Page 797 - Be Careful What You Plot For

30th Aug 2016, 6:00 AM
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Be Careful What You Plot For
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Author Notes:

Newbiespud 30th Aug 2016, 6:00 AM edit delete
Newbiespud
Author: Winged Cat

Guest Author's Note: "Not infrequently, I have helped the DM come up with plot (when the DM did not object to such assistance) - anything from minor details in a session to campaign-bending arcs. And then there are systems such as Fate and Dungeon World, which encourage the DM to offload work to the players. But as NS pointed out while I was preparing the script, this is not the norm.

"Tell us of a time (other than when the system explicitly recommended it) where one or more players came up with plot that the DM ran, and it went well."

Newbiespud's Note: This is a five-page series to round out the guest pages. Enjoy!

18 Comments:

Digo Dragon 30th Aug 2016, 6:06 AM edit delete reply
Digo Dragon
Yay, Winged Cat! Fun stuff. :3

My players always had small ideas and tidbits for me to color the framework of my campaign plots with, but I can't recall a fully developed adventure out of all that. I remember once where one PC said "Can you run the old Castle Ravenloft adventure?" and I went out to get the book to do just that.

Don't think a pre-made adventure counts though...
Dusk Raven 30th Aug 2016, 12:40 PM edit delete reply
During my first-ever in-person DM session, one player, the healer, was looking around looking for civilian NPCs in need of medical attention. And, since they were in a town about to have a barracuda-fishing competition, the healer then asked the oddly-specific, "Do I see anyone looking worried, for like their family or something?"

My reaction was basically, "...You know what, you actually do." And thus the players find their way to the daughter of a one-legged but still confident pearl diver and spear fisher...
Digo Dragon 30th Aug 2016, 1:10 PM edit delete reply
Digo Dragon
Huh! As the party healer in a Fallout Equestria game, I wonder if I can get something similar. I'll try that. :3
albedoequals1 30th Aug 2016, 6:26 AM edit delete reply
albedoequals1
I haven't yet run an adventure that a player came up with completely, but I have made things out of their ideas. In fact, I sometimes go fishing for their ideas to try and make the campaign more personal.

On one occasion, the way forward was through a teleporting circle that was activated by confessing your 'darkest secret'. The cleric spontaneously added to her backstory and confessed to being a former highway robber.

I used that tidbit to make an adventure where the leader of the bandit gang she used to be in tried to blackmail her by threatening her parents. Then everyone found out and we had a courtroom scene where the other PCs had to prove that she'd changed.

The circle netted me some ideas from the others too, but I got the most mileage out of that one. The poor cleric's player kept building up the story too, revealing that she was using a fake name, explaining why she ran away from home, etc. Good stuff.
Nondescript Reindeer 30th Aug 2016, 6:30 AM edit delete reply
Now there's a Story Time I can contribute to.

So, early into the Shadowrun campaign I'm in, we only had a single motorcycle for transportation - I was apparently the only one who thought to get a vehicle. Our hacker decided we should rectify this by conning some vehicle dealerships out of more motorcycles (and about half a dozen more to sell to a contact). The GM said okay, and that became our next run. We got ourselves prepared, skill points and plans and whatnot all set up just right, sat down the next Saturday to put it all into motion... and we realized that it was not going to go well - we didn't even have a real Face just then. So we decided to steal the bikes from go-gangers instead. So our GM, who had been talked into this run by us in the first place, suddenly had to throw his plans out because of us and improvise a new run on the spot.

It turned out to be a well and truly excellent run, though, everyone had a lot of fun, GM included. So all's well that ends well. Then again, my teammates demolished their bikes which we did all this for a few runs down the line, though, so maybe it didn't end all that well after all!
Platonix 30th Aug 2016, 8:39 AM edit delete reply