Page 717 - City of Villains, Part 2

25th Feb 2016, 6:00 AM
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City of Villains, Part 2
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 25th Feb 2016, 6:00 AM edit delete
If you're going to have a "supposed to lose" fight, perhaps the best way to do it is at the very beginning, in a way that helps establish rather than invalidate the players' desires.

Though really, unless you run the RPG by the book and make it very clear you're not predisposed to the players winning or losing, the "supposed to lose" fight is hard to justify. Sometimes it works best when it's a surprise or a blitz, when the time it takes to lose is at just the right balance. Too fast, and it feels cheap and undeserved. Too slow, and the players catch on and feel the despair of waiting for a situation they can't control to end.

However you do it, the worst thing the "supposed to lose" fight can do to your players is underwhelm them.


j-eagle12212012 25th Feb 2016, 6:09 AM edit delete reply
SO the players are the villains in this campaign, so who is playing whom ?
Pablo360 25th Feb 2016, 6:24 AM edit