Page 735 - In a Wizard's House

7th Apr 2016, 6:00 AM
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In a Wizard's House
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Author Notes:

Newbiespud 7th Apr 2016, 6:00 AM edit delete
Newbiespud
Author: Winged Cat

Guest Author's Note: "Normally PvP within a party is a problem, but tell us of times when it strengthened the party and made things more enjoyable for all the players."

35 Comments:

Digo Dragon 7th Apr 2016, 6:12 AM edit delete reply
Digo Dragon
PvP can strengthen a party? O.o`

Maybe it can, but I've never seen it happen in the 20+ years I've been gaming. That includes a couple stints trying out Paranoia, where PvP is the point. Some players may find it fun, but most of my locals never got into it.
Keirgo 7th Apr 2016, 9:20 AM edit delete reply
It can really depend on the setting and how you get there. Player relations breaking down is bad...but in some very shonen manga type settings, you can be chomping at the bit to see how your characters fare if they fight one another.
GrayGriffin 7th Apr 2016, 9:29 AM edit delete reply
GrayGriffin
It's worked pretty well for me in PTU games, although mostly in purely Pokemon-on-Pokemon battles. Probably because friendly battles are a theme of Pokemon in the first place.
Digo Dragon 7th Apr 2016, 10:15 AM edit delete reply
Digo Dragon
Never played a Pokemon rpg, but I think I can see it.
Winged Cat 7th Apr 2016, 10:37 AM edit delete reply
I remember one campaign where some of the players, with martial artist PCs, spent some scenes IC sparring as an extension of their mutual OOC enjoyment of white-room combat and playing with the system. I didn't care for it myself, but they clearly did.

This spilled over into character builds: they wielded mystic martial arts while I brought gun and, when that didn't work, more gun. (To be fair, they could punch almost as hard as I could shoot, and mine were the biggest guns in the party, at one point including a nuclear warhead capable of cratering a city - having been stolen out of a missile intended to do just that, in mid-flight. Let's just say, my PC's magic was routed more toward the rogue archetype.) I wasn't the only one; in combat, half the party was punchy tanks, the other half snipers relying on agility and distance (and that the enemies had the other PCs in their faces) for defense.
Specter 7th Apr 2016, 12:21 PM edit delete reply
Specter
There are some instances where pvp in our party was "required". There were some tournaments that played a lot like Castle Crashers dualing for the maiden's haert at the end of some levels, or where we simply had to fight eachother because non of us were very good at the perform skill (fake fight eachother in front of our enemeis/potential allies, long story).
Belmontzar 8th Apr 2016, 9:35 AM edit delete