Played in a 'one-shot' (that ran one night a week for about three months) as Krell, a Meralken (wild-magic enhanced, shamantic human variant) who was a 'spirit-drummer' for his tribe, playing the drums for ceremonies and religious meetings and such. The party rescued him from an orcish encampment, for which he decided it was only right he follow and offer his services as best he could.
Now, Meralken take their ceremonies seriously. So seriously, in fact, that when Krell's beaters broke in the third session thanks to driving in a gnoll's skull with them, he ended up skinning and field-dressing the gnoll to make a new pair from his femurs, along with a new drum to match.
The best, however, was about the sixth session or so; Krell and a few others had been captured by a small band of hill giants, who chained them to a rock so they could watch while the giants tore apart their wagon and demolished everything inside it - including stomping Krell's drum to pieces. The DM let me roll at that point to try and break the chains, and actually gave me a bonus for the drum. Dice-gods being generous that day, I aced the roll, then dove for the still-intact beaters. I then declared my intent to play a war-chant to help the others break free, when the DM asked what I was planning to use as a drum, since mine had been smashed.
I pointed at the figurine of the giant who'd stomped the drum, and said calmly, "Krell thinks this one's head will do."
It happens when we visit family, especially when family includes children steeped in the plagues that incubate in the school system.
I look at it as a chance to refresh my immunities.
Gets my characters mad... that would either be them unable to do anything while watching their comrades being slaughtered, being given a choice of someone living/dying, or being offered a cupcake.
... yeah, I found that book in-game during a pony campaign... it doesn't end well for some of us.
The one thing that really gets our in-game selves angry?
Doc Wagon really hates doctors who have no morals with their medical skills. Those that misuse medical equipment, prey on the sick, torture others with their knowledge, and willing to shoot people in the back for only self-gain are the kind of physicians that Doc gets angry about.
Depends on the character, but usually "attacks on anything the character is attached to". One PC had her beloved spaceship, and connections to her former identity that her bosses kept trying to rub out so she could be a better interstellar secret agent. Another was quite proud and protective of the city he had built from nothing. And then there was that one princess's reaction when supernatural threats dared mar the character and moral fiber of her kingdom.
Dibbs'ing. We found a vorpal sword in one treasure hoard, and our gnomish wizard called dibbs. He didn't have proficiency with it, but it sounded cool. My character is a "mad Hatter" kind of warlock that serve Alice and wishes to follow her example. After a few games, they traded it for gold and a different Magic sword (dealt 2d6 on a hit).
Yeah, its annoying when someone dibbs on something they have no proficiency on. The last couple groups I had were nice enough that you could only dibb if you did not dib previously on a hoard AND you had some proficiency in what you dibbed on (you cannot dib on something you only plan on hocking).
Yeah, that kinda thing quickly leads to 'accidents' of the forgetful kind when it comes to healing i've found. (or lower priority as a healer when push comes to shove)
The one thing that ive found works out is a debt and balance system with class items giving you a first pass on it, then it goes to everyone. You can get something big, but that means you pass on later stuff till you get out of the hole with total gold.
As for angering. The latest character I have been playing had one not too long ago (Last session, before holiday break). Firefly (Unification Sorcerer) there was a big one with a necromancer, whom the kicker was that firefly respects the dead more than most clerics. (Given he can talk to the dead, well, is a nice kicker.) But we had been ambushed by a group of three bloodborn skeletons the previous night, and tracked them to a forgotten charnel house on the plains. Upon finding the place had been turned into a butchery for skeletons by the zebra in question. The group put a stop to it, and managed to knock the guy out.
Well, the earth pony paladin, the gryphon monk, and our unicorn archer wanted to bring him to the centaurs for justice. The pursian duelist, and our unicorn bard didnt mind what we did. Firefly, took matters differently, very much angered at what he did to the many, and sad there wasn't time to give them a proper burial. He persuaded the group, (Sorta one sided as the parties face.) that he was going to make sure that he faced his last judgement. And happily did so with a force bolt to the back of the skull before dragging the zebra out of the ruins.
I have a lot of characters. This is just a few of them.
Nira Tyr - People mistreating the wilderness (especially mountainous/rocky areas); those who are opposed to her patron god, Terrakion; her allies getting killed. Her rage is pretty explosive and fierce, and she's likely to come down like a rockslide on whoever stirs it.
Nathaniel Berger - The God-hunters, a group who hunted down and killed several legendary Pokemon 10 years before campaign start, and also left him severely messed up physically and emotionally. Also, his allies being in danger. His rage mostly takes time to gather, but once it does, his strikes come hard and fast.
Tiera (no last name) - Threatening her flock/adopted family. She's especially protective of the human shopkeep who has taken her on as sort of an assistant, since he's both less suited to wilderness travel and a member of a discriminated-against race. Although being a wild owl girl, she's not really aware of that last bit. Nonetheless, she'll claw your eyes out if it'll save who she cares about (a very small circle, honestly).
Letitia Palmer - Lazy rich kids, unethical Pokemon breeders. She's more likely to try and whip the former into shape while acting mildly annoyed, and the latter will get a lecture and possibly legal action.
Coriander Bliss - People threatening or hurting her friends/family, especially her younger brother/"son" (technically he isn't and he's even older than her, but he called her "mom" once...). She's started out as a very sweet girl who loves baking and helping out her friends with support moves, but recent events have made her much more likely to just go for beating the hell out of someone, or chewing them out.
Surolam Arcel - Hurting her love interests/other members of her party. Even when angry, she mostly stays quiet, but her voice gets a lot more menacing. And she'll definitely make whoever hurt her loved ones the next target.
Killing troops under my command pretty universally pisses my characters off, especially ones they've actually socialized with. Aside from that, it really varies by character.
The first one that comes to mind is my half-elven cleric, Taiyth Akamiir.
Do not call him an elf. Do NOT call him an elf.
He may look like an elf (a point he can't really argue with or change) but he absolutely hates being called one and will quite readily point out that he is a half-elf. To him, elvish culture seems to exemplify arrogant selfish behavior and my altruistic cleric would rather not have anything to do with that. Then again, the rumor that his elvish father had something to do with the dragon that wiped his village out might have influenced his thinking there a little bit.
No, just half-elf and half-human. I think the half-dragon he faced once might have acted differently if my cleric was half-dragon. As in, try harder to kill him instead of focusing on the dragonborn fighter she viewed as a traitor to his kind.
With preparing for a game where we are all the main gods of a world, this gets interesting.
As the LE god of water, I have made it so trade and the spell 'Create Water' are evil acts. ...You have to worship me to effectively trade, and I am flooding the world so any more water helps my cause.
The LG god of air is an Assassin, and has made it so Assassins are pretty much sneaky paladins. He is also the god of recreational drugs.
The CE god of earth also is the god of alcohol and partying. And lots and lots of bar fights.
The CG god of fire is also the god of mind control. All of his worshipers are mindcontrolled thralls. He is also a god of darkness, so the sun is a blacklight (light comes from the small islands floating on the eternal ocean, as the earth glows).
So our evil gods cover partying and trade while our good gods cover assassination and mind control. We have a bunch of other weird alignment things, but those are the main ones.
So many people this morning saying 2015 only has 2 more days. Did everyone forget that Thursday is technically part of 2015 as well, thus there are 3 more days (or 2 and a fraction) remaining?
You both have my sympathies. I spent all of yesterday night up passing a kidney stone. That sorted itself out in less than 24 hours, so I'm sorry for those of you dealing with something more persistent.
What makes my current character livid above all else is a threat to her skeletal companion. She's a wizard that has a necromancer's Skeletal Minion talent, because of important backstory linking her to the Dracolich King requiring an outlet for necrotic energy that passes through a link with him. No other necromancy in the character besides that. She's extremely attached to that minion, which has more vaguely defined backstory than most NPCs at this point. Of course, it can also die whenever and be brought back with a thought after battle none the worse off, so normally my character doesn't show off that she's actually pretty protective.
Recently, the Dracolich King (having fused with 4 other super powered dragons) took over the minion to threaten us to get out of the city he was in. My character's response was to tell him to give the minion back right now, or she'd personally summon the Big Bad that was in the process of destroying the world in the hopes that it would destroy him first, nevermind the deaths of literally everyone else in the city that would cause. Didn't happen because it wouldn't actually save the minion, I wasn't actually sure how to do that, and out of character I knew I'd get the minion back and didn't want to trigger a TPK, but my character would've totally let everyone in that city die to save her minion and kill the Dracolich King. Including herself and the rest of the party. She already hated him and wanted him dead, but that's the first time she would've been willing to accept that kind of collateral damage. Don't mess with the minion, it seems.
I had trouble with meta vs in-character my first game. It was me, a second player and the DM, who were both close friends. My character was a highly religious cleric and the second player was a thief; naturally I shouldn't have trusted her but it took a while for both her and the DM to convince me to do it. Granted, eventually we ended up saving each other from members of my cleric's church gone evil so that fixed the trust problem. Now we're in a world where we're all we both have left (my cleric's race is extinct, her god and church don't exist and the thief's guild the second player was part of doesn't exist).
I thought Pinkie from the Mentally Advanced series fit best.
Yes.
Played in a 'one-shot' (that ran one night a week for about three months) as Krell, a Meralken (wild-magic enhanced, shamantic human variant) who was a 'spirit-drummer' for his tribe, playing the drums for ceremonies and religious meetings and such. The party rescued him from an orcish encampment, for which he decided it was only right he follow and offer his services as best he could.
Now, Meralken take their ceremonies seriously. So seriously, in fact, that when Krell's beaters broke in the third session thanks to driving in a gnoll's skull with them, he ended up skinning and field-dressing the gnoll to make a new pair from his femurs, along with a new drum to match.
The best, however, was about the sixth session or so; Krell and a few others had been captured by a small band of hill giants, who chained them to a rock so they could watch while the giants tore apart their wagon and demolished everything inside it - including stomping Krell's drum to pieces. The DM let me roll at that point to try and break the chains, and actually gave me a bonus for the drum. Dice-gods being generous that day, I aced the roll, then dove for the still-intact beaters. I then declared my intent to play a war-chant to help the others break free, when the DM asked what I was planning to use as a drum, since mine had been smashed.
I pointed at the figurine of the giant who'd stomped the drum, and said calmly, "Krell thinks this one's head will do."
Also, I'm wondering how much of this rage is actually the Pinkie Pie character, and how much is her player using her as an excuse to blow her top.
Ah well, hang in there Newbie, we selfishly need yoiu to thrive so we can get our fix of FiD. Many hugs!
I look at it as a chance to refresh my immunities.
Me: Attacking the darkness for no reason, just for the fact that it is there!
... yeah, I found that book in-game during a pony campaign... it doesn't end well for some of us.
Doc Wagon really hates doctors who have no morals with their medical skills. Those that misuse medical equipment, prey on the sick, torture others with their knowledge, and willing to shoot people in the back for only self-gain are the kind of physicians that Doc gets angry about.
The one thing that ive found works out is a debt and balance system with class items giving you a first pass on it, then it goes to everyone. You can get something big, but that means you pass on later stuff till you get out of the hole with total gold.
As for angering. The latest character I have been playing had one not too long ago (Last session, before holiday break). Firefly (Unification Sorcerer) there was a big one with a necromancer, whom the kicker was that firefly respects the dead more than most clerics. (Given he can talk to the dead, well, is a nice kicker.) But we had been ambushed by a group of three bloodborn skeletons the previous night, and tracked them to a forgotten charnel house on the plains. Upon finding the place had been turned into a butchery for skeletons by the zebra in question. The group put a stop to it, and managed to knock the guy out.
Well, the earth pony paladin, the gryphon monk, and our unicorn archer wanted to bring him to the centaurs for justice. The pursian duelist, and our unicorn bard didnt mind what we did. Firefly, took matters differently, very much angered at what he did to the many, and sad there wasn't time to give them a proper burial. He persuaded the group, (Sorta one sided as the parties face.) that he was going to make sure that he faced his last judgement. And happily did so with a force bolt to the back of the skull before dragging the zebra out of the ruins.
I do remember one of my clerics found my brother's wizard's familiar annoying, and she killed it.
Nira Tyr - People mistreating the wilderness (especially mountainous/rocky areas); those who are opposed to her patron god, Terrakion; her allies getting killed. Her rage is pretty explosive and fierce, and she's likely to come down like a rockslide on whoever stirs it.
Nathaniel Berger - The God-hunters, a group who hunted down and killed several legendary Pokemon 10 years before campaign start, and also left him severely messed up physically and emotionally. Also, his allies being in danger. His rage mostly takes time to gather, but once it does, his strikes come hard and fast.
Tiera (no last name) - Threatening her flock/adopted family. She's especially protective of the human shopkeep who has taken her on as sort of an assistant, since he's both less suited to wilderness travel and a member of a discriminated-against race. Although being a wild owl girl, she's not really aware of that last bit. Nonetheless, she'll claw your eyes out if it'll save who she cares about (a very small circle, honestly).
Letitia Palmer - Lazy rich kids, unethical Pokemon breeders. She's more likely to try and whip the former into shape while acting mildly annoyed, and the latter will get a lecture and possibly legal action.
Coriander Bliss - People threatening or hurting her friends/family, especially her younger brother/"son" (technically he isn't and he's even older than her, but he called her "mom" once...). She's started out as a very sweet girl who loves baking and helping out her friends with support moves, but recent events have made her much more likely to just go for beating the hell out of someone, or chewing them out.
Surolam Arcel - Hurting her love interests/other members of her party. Even when angry, she mostly stays quiet, but her voice gets a lot more menacing. And she'll definitely make whoever hurt her loved ones the next target.
Do not call him an elf. Do NOT call him an elf.
He may look like an elf (a point he can't really argue with or change) but he absolutely hates being called one and will quite readily point out that he is a half-elf. To him, elvish culture seems to exemplify arrogant selfish behavior and my altruistic cleric would rather not have anything to do with that. Then again, the rumor that his elvish father had something to do with the dragon that wiped his village out might have influenced his thinking there a little bit.
With preparing for a game where we are all the main gods of a world, this gets interesting.
As the LE god of water, I have made it so trade and the spell 'Create Water' are evil acts. ...You have to worship me to effectively trade, and I am flooding the world so any more water helps my cause.
The LG god of air is an Assassin, and has made it so Assassins are pretty much sneaky paladins. He is also the god of recreational drugs.
The CE god of earth also is the god of alcohol and partying. And lots and lots of bar fights.
The CG god of fire is also the god of mind control. All of his worshipers are mindcontrolled thralls. He is also a god of darkness, so the sun is a blacklight (light comes from the small islands floating on the eternal ocean, as the earth glows).
So our evil gods cover partying and trade while our good gods cover assassination and mind control. We have a bunch of other weird alignment things, but those are the main ones.
Hope we both get better.
Yeah, 2015 can bite the big one.
Recently, the Dracolich King (having fused with 4 other super powered dragons) took over the minion to threaten us to get out of the city he was in. My character's response was to tell him to give the minion back right now, or she'd personally summon the Big Bad that was in the process of destroying the world in the hopes that it would destroy him first, nevermind the deaths of literally everyone else in the city that would cause. Didn't happen because it wouldn't actually save the minion, I wasn't actually sure how to do that, and out of character I knew I'd get the minion back and didn't want to trigger a TPK, but my character would've totally let everyone in that city die to save her minion and kill the Dracolich King. Including herself and the rest of the party. She already hated him and wanted him dead, but that's the first time she would've been willing to accept that kind of collateral damage. Don't mess with the minion, it seems.