Page 706 - Untwists and No Turns

30th Jan 2016, 6:00 AM
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Untwists and No Turns
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 30th Jan 2016, 6:00 AM edit delete
Newbiespud
Story Time's taking way longer than I thought, especially with my even-busier-than-normal schedule lately. Not helping things was one of my presumed story/screencap combos utterly failing in execution, forcing me to go back to the 700-page drawing board. Sitting at 30% and forced to juggle to more pressing issues for the immediate future, I'm gonna just have to say Story Time 3 will be done when it's done.

Speaking of things that are delivered on time, Fallout is Dragons got kinda fun but weird this week.
Session 53 - Vasuki's Fungeon: Libsyn YouTube

29 Comments:

ANW 30th Jan 2016, 6:08 AM edit delete reply
About how much trouble is the DM in?
None
Small
Medium
Large
"I'm going to start lecturing you now, and I have no idea when I'll stop"
Me:Medium, more disappointed then anything.
Draxynnic 30th Jan 2016, 6:28 AM edit delete reply
Probably a little less annoyed than the time I had to skip a session due to university assignments. The GM then used a promise my chaotic neutral rogue had no intention of honouring if he could avoid it (not just a matter of being chaotic neutral, my character considered the promise to be extracted under duress) to railroad the party.

To add injury to insult, the railroad tracks led to a party wipe a couple of sessions later.
Ace Jackson 30th Jan 2016, 9:20 AM edit delete reply
Ace Jackson
How much trouble is the DM in? I'd honestly call this one small to none. At least as far as the current players who are sitting at the table go. AJ's player? I couldn't guess.

The DM pointed out several times that this was unnecessary, and entirely unscripted. The party chose to pursue this line anyway, and for the most part, they all came out having had a bit of fun along the way. Sharing stories, information extraction in unusual circumstances, making plausible excuses for failed skill checks, being rewarded for a quick and valid plan of action making use of multiple character's abilities, especially when the player whom came up with the plan is looking to learn to pay more attention to the game in character/RP more anyway (pages 445-450, 695), and an opportunity to reintegrate, or at least to begin doing so, a character thought lost by the player (pages 490, 695).

Heck, I recently ran a game where the party accidentally annihilated 50 people, not killed, obliterated, removed from the multiverse as even the goddess of fate knew it. Wherein the characters received a "nice job breaking it heroes." speech from the right hand of the goddess of the undead, wherein they are now marked men as far as they know in regards to both the underdark-esque denizens and the divine, wherein the session ended with two of the party members just leaving into the wild, two of the members getting interrogated by a local lord, and two of them were locked in the lord's dungeon until such a time as the characters sobered up. As the young elf wizard who committed the act and the young cleric of the raven queen were utterly inconsolable and/or drunk like no one's business. The crazy thing, everyone at the table, including myself, had a reasonably good time with it, and I've been told by a few different players that they look forward to returning to that campaign, and their characters, after finishing, or at least progressing, the campaign we were taking a break from. Whether we decide to do it straight up, via time skip, or new party members as required/requested or any combination of the aforementioned.

Atypical? Almost certainly, fault tolerances depend on the individuals and the groups themselves, however, I'd say the group depicted in the comic would be fine with this session on the whole. Once more, barring AJ's player as a wildcard for the moment, though the worst I'm guessing at is an agitation that lasts for a couple sessions... Perhaps Applebuck season or SSCS6K would follow Hurricane Fluttershy?
Kaze Koichi 30th Jan 2016, 10:02 AM edit delete reply
50 people? You monster! You accidentally more then I did intentionally!
Digo Dragon 30th Jan 2016, 9:50 AM edit delete reply
Digo Dragon
It's really the other players that are in deep poo.
The Old One 30th Jan 2016, 12:16 PM edit delete reply
The answer had *better* be "None at freaking all."

GM has stuff all planned out for the group, who suddenly decides they need to go haring off after the ONE PLAYER who couldn't show up, and then has to improv an entire session because the party couldn't take a sledgehammer-delivered hint.
If I were in the GM's seat, I'd be furious if anybody in that group got all cranky about events.
As for AJ's player, also "None at all". She had her thing all tidy and set to explain why she was elsewhere when she had to be elsewhere. It's not her fault in the slightest that the group decided their personal quests should take a back seat to "What's she doing?"

Hmmm.....that got a bit more snarly then I was expecting...
ProfessorHawke 3rd Feb 2016, 9:50 AM edit delete reply
Gonna go with the general consensus here; the DM isn't really at fault.

The rest of the group cornered them into pursuing this plot despite being told outright why it was a bad idea, and they worked with what they had in the interest of having any session at all, doing their darnedest to make it work logically (if at the expense of Applejack being ooc, but they don't exactly have experience running her).

Now, how angry Applejack's player will be, and who it's aimed at, remains to be seen. She's got plenty of reason to be irritated and that doesn't necessarily require it be aimed at anyone in particular, but she also wasn't here to see how it came to be or why and is limited to their retelling.
you know that guy 30th Jan 2016, 6:51 AM edit delete reply
Valve time? Blizzard time?
Who's the best at delaying things until they're ready?
Digo Dragon 30th Jan 2016, 9:53 AM edit delete reply
Digo Dragon
Well 3D Realms started it with Duke Nukem Forever, eventually picked up by... Gearbox I think?
Guest 30th Jan 2016, 11:26 AM edit delete reply
I would say Valve, but then Half Life 3 still isn't out, so it wouldn't count as "ready" per se.
j-eagle12212012 30th Jan 2016, 6:41 PM edit delete reply
j-eagle12212012
But we know spud won't keep us waiting years
Evilbob 30th Jan 2016, 7:46 AM edit delete reply
Evilbob
I really hope the player is happy with the stuff the DM's done...
Although I guess as long as there's no lasting repercussions, it shouldn't be an issue...
Guest 30th Jan 2016, 8:27 AM edit delete reply
"All this for-" a ribbon smuggling operation?

Wait. Sorry, wrong script.
Digo Dragon 30th Jan 2016, 9:55 AM edit delete reply
Digo Dragon
Hiding the shame of low die rolls on your best stats/skills. I know the pain of it. -_-
The Old One 30th Jan 2016, 12:22 PM edit delete reply
Gah. Tell me about it.

As a 4th ed rogue I was rocking Jack of All Trades as my paragon levels. Mad disarming skills and a reroll if things got hairy

In a dungeon, I forget where, my keen roguey sense kicked in...
"What ho? A trap of most nefarious purpose and intent! I shall attend to this vile contraption straightaway!"
I needed to roll 5 or less on a d20 to crack this thing. 5 successes vs 3 failures. Should have been cake
2 rerolled to 4, 1 (double failures), BOOM.
I strapped that d20 to an m80 the next 4th of july
Digo Dragon 30th Jan 2016, 2:33 PM edit delete reply
Digo Dragon
Dang that sucked. I hate when the random just isn't. Like when I have a 50-50 shot at success and fail the attempt four times in a row. Its like.... tats not a 50% success rate at all!

I do approve of your method to rid yourself of that die.
Stranger 2nd Feb 2016, 12:01 AM edit delete reply
Oh, random is still random, even when it's put you in a bind.

Still not too bad, compared to BattleTech where a unit which fired on nobody, took a shot at a unit which hadn't taken any hits . . . shot to the head, pilot killed, 'Mech down for the count.

I've seen worse dice trends too, like someone going through five (*five*) d20s in a 4 hour session and none of them rolled over a 10. His character pretty much had that as his "break even" point, where any roll over 9 would work.
Xelmon 30th Jan 2016, 5:57 PM edit delete reply
Ouch!!

Wait... Oh, you mean 5 or more.

Guh, we've def all been there.
Draxynnic 31st Jan 2016, 4:44 AM edit delete reply
I know that feeling. Had a puzzle in one game where you first had to figure out what to do, and then make the skill checks to actually succeed at doing it... and every character had to make the checks separately.

I figured out the puzzle, and had the character who was probably most suited to making the checks (the DC was low enough to achieve untrained, but the skills in question were ones that usually weren't heavily invested in). Thanks to my D20 having an identity crisis and believing it was a D8, in the end I was the only one who DIDN'T make it past the puzzle.
Raxon 30th Jan 2016, 12:29 PM edit delete reply
Raxon
I took second place in the competition, and all I got was another princess for the collection.
waffle911 30th Jan 2016, 1:52 PM edit delete reply
I would request elaboration, but something tells me that would lead to bad things.
Raxon 31st Jan 2016, 8:43 AM edit delete reply
Raxon
There waa a running gag that my rogue was a real Lothario. Well, he lost the tournament, and ran off with the princess anyway, despite the tournament being for the hand of the princess.

This was the third princess he had run off with and married. They all knew about each other, and thought he was some kind of emperor. He had them convinced that he had taken each of them as a wife in order to secure peace with their respective countries.

He did end up an emperor, but it was because of all the princesses he had married. When the kings died, he inherited a grand total of eight kingdoms, and joined them together into one empire.
Senshuken 1st Feb 2016, 7:40 AM edit delete reply
That has to be the greatest example of 'Fake it till you make it' I have ever heard. I wish I could wing things like that naturally.
Raxon 1st Feb 2016, 11:16 AM edit delete reply
Raxon
I didn't wing it. I planned the whole thing from the start.

Well, from the time I first laid eyes on the first princess.
Specter 31st Jan 2016, 3:04 PM edit delete reply
Specter
I'm going to go out on a limb and say Twilight's and Pinkie's players haven't been in/seen a competition. Just a small thing I would guess if they didn't catch onto the "dozen multicolored ribbons" thing.

After a long nap, I think I know what I did wrong last session in a Fallout campaign with giving my players their random weapons from the random weapon chart thing. New rule for myself, reroll the dice when there first battle drops a MOAB for them to use.
Digo Dragon 1st Feb 2016, 7:05 AM edit delete reply
Digo Dragon
Wow. Yeah you might want to fudge the rolls a little in the future to keep things sane. XD
Smurfton 31st Jan 2016, 11:12 PM edit delete reply
Having stopped watching FiM around the end of Season 2, this is an actual reveal for me. It's weird. Maybe I'll watch the rest some day.
Squark 1st Feb 2016, 8:55 PM edit delete reply
This was halfway through season 2, actually.
Smurfton 5th Feb 2016, 9:54 AM edit delete reply
Guess I stopped earlier then.