Page 880 - Take It Outside

11th Mar 2017, 6:00 AM
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Take It Outside
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Author Notes:

Newbiespud 11th Mar 2017, 6:00 AM edit delete
Never have I wanted to be able to art more than when I wanted to properly show Pinkie's head poking down from the cloud and challenging the boy bullies. (I need to get serious about enlisting someone who can do a few pages of show-style-enough vector art for some later comic stuff...)

Here's a Story Time idea: A tabletop fight that was secondary to or in support of something else, like as a distraction or something.


Venseyness 11th Mar 2017, 7:17 AM edit delete reply
So, in the second campaign I ran (the first ended after like, 7 meetings), I didn't govern whether you could be good or evil aligned. This led to the unsurprising consequence that some members in the party got on each others nerves sometimes, which manifested in conflicted decisions and the occasional brawl until someone broke it up. Much later on, once they were already fairly highly leveled, some of them started noticing I was putting them in situations where they'd go into conflict more and more, until I managed to throw the final battle into a 3v4, with the three good people on one side, and the two bad, one neutral, and t