Page 815 - There Is Only War

11th Oct 2016, 6:00 AM
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There Is Only War
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Author Notes:

Newbiespud 11th Oct 2016, 6:00 AM edit delete
Any page where I get to use alternate-timeline screencaps is a fun page to work on.


Digo Dragon 11th Oct 2016, 6:14 AM edit delete reply
Digo Dragon
I think that Equestria/Empire war timeline looked pretty amazing. I'm sure if FOE wasn't written until that finale came out, it would totally be different than it is now. :3

It would make an interesting alternative to FOE campaigns-- the PCs are a group caught in the middle of the war, doing little adventures to help towns in the "war zone", or explore encampments of the enemy to raid for supplies and secrets (in the vein of FTL, the group would have to steer clear of the enemy army or it be a very possible game over). Lots of potential for spy intrigue stuff if you're into that thing. I'd be for it.
Cyborg7221 11th Oct 2016, 9:44 AM edit delete reply
I'm sorry, but could you please explain what FOE and FTL mean in this context? I've never seen the terms before.
TheDapperChangeling 11th Oct 2016, 9:49 AM edit delete reply
FOE is Fallout Equestria
FTL is Faster than Light.
Digo Dragon 11th Oct 2016, 10:17 AM edit delete reply
Digo Dragon
Yes, what the very dapper changeling above said.
terrycloth 11th Oct 2016, 10:27 AM edit delete reply
I think he means FTL the game, which is a roguelike where you're flying a spaceship running away from the enemy fleet.
Dusk Raven 12th Oct 2016, 12:07 AM edit delete reply
I'd love to be a part of a Crystal War pony RPG campaign. I have absolutely no interest in Fallout: Equestria, but I'd definitely like a Crystal War game...
Chakat Firepaw 11th Oct 2016, 10:41 AM edit delete reply
The sort of player/GM one-upmanship described in the comic can be rather destructive. It often leads into blind alleys where everything has to be super-optimized for one particular style, making everything of a sameness.

One example of this happening I've run into was a game in which the players started focusing on magical alpha strikes. The GM responded by boosting encounter difficulty so that those alpha strikes were required to even have a chance of winning. By the time someone in the campaign was posting in rgf.dnd about how anything less than a full caster was useless, the campaign had devolved into "one or two encounters, retreat to rest," and was starting to cull the full caster classes.
Evilbob 11th Oct 2016, 1:52 PM edit delete