Page 725 - City of Villains, Part 10

15th Mar 2016, 6:00 AM
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City of Villains, Part 10
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 15th Mar 2016, 6:00 AM edit delete
Newbiespud
The "heroes" are trying that rare but specific trope: Sowing the seeds of discontent, agitating the team against each other in order to disband them or display a momentary weakness.

Any stories about that in a tabletop setting? Either the DM against the players or the players against some NPCs?

EDIT: By the way, Daylight Savings Time has begun. Due to a little hiccup made when I started this comic, the site time jumps an hour ahead during the fall and winter and corrects itself in the spring and summer. That means, for the rest of the world, the site updates an hour later.

Can we avoid rants about how pointless DST is this year? I mean, there've already been a few, but for Pete's sake I've heard them all.

22 Comments:

Digo Dragon 15th Mar 2016, 6:30 AM edit delete reply
Digo Dragon
In the X-Files campaign I took part in, the team was tracking down "Bloody Mary" and we found a way through the looking glass into her realm. At one point we got split up in a frozen office building, giving Mary a chance to sow ideas into our heads that each other were plotting against us.

...or in my character's case, Mary told me my teammates were all idiots. Considering my character already thought that way to a minor degree, I totally bought into it for a while. XD

Didn't even roll a will save for it.
j-eagle12212012 15th Mar 2016, 10:24 AM edit delete reply
j-eagle12212012
I like this very much, it's kind of like when the Mawlers faced down the Backstab curse and Spud was spreading mistrust among the players
Digo Dragon 15th Mar 2016, 12:47 PM edit delete reply
Digo Dragon
Yes, that was a fun session. Handled pretty well by everyone. ^^
Flashpoint 15th Mar 2016, 8:05 PM edit delete reply
Flashpoint
We were playing a 5e campaign and I rolled a fairly standard Draco Barbarian. The rest of the team rolled a bunch of different weird things, but everyone had magic of some kind. This wasn't a good thing, since my character viewed magic as a coward's weapon.

Eventually the DM figured this out and ended up sending us to a sort of "fighter's guild". We'd heard a few rumors that it was corrupt and they were plotting some terrible things so we decided to go check it out.

I was tasked with distracting a group of them so the rogue could do some snooping (as was the rest of the party), and I ended up meeting one of the higher ranked members. I pointed out the other members of our group and he began working in the idea that I'd do a lot better if I joined the guild instead.

I figured I'd have some fun and go along with it. The rest of the party doesn't know yet. I'm hoping this will end in some pvp, since I'm almost certain I could take on all 4 of the other members by myself at this point.
Borg 15th Mar 2016, 8:22 AM edit delete reply
DST isn't pointless. The shapeless horrors wouldn't have reached across dimensions to make George Hudson suggest it without a reason.

They want to come here, you know. They would love nothing more than to live in our green fields and blue seas, and melt our pitiful little brains while they're at it. But we have something they don't: time. They are eternal and timeless, and you can't get into our universe without taking the time to make the journey. So they tricked us into giving them an hour every spring. They have to give it back in the fall, of course, but in the interim they can invest that time and keep the interest. They only make about 1% interest (they're very risk-averse), but by my calculations that already gives them one hour, 42 minutes, and 17 seconds. I don't know how much time they need, but I'd rather not find out.


There. NOW you've heard them all.
GaPJaxie 15th Mar 2016, 8:38 AM