Page 8 - Extreme Lore

23rd Aug 2011, 6:00 AM
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Extreme Lore
Average Rating: 5 (5 votes)
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Author Notes:

Newbiespud 23rd Aug 2011, 6:00 AM edit delete
Newbiespud
Meanwhile, across the table...

Our DM is running a "brand new" campaign setting, so there's undoubtedly tons of lore written for this game. But even when using an established, official setting like Eberron or Forgotten Realms, it's best for the DM to have the most relevant lore on hand in case the players start getting curious. The last thing a DM needs is for the players to ask a question that he or she can't even improvise an answer for.

19 Comments:

Sirrus 23rd Aug 2011, 1:01 PM edit delete reply
I like it when my players carefully avoid all the dialog possibilities I've prepared for and ask completely unexpected questions, forcing me to stumble into ad-hoc roleplaying. The horror!
TheDoomBug 23rd Aug 2011, 3:11 PM edit delete reply
Laconic version: Be prepared for EVERYTHING.
Flatline 24th Aug 2011, 4:20 AM