Page 752 - The Commoners' Cold

17th May 2016, 6:00 AM
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The Commoners' Cold
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 17th May 2016, 6:00 AM edit delete
Newbiespud
Knowledge checks: Not the best way to sustain tension.

Any stories about things getting good, people really getting into it, and then something happens to deflate it?

38 Comments:

Quin 17th May 2016, 6:16 AM edit delete reply
One game we had fought through an entire dungeon killing wave after wave of minions. Half our was gone as we stood before the coffin that contained an ancient lich that held the magical scepter of McGuffin needed to stop the rise of an ancient dragon Lord.

We set the rest of our explosives around the coffin and used a ten foot metal pole wedged into the side to open the coffin by use of our necromancer's freshly made skeleton as we hid behind one of the pillars getting ready to rain destruction upon our foe...

Only for our undead minion to return with a note stating the name of some random their who already stole it.

One search role and we find out there was a small hole drilled into the side of the coffin where oil had been poured in to incinerate the lich forcing a history roll to see if anyone knew who this ancient their was.

Nothing like finding out you loot is in another castle.
Pablo360 17th May 2016, 8:10 AM edit delete reply
Pablo360
I have to be honest, that sounds kind of awesome.

...to read about. Actually having it happen? I couldn't imagine. And I've been told I have a very active imagination.
Jiruko 17th May 2016, 6:31 AM edit delete reply
Once, we ran into an elder vampire who could easily have taken control of the 3 vampires in our party. It was very clear that he could TPK if someone said the wrong thing. The GM was doing his storyteller thing and said, "His voice is like venom."

And one of the other players pipes up out of character: "Dispel poison."

We all cracked up. Completely killed the moment, but it was hilarious.
Waffle 17th May 2016, 10:56 AM edit delete reply
Reminds me of recently in my game...

"The door is barred."
"Can I get it to sing a duet with me?"
you know that guy 17th May 2016, 10:37 PM edit delete reply
"The town is up ahead, on a bluff."

"I roll Sense Motive."

Some puns can kill people.
Digo Dragon 18th May 2016, 4:45 AM edit delete reply
Digo Dragon
I should know. I've seen my bad puns deal magic piercing damage. :3
Digo 17th May 2016, 7:12 AM edit delete reply
It began in a tournament module. You know the kind, the modules meant to kill and points are awarded to the plucky adventurers that last the longest before the rocks fall...

The party of six (all being veteran 15th level) had managed to get past the anti-magic golem guarding the entrance to this tomb. They were able to open the elemental puzzle lock in the next room without setting themselves on fire (mostly), and even got past the crushing gear trap in the third chamber...

The two dragon skeletons in the fourth area were tough, but the party was filled with determination to defeat them and go all the way. These adventurers eventually won out against the dragons. They survived the death Ray traps, and the flying Dragon brain, and yes, even the vile dragon toilet fell before the party's unstoppable march to reach the famed treasures at the end of this dungeon.

The team found their way to the last hall, besting several dragon-blood devils and a table mimic within the lounge of doom. Finally, the party stood before the final door. Behind this door, the boss awaited the party. The fiendish black dragon Rogotha, sworn enemy of all that is good, was