Page 743 - Buy the Numbers

26th Apr 2016, 6:00 AM
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Buy the Numbers
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Author Notes:

Newbiespud 26th Apr 2016, 6:00 AM edit delete
Newbiespud
A DM prides themselves on knowing how to predict and manipulate their players, but even for a group that's really in-tune with each other, that's not always the case.

Sometimes, as a DM, you just don't know if your players will be hooked on your idea until you throw it out there. Sometimes they like it and you can relax a little, and sometimes they don't and you have to be ready to skip ahead like you intended it.

And then, of course, sometimes the players get hooked on some minor detail that was never bait to begin with, but that's already a well-documented phenomenon.

19 Comments:

ANW 26th Apr 2016, 6:11 AM edit delete reply
Story Time
Have you ever just have to give the info, because it would have been boring otherwise?
Travel or long speeches do not apply.
Toric 26th Apr 2016, 6:35 AM edit delete reply
Recently did a brief "Dirty Dozen" style campaign in Pathfinder, where I had to provide information on both the Masked God and the Sun Orchid Elixir. Only some was interesting to the party, but it all tied together.
albedoequals1 26th Apr 2016, 7:47 AM edit delete reply
albedoequals1
How about gratuitous spreadsheets? I'm GMing a game where ponies normally wear clothes (Ponyfinder) so each pony's cutie mark tends to stay secret unless they tell someone or get caught naked. It was beginning to get hard to keep track of who knew whose cutie mark, so I made a table with the PCs and major NPCs on both axes so I could just make an X when someone found out.
Platonix 26th Apr 2016, 3:11 PM edit delete reply
...do ponies normally wear clothes in Ponyfinder? I seem to recall a lot of the artwork in the player's handbook had the pony's flank exposed. Yes, there was some clothing, but mostly it wasn't that far beyond Applejack wearing her hat.

I have a pegasus monk in that setting who wears a vest, but among other ponies that's all she wears (aside from some small earrings denoting her rank as a monk). When she's travelling in human lands she adds a decorative cape that covers her flank, not out of actual modesty but so the idiot humans won't joke about her not wearing any pants...and the cape is marked with her brand.
Anvildude 26th Apr 2016, 6:44 PM edit delete reply
...Huh. That gives me an idea for an interesting alternative culture- I mean, we already know that the Zebra don't have cutie marks in the same vein as Ponies do- would other equine races perhaps have other different cultural equivalents? Maybe Asses, when in their own communities, do brands when they come of age, instead of having the cutie mark appear on its own- it's possible the Zebra mark is similarly tattoo'd or otherwise magically inked on during a coming-of-age ritual.
aerion111 26th Apr 2016, 4:10 PM edit delete reply
aerion111
While it's stretching the usual context for the 'story times' here, I frequently do it when doing straight-out roleplay (as in, no games involved)
And if the GM was a better storyteller (I'm not saying they're bad, just that they could be better) they'd probably have been better of doing it this way too:
If there's a bunch of boring details to be given, you can spin it as a 'description' of what goes on.
Hours of teaching can be boiled down to 'They instruct you in how to do X', catching up to the rest of the part can be done as simply as 'I say blah to them' (that's specifically how a certain group I'm not actually part of does it; They have a lot of players cycling in and out)
Or, in this case, the GM could just explain the important parts (I was going to explain how, but it did get kind of lengthy. Still, INCLUDING the parts to give Twilight and RD a chance to roleplay, they could get the scene finished in less than 15 minutes, and it'd be a lot easier to understand than staring at an excell spreadsheet)

But let's see, something specific that isn't a 'long speech' or other dialogue...
Well, there was a fairly lengthy battle I was part of.
Fighting's a headache in the system, since it's just a half-hearted mess for an otherwise system-less roleplay, so we skimmed over like 90% of the fight.
A day's fighting went by in five minutes, and then we spent over half an hour on the last epic battle of the day (which probably would have taken five minutes in a movie)
Anon 26th Apr 2016, 5:07 PM