Page 866 - Life, Ruined

7th Feb 2017, 6:00 AM
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Life, Ruined
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Author Notes:

Newbiespud 7th Feb 2017, 6:00 AM edit delete
Scrapped but probably canon line:
Applejack: <small text> ...'Cuz sometimes the DM is a railroadin' jerk.
DM: What was that?
Applejack: Nothin'.


Lalli-is-Best 7th Feb 2017, 6:11 AM edit delete reply
I think every serious "Character" roleplayer goes through this at some point."
I feel you, Rainbow Dash. I feel ya.
River Road 7th Feb 2017, 10:00 AM edit delete reply
Well, the frustration in this case comes mainly from Rainbow not being a 'serious' character roleplayer usually.
Digo Dragon 7th Feb 2017, 6:19 AM edit delete reply
Digo Dragon
Roleplaying can really be a workout when the DM wants to throw difficult NPCs at you.

For example, a character of mine had been collecting a lot of scrounged items he wanted to use as barter for food and equipment upgrades. The caravan sales rep overpaid my character in store credit for the weapons and equipment I sold him. Cha-ching! no complaints there. Then the GM said to roll Barter if I wanted to haggle for more credit. I think we both expected my character to fail spectacuarly because my character's Barter skill only had an 18% chance of success.

I crit-succeeded. XD

The sales rep after that was annoyed at every item I purchased, and was trying to shortchange me every other turn, being difficult, but given the credit I had, I kept smiling and buying. I clearly had the advantage and he knew it. I could see the veins on the rep's face bulging, like he was going to have a fatal anurism right there on the spot because I was buying smartly; going for bulk deals and good equipment instead of blowing money on things like booze and drugs. :3
aerion111 7th Feb 2017, 6:25 AM edit delete reply
It's not quite roleplaying that's hard here, it's playing against a player rather than an obstacle; There's a pretty good chance you'll fail, because you're BOTH human players. At best, on average, you'll have a 50/50 shot in a 'fair' fight.
ThatGuest 7th Feb 2017, 7:37 AM edit delete reply
Personally in this situation I wouldn't be bothered because if I as Dash won, then that's it. However if I lose I get to enjoy watching the GM squirm once they realize they just brought their own story to a screeching halt just because they wanted to try and force some cheap inter party drama and wave around their favorite plot point the thieves' guild that no one actually cares about. "Well darn, I still don't have my ticket, looks like you have to try and design -another- session for me to get one. Man, if only there was someone in this group who had full control over the story and could have prevented us from wasting a whole month for little progress on this. Tsk, dang...."
Digo Dragon 7th Feb 2017, 7:42 AM edit delete reply
Digo Dragon
The alternative is splitting the party, and I think leaving Dash separated and off to her own devices would be more headache than anything for the GM. :D
ThatGuest 7th Feb 2017, 7:50 AM edit delete reply