Page 748 - Eye Lander

7th May 2016, 6:00 AM
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Eye Lander
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 7th May 2016, 6:00 AM edit delete
Newbiespud
From group to group, there are different approaches to skills. Some coordinate their spread, some focus on flavor, and some just go "eh, whatever."

For those who don't know, this has a bit of importance beyond raw numbers. Being formally "trained" in a skill separates a character from those that have not. A DM might say that some skill checks are of such complexity that only those who have formal training can attempt it, even if another character's untrained skill level is adequate. It's a small note, but used well it can really help solidify a character's background and role.

(Hmm, we're coming up on 750, and I still need to make up for a certain project that imploded around 700...)

30 Comments:

Masterweaver 7th May 2016, 6:09 AM edit delete reply
Masterweaver
Storytime: When has a character attempted something that they really should have been trained in without training.
Specter 7th May 2016, 6:48 AM edit delete reply
Specter
'Disabled' a warhead with a '9' on the roll. Had no knowledge in explosives or any training pertaining to said subject, had no communication to someone who did, and was color blind.

The makeshift tool was a flamethrower.
Digo Dragon 7th May 2016, 9:31 AM edit delete reply
Digo Dragon
In a one-shot Deadlands-ish game, I played a scientist who worked in a monster-overrun facility called Red Mesa. Having formally worked there, he should have known how to work the simply tram systems to get from A to B, but had no diving skill for it.

Not only that, but there were monsters in the path and coming at us. So on top of defaulting a drive check, he had a penalty to dodge the obstacles. Instead, he put the pedal to the metal and plowed through the creatures.

And then rolled a critical success to make a fishtailed J-stop on the other end of the tunnel road. XD
Phoenix926 7th May 2016, 1:47 PM edit delete reply
When our group stated a new campaign, one of us decided the paladin didn't need training in heal. Two encounters in he gets bit by a plague rat and keeps failing to heal it off. The paladin eventually has to leave the party to find a better healer.
albedoequals1 8th May 2016, 4:25 PM edit delete reply
albedoequals1
I have fighter who dipped a level in both monk and ranger for flexibility. As it happened, that also gave her a large number of class skills. She has unusually high intelligence for a fighter, so I put at least one point in every class skill just in case.

Then one day there was a single session where she inexplicably won at everything. Due to getting several natural 20s, she intuited how to disable a magical force field (spellcraft), figured out whose soul was in a soul jar (spellcraft), deciphered an ancient tome (linguistics), and identified enough of a fellow player's spells to determine that he was secretly a witch (arcana and spellcraft).

What made it funny was that every other person on the team is some sort of caster, and none of them managed to do any of those things.
Dragonflight 9th May 2016, 9:42 AM edit delete reply
For some reason that reminds me of a Dark Sun game I was in, where the PC's had found an Amulet of ESP. The silly thing, by pure luck of the dice, always read the minds of powerful archmages, but always failed when used against common goons and civilian noobs.

So the running gag was that if we could successfully read the mind of any random NPC we met, they were secretly an evil archmage trying to kill the PC's. You know what? That's usually the way it went down, too...
PoisonFrog 11th May 2016, 4:08 AM edit delete reply
In a relatively recent game of Vampire: the Masquerade, the group decided they were gonna make some bombs to blow up a building with. They figured that they could do this since some of them had ample levels of Demolitions. Unfortunately, the Demolition skill is explicitly for USING explosives, not MAKING them - that would be something like Chemistry, which they did not have. Explosions DID happen, just not like they'd been hoping...
j-eagle12212012 7th May 2016, 6:12 AM edit delete reply
j-eagle12212012
I sense a Nat 1 is in Fluttershy's immediate future
Guest 7th May 2016, 6:36 AM edit delete reply
Wow. What ep does Rarity in panel 2 come from? That is a great expression.
ANW 7th May 2016, 7:51 AM edit delete reply
Well, Fluttershy is technically a veterinarian.
Pridiction Time
What do you think she will role for the heal and the wingprower?
Me:6 and 2
Digo Dragon 7th May 2016, 9:34 AM edit delete reply
Digo Dragon
Depending on the system, some medical skills can default to others. GURPS is known for inter-defaulting skills.

Useful in life-or-death situations. Had a scene where an EMT needed to do some surgery outside his skill-set, but barely managed to succeed thanks to his high EMT skills giving him a decent attempt at a surgery check.
loomCAT 7th May 2016, 7:59 AM edit delete reply
Hi, recently found this comic and binged my way through it. I really love it! Campaign comics are so cool (though I have little actual experience with tabletop games).

Also, good grief, where the heck did that last panel's image come from? Jeez, the eyes...
Pablo360 7th May 2016, 8:52 AM edit delete reply
Pablo360
It actually came from Sluggy Freelance. Fluttershy is the true Strakoistrat.
The Hittite 7th May 2016, 8:29 PM edit delete reply
But the Strakoistrat watch other Strakoi with the floating eyes. No one watches the Strakoistrat.

...Or do they?
Anvildude 7th May 2016, 10:05 AM edit delete reply
Believe it or not, but that panel comes straight out of this episode.
Big Lurker 7th May 2016, 1:28 PM edit delete reply
Either the actual Hurricane Fluttershy episode or Filly Vanilli; I forget which...
Digo Dragon 7th May 2016, 9:39 AM edit delete reply
Digo Dragon
When I started in the Fallout Equestria campaign, there were about 6 of us so we all coordinated skills. Unfortunately I was new to the system so I just went with the consensus and my doctor ended up with Stealth as one of his tagged skills. Rarely used it.

Now we're down to four and without a scientist or survivalist, two skills I should have picked over Stealth. Oh well, live and learn! Eventually will just build up Stealth and then sneak attack opponents in the neck with scalpels or something. Channel my doctor's inner Dr. Tibbs.
Someone 7th May 2016, 11:03 AM edit delete reply
Every medic has an inner Tibbs just waiting to be unleashed.
Trust me, I know it from experience.
Digo Dragon 7th May 2016, 11:52 AM edit delete reply
Digo Dragon
The trouble is finding the right moment to release the Tibbs and still succeed at whatever you were trying to hurt. ^^;
Someone 7th May 2016, 2:21 PM edit delete reply
It's actually pretty easy. You release the Tibbs when you and your target are locked up together with noone else in the room.
Specter 7th May 2016, 11:31 PM edit delete reply
Specter
Or when combat is about to happen. I'm a little behind on the series, but I'm pretty sure he still hasn't participated in actual combat.
Digo Dragon 9th May 2016, 6:07 AM edit delete reply
Digo Dragon
There's always a first for everything.

Though when it comes to combat, I have to find every advantage I can because my doctor isn't the best at it. Mostly because my die rolls stink, but can't do anything about that.
Mykin 10th May 2016, 4:25 AM edit delete reply
Mykin
Same thing happened in our group except that we lost our face to work. And in a group that usually likes to talk their way out of situations, this fact became a millstone around our necks. To the point where, next time around, nearly everyone is going to put some points towards speech just so we can have a better time at convincing the giant bloodthirsty hellhound not to murder us horribly.
Digo Dragon 10th May 2016, 5:59 AM edit delete reply
Digo Dragon
Yeah, it's usually best to have a secondary with a few points on the important skills.

That way, if the healer is the one to drop, someone can patch them up.
steeevee 7th May 2016, 12:30 PM edit delete reply
party gets ambushed by orcs with class levels.

our rouge gets jumped by the ranger's wolf and drops one of his knives

warrior garbs it and throws-
crits the cleric through the neck.

"I was aiming for the ranger!"
Derpmind 8th May 2016, 5:14 AM edit delete reply
Can't believe I'm saying this, but the last panel really seems out of place. I know it's from the episode, and I know it's sort of the punch line for the page, but it's just waaaaay too intense. It's going from zero to absolute panic attack.
Altessia 8th May 2016, 7:56 AM edit delete reply
That's how panic works.
bluehelpinghorse 8th May 2016, 8:38 AM edit delete reply
bluehelpinghorse
Happy mother's day everypony!
Spoony Viking 10th May 2016, 5:46 AM edit delete reply
Why would it be weird for Pinkie Pie to not be trained in Heal? It's not a Skill typically associated with Bards.