on top of each other at just the right moment to the irritation and surprise of the DM/Party.

Or I just buy metric tons of rope. Rope and arrows solve every problem. Or pebbles.
Specter 27th Aug 2015, 12:11 PM edit delete reply
Specter
How do I prepare for a suicidal campaign?

Easy, I make a character named Kenny Carmine (level whatever fighter), and make my own campaign to play after thirty minutes of the other campaign.
Winged Cat 27th Aug 2015, 4:01 PM edit delete reply
Kind of this. If the GM really really wants to kill all the PCs? Fine, make a PC to be killed, and encourage the other players to do the same. Leroy Jenkins, the meme, exists these days.

If we're all dead within 30 minutes, collective yawn as the GM gets the point that the players don't care for that (or not, in which case time for a new GM). Maybe make it a group challenge to see how fast the players can reach TPK, to push the point home. Besides, if the group's there for 2-3 hours (typical for my groups), the GM then has to come up with a new campaign on the spot, and few GMs like being put on the spot like that - especially when forced to realize this was a direct outcome of their using Tomb. (Kind of like FiD's GM's reaction at the end of the first session, but probably without the supportive players.)

If some of the PCs hang on for the entire session, don't interrupt the session but make it obvious that I'm no longer playing: how can I, with no PC? If the next session will be a real campaign, great.

Otherwise, ask how I am to play in the next session without a PC. If the GM comes up with a way to insert a PC mid-Tomb, play along and repeat next session. (It can be fun to play a series of die-in-one-session PCs, so long as you know that is what you will be doing so you can try for entertaining deaths. Of course, don't bother with much backstory for these PCs.)

If not...well, no point showing up if I can't play, is there? Either the GM understands this means I'm being forced to quit as a player and fixes it, or it's not a major loss: if that gaming group is going along with multi-session Tomb runs (without chain-of-redshirts to at least allow players to keep playing after PC death), that's no longer a group I enjoy playing with (or can play with, until they reach a point where new PCs could be introduced).

Sadly, this is not entirely hypothetical. I had to leave one group due to this, after the GM and one player spent almost an entire session on the initiative and first combat round of a prison break at the start of a new campaign; IIRC, my PC wouldn't have been able to act until round 2 or 3. The group had been drifting in that direction, so this was just a last straw that I was hoping wouldn't happen but expecting would.
Toric 27th Aug 2015, 6:18 AM edit delete reply
"Was the Tomb of Horrors before or after the Pit of Despair?"

"Actually, it was between the Desolate Peaks and The Fields of Eternal Suffering."

"Right, always get that confused."
Digo 27th Aug 2015, 6:26 AM edit delete reply
There's also "The Boulevard of Acute Discomfort" from Earthworm Jim the cartoon series.
Raxon 27th Aug 2015, 9:10 AM edit delete reply
Raxon
Oh, look at that! The Canyon of Doom and Agony is right next door! It used to be named Hummingbird Acres, but that attracted too many loony loos.
Someone 27th Aug 2015, 11:01 AM edit delete reply
Yep. Right beside the Sea of Riddiculously Pointy and Sharp Rocks.
j-eagle12212012 27th Aug 2015, 2:25 PM edit delete reply
j-eagle12212012
@Toric
You're one of the PC's from Fallout is Dragons right? (I recently started listening to the podcast and I'm on session 20.5 and I love it. ) Firelight? Or are you Xencarn?
Toric 27th Aug 2015, 8:46 PM edit delete reply
Actually, not either one of those guys. Not only do I not play that game, I haven't even been keeping up with that series. I'm flattered that you think I'm funny enough to be one of those guys, however.
The Hittite 27th Aug 2015, 2:36 PM edit delete reply
Take the Bridge of Death across the Gorge of Eternal Peril then follow that path through the Shadowfell, then down to Shadowdark, then Darkbad, then Shadow Shadow Bo Badow, Double Hell and Scarytown.
image
Masterweaver 27th Aug 2015, 5:08 PM edit delete reply
Masterweaver
Fun fact: There's a portion of the My Little Pony fandom that insists Dream Valley's real name was Nightmare Canyon.
Specter 27th Aug 2015, 12:21 PM edit delete reply
Specter
I still question why a lot of people seem concerned about "the tomb of horrors" and "total party wipes" and what not. To me, it's just another opportunity to learn what I/we did wrong, and improve on so we can overcome more challenges (even if our real life sanity takes a hit). Heck, I saw rocks fall, and only the enemies died, which in that party was rather usual.
Mykin 27th Aug 2015, 2:57 PM edit delete reply
Mykin
Never did "The Tomb of Horrors" myself, but from what I've heard it seems to basically be the first three years of my DnD life compressed into one adventure. Though, probably about 80% more fair than what I've gone through.

As for TPK's, it really depends on the circumstance that it happens in. If it happens because a DM created a no-win scenario on purpose, then it's less fun than if it happens because of player action. At least with the latter, the players have a chance of learning from their mistakes the next time around while in the former you're subject to the whims of an uncaring DM. The concern comes from trying to figure out which one it is in that case.

Funny enough, I had a conversation about near TPKs. I was talking to my FO:E group and they brought up the metros they decided to go in early in the campaign. They shortly found out that it was filled to the brim with ghouls. It got to the point where they were burning through health potions like none other and using dead bodies as barricades in an attempt to slow them down long enough to escape...at least, I assume all of them wanted to escape...

The metro event scared our GM, since he thought they were actually going to die, and was genuinely relieved when they got out. Considering the next session was the group just fishing and hanging out, I believe him.

I wonder if EvilBob ever shared that story here? Since he's in the same group as me and actually went through this experience.
Digo 28th Aug 2015, 6:44 AM edit delete reply
*Snerk* I like how casual Recon is in that link. XD

My FO:E group fought a killer robot designed to TPK us on purpose to get us captured and put into a "dungeon". I'm not sure how it would work considering we'd likely all be dead.

Instead we managed to take down the 'bot without casualties, though we're all pretty badly hurt and out of healing supplies. Still, my character knows where this dungeon was and had for some time. He was planning on going there anyway. The bot wasn't necessary for him. :p :3