Page 853 - Narration Elation

7th Jan 2017, 6:00 AM
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Narration Elation
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 7th Jan 2017, 6:00 AM edit delete
Newbiespud
Few things make a DM happier than plans that don't take upwards of 40 minutes to create. Or plans that don't immediately start with flagrantly illegal actions that are guaranteed to transform the rest of the campaign into a story about a group of fugitives on the run from every law enforcement authority ever.

24 Comments:

Specter 7th Jan 2017, 6:03 AM edit delete reply
Specter
Well then, Rarity, I did not see that one coming... nor do I understand it yet (I'm sure someone will explain it).

So then... will the DM flip out about this?
RhinoMan 7th Jan 2017, 10:22 AM edit delete reply
simple explanation. the group is so used to spending hours discussing a single topic that when left in silence, she couldn't keep quiet about it.
Digo Dragon 7th Jan 2017, 12:01 PM edit delete reply
Digo Dragon
Maybe she is planning to jump the rails behind the GM's back?
Chrysalis 7th Jan 2017, 2:55 PM edit delete reply
OH COME ON!!!! Why did Rarity have to spill the beans about her involvement! Seriously, this is why you can't trust players to help with DM side stuff, they always ruin it! By blabbing, doing the wrong thing, etc.
Mykin 7th Jan 2017, 5:56 PM edit delete reply
Mykin
Unless this is what the DM wanted Rarity to do. Never underestimate the craftiness of a DM or assume that he doesn't know his players well enough to guess what is happening behind his back.

... But yeah, I get the feeling there will be some kind of rail jumping happening this session.
Digo Dragon 8th Jan 2017, 8:14 AM edit delete reply
Digo Dragon
But maybe Rarity thought of that, so she's double rail-plot jumping off the track, but then on the track, to force RD to get her ticket. ;)
Super_Big_Mac 9th Jan 2017, 9:37 AM edit delete reply
Super_Big_Mac
@Chrysalis I agree. We ended up getting into a TPK situation all because the GM and our Winter Witch had decided that she was going to die that session, no matter what.

And as such, when I tried to give a goddamn plan of attack to get past a rather OBVIOUSLY mind-controlled Emperor Mummy down a very straight and narrow hallway, I went completely ignored as the Witch walked past it. It watched her pass by, despite her invisibility, cast Greater Darkness, and thus blinding all of us completely, she stumbles out of range, only to get insta Kill Worded by the Big Bad, while the controlled Emperor Mummy attacked my Pegasus Rogue and the Seapony Fighter.

I stayed out of range (I was on the ceiling, 15 ft away and out of reach), and threw all 6 of the Int-bombs I had to less effect than I'd have liked. Then the Fighter died from Mummy Rot. At this time the Mobile Cannon Clockwork steps into the hallway from the teleporter, so I back up to be near her after throwing down a Bottle o' Fog, and she just starts shooting into the swirling darkness as the Emperor Mummy goes back, and Raises the Witch.

The Witch knew Slumber, and the entire reason she was set to die was so she'd have an in-character reason to stop using it as a crutch, as well as Mesmerizing Glare or whatever it is, that debuffs for a -2 on Will Saves), who then crosses the complete 60 feet of Greater Darkness and fog without getting hit ONCE in a corridor that is only 5 feet wide while the Witch has no way of jumping over projectiles...

Anyhow, GMPC Mobile Cannon figures out the password to get TP'd back, and I'm Paralyzed on the ceiling, at full health, with an Emperor Mummy, a zombie Seapony Figh