Page 810 - Daughters of Anarchy

29th Sep 2016, 6:00 AM
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Daughters of Anarchy
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 29th Sep 2016, 6:00 AM edit delete
Newbiespud
Backstory is less about what it is and more about what you do with it.

38 Comments:

Masterweaver 29th Sep 2016, 6:01 AM edit delete reply
Masterweaver
Backstory time! Yes, that's right: Tell us your backstories! Your best characters, and your worst! Your serious characters, and your silly ones! Today is BACKSTORY DAY! WOOO!
Joe the Rat 29th Sep 2016, 6:25 AM edit delete reply
Have I mentioned Kobold Hamlet here before? His father, the tribal "king" was killed by his jealous scheming witch-doctor brother (so more like Polonius was behind the whole plot). That one?
Digo Dragon 29th Sep 2016, 6:40 AM edit delete reply
Digo Dragon
I like to avoid backgrounds of being "The Chosen One" or turning my PC into some kind of angst-ridden anime protagonist. My style is writing an "Everyman" protagonist with a pretty normal childhood, but with just a hint of strangeness for the GM to use as a hook. :3

Doc Wagon: My earth pony doctor in Fallout Equestria grew up in a settlement built within an old Manehattan hospital. The ponies there live quiet lives as farmers, metal-smiths, carpenters, and most notably--medics (thanks the hospital's functioning equipment and library of medical texts). Doctors are the community leaders, and with plenty of medically trained ponies, many decide to travel abroad and settle in other towns that need a local doctor.

It is a fairly normal background, but the hint of strangeness then kicks in--The place is always referred to as just "The Community" by its residents, and it doesn't show up on most caravan maps. Those that live there tend to be much nicer than average for no discernible reason.
Winged Cat 29th Sep 2016, 10:21 AM edit delete reply
Winged Cat
...I need to confess to having apparently unintentionally ripped you off, then.

My PC in a just-started post-apoc (though not Fallout) campaign is essentially this, except the settlement is an old university (academic leaders instead of doctors, though my PC's still a medic), it is a small regional power (with enough wealth that the residents don't have to be as mean as in most places) but a ways away from the campaign's starting location, and traveling members were most commonly sent forth as, essentially, missionaries of Science.
Digo Dragon 29th Sep 2016, 1:20 PM edit delete reply
Digo Dragon
I'll take that as "Imitation is the sincerest form of flattery". :D
Akouma 29th Sep 2016, 7:51 AM edit delete reply
Akouma
Well my first character that I remember was a Shardmind named Seluku (hence the avatar). He... didn't really have a backstory. He joined his first adventure mere minutes after manifesting a physical form.

Then there was my Marvel Universe RPG character Mirror. The most succinct description is "Rogue's power set, none of the morality." From birth he'd been kept in a lab since his powers made him dangerous to be around people, until another PC bought the company that had been holding him and decided to turn him loose. He wore so many different hats in his time, from lackey, spy, intelligence director, betrayer, and currently coma patient. (The betrayer gig did NOT end well for him.)

And my personal favorite character I ever made was Al'Deck of Many Things. (I swear the original name was "Al'Den of Many Things" but during character creation the other players demanded I change the name to a godawful pun. Peer pressure is a real thing folks.) A Greek style deity, youngest son of the king of the gods, whose powers let him travel to other plans and use any other god's abilities. But only while that god WASN'T using them. Naturally, this made him a potential threat, but a very easily mitigated one. You're the god