Page 783 - Blue Symptoms

28th Jul 2016, 6:00 AM
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Blue Symptoms
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 28th Jul 2016, 6:00 AM edit delete
Newbiespud
The last author's note wasn't to mean that DMs don't care about their players or the characters in their world. For me, at least, it's quite the opposite. We want to push and provide shenanigans, sure, but when things get out of hand or go a little too far, the blame often falls at our feet, and we feel that. Roleplay-heavy DMing requires walking a fine line.

15 Comments:

Digo Dragon 28th Jul 2016, 6:15 AM edit delete reply
Digo Dragon
Yeah... I've occasionally had a tragic villain that the players get too attached to, and when it comes time to "put the dog down", they just have such a hard time with it.

It's great RP stuff, and they do like having the range of feelings, but I usually feel a bit guilty for getting them so invested in characters that I know aren't going to get happy endings.
Specter 28th Jul 2016, 9:21 AM edit delete reply
Specter
Happy endings are never how you imagine them, they are only how you interpret them in the end.
Digo Dragon 28th Jul 2016, 9:53 AM edit delete reply
Digo Dragon
Aye, that is a very important bit of advice. :3
Dragonflight 30th Jul 2016, 12:08 AM edit delete reply
It's interesting when they campaign to change the outcome.

In an old campaign I ran, one of the first NPC's the players helped was an old bard who was supposed to pass on the McGuffin of the main plot to the PC's before dying at the end of the first episode. Pretty boilerplate stuff. But the mage in the group pulled out every stop from Heal checks to magic in order to save his life. So he got to live anyway.

The other event was the evil cleric who had been seduced and converted to the dark path a long time ago, and was sent to pretend to be good, seduce a party member, gain their trust, betray them at the right moment, and get killed in combat. I figured she'd last two, maybe three sessions.

Based on her motivations and orders, she picks the emotionally weakest in the party. Who is that elf mage again. This time, when the elf is seduced by the evil cleric, she patiently turns the tables on her, and effectively seduces her back, resulting in the formerly evil cleric becoming the team NPC cleric until that player had to leave the campaign, retiring the elf mage and the cleric. (Who got married off-camera some time later, it was established.)

Since then, I've learned two things: 1) Never assume any NPC is destined for the trash heap just because your notes say they are.

2) Never bet against the emotional "heart" character of the group.
ANW 28th Jul 2016, 6:23 AM edit delete reply
To all the M's out there, ever crossed the line and regretted it?
Joe the Rat 28th Jul 2016, 6:53 AM edit delete reply
Nope. At worst, they're more motivated.
At best, the party *does* have a Necromancer. Favorite characters return!
...Only they're a bit more bitey.

Also, if I don't get at least one inarticulate response of revulsion in a session, I'm not doing my job right.
Winged Cat 28th Jul 2016, 10:52 AM edit delete reply
I'm careful about crossing lines, but when I do, what Joe said: my players get the impression of just how evil the thing they're opposing really is.

(This was a large part of the inspiration for my current campaign: "not evil, just misunderstood" blending freely with "seems innocent, actually evil" to the point that the designated villain organization is itself confused, as is anyone trying to treat it like the monolithic organization it tries to be but isn't. Contrast this with the PCs getting a reputation as heroes despite not actually doing the heroic deeds - until people start assuming they are mythic heroes who will of course do whatever people think is the right thing.)