Page 719 - City of Villains, Part 4

1st Mar 2016, 6:00 AM
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City of Villains, Part 4
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Author Notes:

Newbiespud 1st Mar 2016, 6:00 AM edit delete
It's easy to have a favorite type of character to play, or to rag on others for behaving certain ways. But over many, many campaigns, we are encouraged and driven to experiment and try new things, even stuff we'd made fun of before. And if anyone's going to joke about it, it's going to be the people who've been there with you the whole way.


ANW 1st Mar 2016, 6:27 AM edit delete reply
Maybe you guys can expand on an idea of mine.

"Past these woods, the enemies are wrong (strong)
Even when you kill them, they don't stay down long
You must beat them in one fell swoop
Or defeat their souls, so they don't get you"

But how do we do that?

"To beat the soul, use your sprite with-in
And then, one on one, you must win
Do so, and they stay down
They won't rise up, to cause more frowns"

Okay, let's get going

"But head this warning, you do beware
While your sprite fights, your body is bare
You can not move, nor defend
A solid strike will be your end
Return to your body with-in time
And you won't be left in grime"

How did that sounds to you?
I was going for an old classic mystic like with it
Can you guys understand it?
Think I might need to make some changes?