Page 713 - Home With a Ranger

16th Feb 2016, 6:00 AM
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Home With a Ranger
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 16th Feb 2016, 6:00 AM edit delete
Newbiespud
A tabletop adventure automatically comes with certain expectations and contexts that drastically change how we as people would approach a situation. But that's largely the point. It's an escape from the mundane.

Which makes it strange when you somehow end up learning life lessons that apply to the mundane world, regardless.

53 Comments:

ANW 16th Feb 2016, 6:13 AM edit delete reply
13 things that the DM don't tell their players.
1.Call ahead
I prefer to have everything in check before you come.
So when you're sick and don't check in with me, I'll be planning a 4 person game instead of a 3 person one.
If you tell me ahead of time, I can make up a better session then just at the last second. I can do it, but it wont be as great for your fellow players.(ANW)

2.Try to think creativley, but realistically.
Using part of the enivorment to take out an enemy is cool, and its even cooler when you delay your turn so that the two close combat guys can do something special together. I love handing out extra damage dice for being inventive, but please don't try to jump 10 feet in the air, or bri