Page 786 - Ban She

4th Aug 2016, 6:00 AM
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Ban She
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 4th Aug 2016, 6:00 AM edit delete
Newbiespud
RIP whistle gag. We hardly tolerated ye.

The previous update's title was in reference to a video game my friend GreatDinn (Tibbs' player) streamed a while back, and we've finally started uploading the whole darn infuriating playthrough.

31 Comments:

ANW 4th Aug 2016, 6:10 AM edit delete reply
Gaggaggaggaggaggaggaggaggaggag
Run-on gag.(Sorry, couldn't resist)
Funny, annoying, or hard to see.
You guys ever had some?
Venseyness 4th Aug 2016, 6:55 AM edit delete reply
We had a friend join us once who had no idea how D&D worked or how to play, and we just ran with whatever he wanted becasue he was only in it for one meeting.
He ended up making an insane character called "Meat Horse" who was a god-like horse who ran around and devoured humanoids whole.
The friend, as we were expecting, hasn't joined us for a game since, but at least once in every campaign or side game we ran, Meat Horse has had a cameo.
Joe the Rat 4th Aug 2016, 7:35 AM edit delete reply
Peppermint Lotion.

Before I took over running the group, the previous GM had an NPC cleric of the "good" god, who in his former life (he spend 300 years trapped in a jar) was chief torturer and executioner for the Empire. He had a Peter Lorre voice and a penchant for describing the horrible, awful things he could do to someone, followed by "...but that wouldn't be very nice." He was Creepy. As. Hell. You didn't want him to heal you. Or anything else than involved touching you.

Working our way through a snake-person infested government building, we a room full of sinister looking torture devices, and a bottle of peppermint lotion. The Cleric immediately claimed the lotion. He wanted to use it on people constantly, and Pthun forbid you needed healing...

To this day, all you have to do to creep out the players is have a bottle of peppermint lotion show up somewhere.
Freemage 4th Aug 2016, 7:42 AM edit delete reply
For years, our various groups of shifting players and GMs managed to maintain one constant--sheep. At some point, sheep would make an appearance, like a Stan Lee movie cameo.

I believe the ultimate appearance was in a horror game--zombie sheep.
TipJay 4th Aug 2016, 1:05 PM edit delete reply
Our group has more or less the same, only with goats instead.
Solitary Performance 4th Aug 2016, 9:50 AM edit delete reply
I've got a run-on gag. The "Insane Wizard", Jickle Twang. He was a 3.5e wizard, with the alignment "Chaotic", and followed the god, "Dee Emm". His familiar? An animated bear trap that doubled as a belt, and as a means of money protection. His defining outfit? A mithril chain shirt (by stats) straight jacket, with a chain coming out either sleeve that he could attack with (either 5ft in each sleeve, or a 10ft reach swing as he basically flung it through one sleeve).
The annoying gag part? He became a cameo gag character after we basically did very little in the session he was made for, but boy could you go, "It'd be unlikely to find him through this door" and you'd find him through the door. This did, however, allow me to, for the rare times I DM, use the improbable nature of the character to explain how you can get anything for gear/enchantments in any town, as there was always a door to Jickle's emporium of stuff (imagine something like WalMart [or WinCo/Waremart if you're from the west coast], where everything you need is somewhere), and it usually came with a complimentary coin attachment for your belt to hold all your money ever, without weighing you down.
Digo Dragon 4th Aug 2016, 10:19 AM edit delete reply
Digo Dragon
An old running gag from back in the AD&D era started when I made this terrible "che-che-che" sound effect to let the players know that some castle guards were walking by their hiding spot. It was so cheesy that they couldn't help but laugh, yet, for years after that they'd make the same sound effect for guards whenever they ran a game.

One running gag early in the Fallout campaign I'm in was that my character, Doc, would spectacularly fail Medicine checks for minor procedures. The less complex the action, the more spectacularly bad the dice would roll. It was really weird that the RNG would seem to