Page 73 - Character Moment

24th Jan 2012, 6:00 AM
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Character Moment
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 24th Jan 2012, 6:00 AM edit delete
Looks like Erin Palette has put up her pony rules for Unknown Armies in PDF format, and she's opened the floor for informal proofreaders and playtesters.

I think I'll look into joining/starting a pony game sometime in the near future, whether in-person or online. I've read too many stories to not try now.


Kaleopolitus 24th Jan 2012, 6:02 AM edit delete reply
Tough decisions where people metagame like crazy stories, GO!
Vegetalss4 24th Jan 2012, 6:21 AM edit delete reply
I remember the first time I played in a vampire campaign I accidentally made my character seem very suspicious when I introduced him.
So suspicious that the more players of the more ruthless vampires among the group, chose to go investigate something at that exact moment specifically so the high humanity vampires would be the ones to chose whether they should kill him or let him join.
Rugsrat 24th Jan 2012, 11:03 AM edit delete reply
Metagame like crazy you say? Well, honestly, most of the time when I play it's in really RP heavy games without a lot of metagaming after character creation (many of my players and companions are min-maxers, but they play it out, so it doesn't typically bother me). But as far as straight-up metagaming? 4e D&D encounters and lair assaults. Especially the lair assaults. The rules booklets actually says it's perfectly cool (if not outright encouraged) for your players to meta-game the hell out of the encounter, then again, it's supposed to be a challenge that not many characters could walk away from without really min-maxing and knowing what you're in for beforehand.

Now, personal story: I was running a 4e game, and had given the players a little kid NPC to help them out of a bind that they later gave to a priestess who adopted her.

I had intended the little kid to be moral decision later for them, choosing whether to kill the child and have something happen, or not kill the child and have something else happen. Several sessions later they find out that their supposed to kill the last surviving member of the bloodline of a bastard child that took the throne millenia ago, at the best of the spirits of the true heirs from that time.

Immediately one of my players says: "Oh, it's that little kid isn't it?"

So I immediately crossed out that name in my notes and made it the priestess instead. Same destination, but I hated to have been found out. How was I to know they'd remember the one-shot NPC child?
Kaleopolitus 24th Jan 2012, 11:40 AM edit delete reply
Why lie to them? Reward that player for his care to details. He, apparently, liked your campaign enough to remember small occurences like that.

That is, unless you're downplaying the kid's importance to the words 'one-shot'.
But really. Don't punish the player for it. Instead do something like allowing him to have his character now it and use that information to their benefit, maybe saving the kid; ALL because he realized it right at the moment he was mentioned.
Kiana 24th Jan 2012, 1:02 PM edit delete reply
"Ooookay. You get an experience point reward! Good for you!

"...But I'm totally changing it so you're wrong. =D"
Rugsrat 24th Jan 2012, 1:38 PM edit delete reply
I fail to see how I punished anyone. They got to the exact same place in the exact same way, but still had a bit of a surprise finding out.

I don't use XP in my D&D or Pathfinder games, but they did level up much earlier than initially intended.

Was it my BEST decision as a DM to change it? No, probably not. But at the same time, the decision opened up many possibilities in the game itself that I won't get into here. So in the long run, I'm glad I made the change (it was a bit cliche anyway, looking back).
Kaleopolitus 24th Jan 2012, 1:54 PM