Page 793 - Dark Horses, Mission 6

20th Aug 2016, 6:00 AM
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Dark Horses, Mission 6
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Author Notes:

Newbiespud 20th Aug 2016, 6:00 AM edit delete
Newbiespud
Author: ChrisTheS

Guest Author's Note: "I recently replayed Dark Forces, and of all the puzzles in the game, the prison turbolift one was the most frustrating for me (you have to activate the lift, run around into the access space behind it, squeeze into a crawlspace, open a door, and jump out onto the top of the elevator BEFORE it reaches its destination). I honestly don't know how I managed to beat it when I was a kid, because I've never had a high tolerance for video game difficulty. In a tabletop game, of course, you have more freedom to solve problems with high explosives.

"Characters from 'Star Mares': christhes.deviantart.com/"

27 Comments:

Digo Dragon 20th Aug 2016, 6:55 AM edit delete reply
Digo Dragon
Ugh, game puzzles that are tied to some kind of timer can really kill the pace of an otherwise decent game. I remember back in the original Monkey Island game a puzzle that required you to grab a mug, fill it with a grog drink that was acidic, and then run out to the prison so you can pour it on a lock. It required a good bit of trial and error timing because the drink will eat through that mug and you gotta start