Page 91 - Worldcrafter's Lament

6th Mar 2012, 6:00 AM
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Worldcrafter's Lament
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Author Notes:

Newbiespud 6th Mar 2012, 6:00 AM edit delete
Newbiespud
No matter how awesome, logical, or fun a derail may be, the DM may still mourn the loss of his or her beloved plans.

97 Comments:

Lunaria 6th Mar 2012, 6:05 AM edit delete reply
So what are the plans after this arc? The rest of the stories are not exactly very serious compared to the two parter. (Unless you cut to discord that is. ) :3
sun tzu 6th Mar 2012, 6:12 AM edit delete reply
Well, he could always try using some of the G1 My Little Pony, which were even more D&D-esque than FIM. :P
Lunaria 6th Mar 2012, 6:16 AM edit delete reply
While that is true, it would be rather hard for this comic to keep working with screen caps alone then. :P
PikalaxALT 6th Mar 2012, 9:37 AM edit delete reply
Creativity has no bounds. He can manipulate the rest of S1 to fit a D&D theme.





... Right?
Brony Is Magic 6th Mar 2012, 2:44 PM edit delete reply
I have complete faith in Spud's creative ability. He won't let us down.
Dragonflight 7th Mar 2012, 11:18 AM edit delete reply
Heh. Been there many times before. There comes a point in the lamentation where you realize you can either gripe about the truncation of your plotline, or you can use the event to do something epic that sets the stage for the next plotline.

Then, while everyone is thinking "Wow, the next plotline will be *better*?" You run a lot of fluff pieces while you figure out what the next uber plotline's going to be.

And you don't make it dependent on a set event or guessable condition they can come up with. Ideally, with a team like that, you make it a puzzle-piece quest which requires multiple parts scattered over the game map. So even if they *do* guess what it's all for, they still have to go *get* them.
Brony Is Magic 7th Mar 2012, 5:51 PM edit delete reply
I think the exploration into the dark realm of insanity detailed in "Party Of One" was rather serious.

EDIT 1: And, the episode "Swarm Of The Century" can be viewed as commentary on locust plagues.
Kaleopolitus 6th Mar 2012, 6:14 AM edit delete reply
Kaleopolitus
Oh crap. When the DM puts major emphasis on 'exactly' in that sentence you KNOW that there is a whole shit storm coming your way.
KFDirector 6th Mar 2012, 6:54 AM edit delete reply
Not always! Sometimes it just means that they had the flavor text, describing, say, the final boss's defeat, pre-scripted for this moment.

Sometimes.
Bronymous 6th Mar 2012, 3:42 PM edit delete reply
After a complete breakdown? Wishful thinking gets you nothing but an asskicking.
Ranubis 6th Mar 2012, 6:31 AM edit delete reply
Ranubis
DM: "Time for a few skill challenges, heh heh."
JordanTH 6th Mar 2012, 6:34 AM edit delete reply
They actually made the GM cry?

That's god damn fantastic.
Xander Cruize 7th Mar 2012, 4:56 PM edit delete reply
My group comes close to this all the time. And they get such pleasure out of seeing me break down... Players are arses...
Brony Is Magic 7th Mar 2012, 5:49 PM edit delete reply
Yes I am. CX
Lyntermas 6th Mar 2012, 7:17 AM edit delete reply
One more page before everybody quotes the Nostalgia Critic's Care Bears review.

And I don't want to see it before then.
Ranubis 6th Mar 2012, 7:23 AM edit delete reply
Ranubis
Aww, can't we just give one wafer-thin quote?
Aegis Steadfast 6th Mar 2012, 7:32 AM edit delete reply
Ew wafers, nasty things so no, no wafers for you. Ever!
SecondSeraphim 6th Mar 2012, 7:49 AM edit delete reply
TASTE THE-*gets knee'd in the groin* Ow! Ok I'll wait!
Another Byte in The Web 6th Mar 2012, 9:21 AM edit delete reply
So you were about to make a bad joke, but took your groin to a knee?
DracoS 6th Mar 2012, 12:45 PM edit delete reply
I used to be an adventurer until I took a groin to the knee.
Brony Is Magic 6th Mar 2012, 2:21 PM edit delete reply
I used to be a regular person, until I took a Pinkie in the Everything.
Colin 7th Mar 2012, 6:43 AM edit delete reply
I used to be a regular person until I found out that MLP could be snarky.
Random Dude 6th Mar 2012, 7:41 PM edit delete reply
"Time for a game of disapearing bears"?
Nikas 6th Mar 2012, 7:46 AM edit delete reply
I'm getting the impression the party just pulled an epic Dungeon Bypass here.

My take on the DM's plot was that NMM shatters the Elements, and the party spend several sessions figuring out how to reform them, who is which one, for the first five while dodging NMM and her minions. All in the background of a world being choked by endless night. Kind of hard to keep up Laughter in that? Then late in the campaign (and several levels later) figure out that Twilight is the last, and how to call forth her element. At which point it is time to storm Canterlot, defeat Nightmare Moon, and summon back Celestia.

Save the party jumped straight to the end, not only invalidating the whole campaign series set up, but also the follow ons, which assumed a much higher level and battle hardened party.
legomaster00156 6th Mar 2012, 8:06 AM edit delete reply
(The following assumes that the shows will be run on chronological order.)

Because of this epic Dungeon Bypass, the GM has to think up the entire next campaign in the span of one short week. When he can't devise anything clever, he pulls out The Ticket Master on a whim.

TS: So, the entire campaign is trying to split the treasure?
RD: Dibs.
AJ: Oh, no, I'm gonna boost Mah profits.
PP: A party? I want it!
R: A direct route to the top of Canterlot society? They're mine!
FS: I think... I would like to go... if it's not too much trouble.
TS: On the other hand, you're an evil mastermind, DM.
Lyntermas 6th Mar 2012, 8:18 AM edit delete reply
Yeah, I theorized something similar in my earlier posts. I think the "slice of life" episodes are the GM's attempt to incorporate the experiences of the longer campaign into smaller "missions". Although, there are potential consequences of skipping ahead.

DM: Celestia hugs the restored Princess Luna. The dawn of a new day shines forth.
Twilight: Great work, guys! Equestria is safe from one of its greatest threats.
RD: Still wish there was an actual fight.
AJ: Oh, quiet you. A level 1 group stood up to a final boss and won, isn't that enough?
RD: Well, yeah, but what can top fighting a god-empress?
DM: Fluttershy, you're in the back? Roll a Spot check.
FS: O..okay. *roll* 17.
DM: You see the two sistesr look startled, then immediately stare out the window.
Luna: He...he's awakening now?
Celestia: The Elements have new Bearers now. The seal of their inaction is breaking.
Luna: But...they are still so young! How can they...
Celestia: I had hoped they would have been stronger before defeating you. But there is still time. Their friendship will grow.
Luna: And if they fail?
Celestia: ...then chaos will reign once again.
FS:...*whimper*
Kingkirby 6th Mar 2012, 11:45 AM edit delete reply
I've actually caused exactly that to happen in a campaign once. The DM didn't know how to handle it, so he just canceled the whole thing :P
xuincherguixe 6th Mar 2012, 8:16 AM edit delete reply
I'm in a pretty great D&D game right now, because we do nothing BUT derail plans.

And this is as intended.

We bypassed about 12 clues by casting detect magic.
We accidentally alerted a goblin seige that we're investigating them, and this provoked them to send their best warriors, whom we interogated, and then he burned in the sunlight because he neglected to mention that would kill him as he was too busy being petty and antagonistic (we did get useful information out of him).
We captured a goblin scout that is a credit to diplomacy and thinking things through, because he gave us a lot of information. We ended up forming a plot to kill the goblin chief and install him as the new one. This will likely result in improved race relations.

This also led me to a line of reasoning that could very likely tear the campaign to shreds. Capture the warlock, bring him to authorities, cast spells on him to force him to reveal information. Sounds like a great way to make a DM cry right? Luckily he's awesome and would not only let such a thing happen, but would probably award us bonus experience for ruining his plans.
Akouma 6th Mar 2012, 9:28 AM edit delete reply
Akouma
If you bypassed clues by using something as simple as Detect Magic, I can only assume that your DM actually intended you to do so. Detect Magic is a cantrip, after all. Anyone that has it should probably be spamming it every round they're not doing something important.
xuincherguixe 6th Mar 2012, 2:09 PM edit delete reply
No. He explicitly said it was a sequence break. It didn't really change things dramatically, but it was fairly disruptive and amusing.

Not sure how much I should really say about settng details, but the easiest way to put it is that the setting more or less is intended to be "realistic". In the sense of that how would things be if magic and monsters existed.

It's really more that a setting was created, and the plot is whatever it is we do that interacts with it. DM also said that he felt it was his job to create problems, not solutions.

What this means is that the world is not scaled to us. I brought up that story about the troll a few days ago, kind of what I mean. Yeah, some of these things stand a very real chance of being a total party kill. But the PCs are expected to be even more brutal than the monsters.

Scary thing is, that was also our first encounter!

It's a pretty brutal setting.

Good thing the party is brutal too.
XandZero2 6th Mar 2012, 8:51 AM edit delete reply
This DM is such a drama queen/king.

I'm shaking my head here.

BTW - If I was in his/her shoes, I'd probably be crying at the sheer awesomeness of my players right about now. Twi did give a pretty nice speech, and it fits the world perfectly.
Akouma 6th Mar 2012, 3:24 PM edit delete reply
Akouma
If my players somehow stumbled on EXACTLY what the solution was to the problem that was supposed to be the ENTIRE first story arc using nothing but raw, unfiltered anti-backwards-logic, they'd probably earn a slow clap from me. At least. Probably a few high-fives too. But slow clap first. DM must always come off as an evil mastermind prior to admitting defeat.
Bronymous 6th Mar 2012, 7:56 PM edit delete reply
That sounds dirty
Kaleopolitus 7th Mar 2012, 1:25 AM edit delete reply
Kaleopolitus
I love how fast these conversations go down-hill ^_^
Aegis Steadfast 7th Mar 2012, 8:52 AM edit delete reply
Would you rather they go a slow agonizing path uphill?
Kaleopolitus 8th Mar 2012, 4:51 AM edit delete reply
Kaleopolitus
Seeing how up is educationally positive: YES.
Digo 6th Mar 2012, 9:26 AM edit delete reply
I remember having a Double-Derailment once:

The DM's plot starts off with a Drow breaking into my room at the inn and hitting me with a slow acting lethal poison. Then, in order to get the natidote, I had to smuggle some goods out to a trading post where I would be healed, but then hit with a slow-acting disease. To get the cure for THAT, I had to obtain a McGuffin in a dungeon near the trading post (The dungeon was supposed to be raided by another party prior to us arriving).

Although we were low level, we had a psionic in the party who figured out how to neutralize the poison in my character. Figuring the McGuffin was worth something, we fenced off the goods and went straight to the dungeon, using the acquired funds to research its location. We get ther before the other raiding party.

DM's plot thus is mostly derailed.

After surviving the dungeon, we have the McGuffin and decided that it should go to the church that would benefit the most from it. The DM goes along with the idea, designing the adventure around it, but our psionic steals the McGuffin from us and runs off, derailing the plot a *SECOND* time.
Sadly the DM had to leave for a new job before we could conclude that adventure.
Brony Is Magic 6th Mar 2012, 2:26 PM edit delete reply
Double derailment all across the plot! What could it mean?
techogre 6th Mar 2012, 9:27 AM edit delete reply
techogre
As a DM I would LOVE for my players to do this. Right now I spoon feed them everything. Sigh.
Digo 6th Mar 2012, 9:38 AM edit delete reply
I feel your pain. Whenever I DM, I have to avoid any detective plot more complicated than an episode of Carmen Sandiego. :)
Seanpony Renaud 6th Mar 2012, 10:05 AM edit delete reply
I wish I could spoonfeed my players. If you leave any hint whatsoever, including forshadowing they'll just kinda skip ahead when it's convienent. My players are the type who'll attack before being threatened for combat advantage and occasionally make Batman's powers of deduction look sad by comparison.
Brony Is Magic 6th Mar 2012, 2:28 PM edit delete reply
What about Robin's powers of deduction?

SKYWRITING: What is six inches tall, lives in a tree, and is very, very dangerous?

ROBIN: A sparrow with a machine gun!
xuincherguixe 6th Mar 2012, 2:41 PM edit delete reply
Your players are either doing it right or wrong. And I'm not sure which.
LuciusXR 6th Mar 2012, 12:11 PM edit delete reply
Im always that guy who puts excess points into Wis even when my class isnt Wis based, and solve every Percep/Insight skill check for the party. My current characters can easily break 50 and on average get 60 for their active percep.
DM has come to expect me to find everything whenever the party decides to check a room... to the point where he just says "roll just to see how badly you beat me"

Good times XD
Stairc 6th Mar 2012, 9:57 AM edit delete reply
Looking forward to Dragonshy. Great moment for, "Rocks fall, everyone dies!"

Of course,t he players will at least want to roll it, and will barely survive.
Guest 6th Mar 2012, 10:23 AM edit delete reply
I figure the Slice-of-Life format is a result of the DM trying to neutralize the EoH by ruining the Mane 6's friendship without throwing monsters at them that they can just blast away. The players then come up with 'friendship reports' to prove their friendship is in tact (and for the rp xp).
RKDE 6th Mar 2012, 12:43 PM edit delete reply
I don't think the RD-Player would enjoy that very much
Guest 7th Mar 2012, 11:51 AM edit delete reply
That's why you get episodes where there are monsters, but have them be in a situation where the EoH aren't readily available. If it's done subtley, RD won't realize it's all a ruse.
Truthkeeper 6th Mar 2012, 1:17 PM edit delete reply
I've never had an epic derail in one of my campaigns, and that makes me very sad.

However, the best derailing I ever heard of was Old Man Henderson, the man who won Call of Cthulhu.
xuincherguixe 6th Mar 2012, 2:12 PM edit delete reply
Let me guess. Blind, Deaf, quadrapelegic accountant?
Lyntermas 6th Mar 2012, 3:31 PM edit delete reply
More like crazy man with convoluted backstory (allowing him to use skills out of thin air), a fondness for explosives (and a disregard for property damage), and a single-minded desire to his lawn gnome back. Ended up killing one of the Elder Gods with explosives. Yes really.
xuincherguixe 6th Mar 2012, 3:34 PM edit delete reply
Sounds legit.
Kaleopolitus 6th Mar 2012, 3:41 PM edit delete reply
Kaleopolitus
That. Is. AWESOME.
legomaster00156 6th Mar 2012, 9:12 PM edit delete reply
Oh, man, Old Man Henderson. That was truly an epic derail.
Masterofgames 6th Mar 2012, 10:14 PM edit delete reply
Links to the story or it didn't happen.
Lyntermas 6th Mar 2012, 10:22 PM edit delete reply
http://suptg.thisisnotatrueending.com/archive/15215099/#15218781
Here you go.
Katarani 6th Mar 2012, 10:43 PM edit delete reply
So on a Henderson scale, what Twilight just pulled is about .75?

"Well, you've wrapped up a months' long campaign in a single session, but hey, I can fix this! ...maybe."
Colin 7th Mar 2012, 6:50 AM edit delete reply
Nono, the best was a player in an awful tentacles-with-everything campaign turning into a moped to escape this. Then one of the other players burned the GM's books and screens.
darkwulf23 6th Mar 2012, 1:25 PM edit delete reply
darkwulf23
See, that's why a good DM needs to know when to rail road. Not so much that he pisses off the players and they rebel, not so obvious that they know what you are doing, but just enough that all the work you have done on the campaign doesn't go down the toilet.

Actually, my DM has learned to use vague plots that can be adapted to what ever random crap we do. We were suppose to negotiate with the orc chief that we killed, we now have to negotiate with the gnome rebel. We were suppose to go north and instead go south. The village that we needed to go to is now south. In their case, "yea, you know that princess you just defeated, Nightmare Moon? Well, she was being mind controlled by an ancient demon. And now you have to learn how to master those elements that you have. Have fun."
kriss1989 6th Mar 2012, 5:21 PM edit delete reply
And Celestia needs to hold onto them so that you don't accidentally blow yourselves or the town, or the planet, into ashes. And no, he elements wouldn't help you survive.
Treko 6th Mar 2012, 9:07 PM edit delete reply
My Deadlands party manage to derail the DM a bit, even after we were railroaded pretty hard. Iiteraly. We were ambushed with ridiculous amounts of knockout gas, and shipped under heavy guard on a train to the capital. Once there, we promptly busted out of a high-security prison and hid in a church to attack the imposter President when he attended a funeral. We decided to split the party. One group was to kill the president and his dozens of elite guards, while the other group was to storm the very same heavily-guarded prison fortress we had escaped in order to deactivate the Ghostrock bombs that the president was going to use to blow up his own city, and, by blaming the Union, cotinue the civil war for several more bloody decades. Both of our plans succeded. The GM later admitted that the latter objective should not have been possible at all, yet we did it with half a party.
McBehrer 6th Mar 2012, 2:52 PM edit delete reply
Ooh, is this going to jump straight into Return of Harmony? That'd be neat.
Brony Is Magic 6th Mar 2012, 3:58 PM edit delete reply
Probably not. I mean, we still have a whole 1.5 months AT MINIMUM before the next epic 2 part story.
Bronymous 6th Mar 2012, 3:50 PM edit delete reply
I'm starting to wonder about everyone's attention spans on here. So many topics already covered, so many predictions of what comes next that are exactly the same.

Starting to feel like either I'm the only one who reads the vast majority of the comments, or there is a serious glitch in the Matrix.

Not to sound like a dick or anything, but, you know...
Brony Is Magic 7th Mar 2012, 3:16 PM edit delete reply
I make it a habit to read all the comments. Otherwise I'd miss out on something!
Raxon 16th Jun 2012, 9:24 AM edit delete reply
Celestia: Do not try to stop the party, that is impossible. Instead, only try to realize the truth.
Pinkie: What is the truth?
Celestia: There is no party.
Matticus 6th Mar 2012, 4:32 PM edit delete reply
Speaking of players completely derailing a DM's plans, the latest installment of Spoony's "Counter Monkeys" series describes a truly epic one that he encountered. Warning: language is NSFW...and the video is like 2 hours long.

http://spoonyexperiment.com/2012/03/04/counter-monkey-thieves-world-part-1-poor-impulse-control/

http://spoonyexperiment.com/2012/03/04/counter-monkey-thieves-world-part-2-the-chicago-way/
Shutter 6th Mar 2012, 6:15 PM edit delete reply
Haha, bit more then just the language that isn't safe for work! Simply put? Be ready to be very shocked, and very amazed at some of the lengths the GM and players are driven to.

Still though, this would have been one EPIC campaign!
sjosten 8th Mar 2012, 12:04 AM edit delete reply
My God. Spoony might be a better DM than Gygax himself. I mean, that was absolutely incredible!
Masterofgames 6th Mar 2012, 10:12 PM edit delete reply
Wait what? Spud isn't the DM, Lauren is. That's how these things work, right?
Akouma 6th Mar 2012, 11:25 PM edit delete reply
Akouma
Nonononononono not BE evil. LOOK evil. Subtle difference. Also, work on the evil laugh. A lot of people forget the laugh, and that's about standards.

(It's also worth noting that I actually have THREE different evil laughs. Only one of which I use. The other two are too awe-inspiring to use in public. And loud and obnoxious. VERY loud and obnoxious.)
Delorin 7th Mar 2012, 1:44 AM edit delete reply
Dr. Horrible reference? Respect.
Kaleopolitus 7th Mar 2012, 5:53 AM edit delete reply
Kaleopolitus
You're not alone, Bronymous. I read all the comments as well.
pinkie_piepe_bomb 7th Mar 2012, 6:33 AM edit delete reply
Really? He's breaking down and crying over ONE campaign derailment? WOW, he's a bad DM. I've never left big enough holes for a player to use to derail a campaign, but I've suffered having Big Bads coup de grace'd with genetalia. Take your licks like a man, PLEASE. End the session, take a week to plan, and then come back and PUNISH the party for DARING to even THINK about your plot rails.
Kaleopolitus 7th Mar 2012, 8:13 AM edit delete reply
Kaleopolitus
... Okay, Bronymous, Brony is Magic, Lyntermas; how about one of you guys take this one? I'll pass.
Bronymous 7th Mar 2012, 8:44 AM edit delete reply
"Genitalia...Take your licks...Plot"

That's all I got, someone tag in.
Kaleopolitus 7th Mar 2012, 9:38 AM edit delete reply
Kaleopolitus
*sigh* That's pretty much everything that stuck with me as well.
Demonu 7th Mar 2012, 9:52 AM edit delete reply
Demonu
So if the players manage to derail the DM's plot, he's a bad DM?
But if he punishes the players for it the next session, doesn't that make him an even worse DM for using the game for his own personal satisfaction?
Railroading is usually unintentional and a good DM has to roll with the punches.

Or just be prepared for anything, which is more my style ^^
(save for just one thing...)
xuincherguixe 7th Mar 2012, 2:45 PM edit delete reply
... Isn't disrupting the plot a good thing? I mean, it demonstrates that the players have had a serious impact and have become involved with the game.

Seriously, I've been in groups where no one was capable of making a decision and got pissed off when people tried to actively pursue some agenda. It's distressingly frequent the number of times when my fellow PCs stand there waiting for the GM to tell them what to do. It's enough to make me demand other characters submit to a turing test before I agree to associate with them.

Also... am I reading that wrong, or did you just tell a fictional character what to do in a condescending manner?
Brony Is Magic 7th Mar 2012, 3:18 PM edit delete reply
I failed a Turing Test. CX

Also, what was I supposed to get? If you're talking about innuendo, I don't really think about that kind of thing.

But now that you've got me thinking...

PUNISH the party... for... THINK(ING) about your plot...

Kinky.
Bronymous 7th Mar 2012, 3:44 PM edit delete reply
"...Big enough holes for a player to use..." Context is overrated.

What a mature bunch we all are.
Brony Is Magic 7th Mar 2012, 5:46 PM edit delete reply
I know, right? XD
Unknown 7th Mar 2012, 6:52 PM edit delete reply
I have to sound like a party pooper, but is anyone here not aware they have been trolled?
Bronymous 7th Mar 2012, 7:40 PM edit delete reply
That depends. Do you know what Trolling is? Because no, we weren't.
Kaleopolitus 8th Mar 2012, 12:22 AM edit delete reply
Kaleopolitus
Funny thing is: I was refering to his highly negative attitude towards the would be current DM and no doubt real DM's in a compareable situation.

I was NOT pointing and laughing at innuendo's. Though good job finding them.
Cain 12th Mar 2012, 7:57 AM edit delete reply
Cain
That's not how DM's will react unless they are vindictive and angry, me, I just pull out the possibility of a slime and stop their plans to derail mine before it begins.
xuincherguixe 7th Mar 2012, 2:47 PM edit delete reply
It *is* pretty hard to get programs to themselves program. I think the robots did pretty well all things considered.
Brony Is Magic 7th Mar 2012, 5:53 PM edit delete reply
Who is this "fuzzywuzzy" you are talking about?
Gaekub 8th Mar 2012, 1:24 AM edit delete reply
Okay, pretty sure I missed the "Talk about a derail" prompt, but this comic matches a pathfinder campaign of mine so well I couldn't resist.

Okay, so let me set the stage. They were in a city-state with a new, super racist king. He believed in human superiority and what not, and both the non-humans in the party (dwarf and elf) had been enslaved in an underground cavern. Meanwhile, the wizard had faked being an alchemist well enough that he got a job working on the secret project of the city, which was a steam giant (Basically a steam powered mech). The other two members had joined the underground resistance.

Now, I pictured this as a few sessions of hiding from guards, sneaking around, busting out their enslaved companions, and then maybe assassinating the king. What happened was... not that.

The dwarf and the elf managed to sneak over to where their equipment was held and kill the man guarding it. They had their stuff back, and I expected them to sneak out and find the others.

Instead, they woke up all the other prisoners and armed them, making a prison break. As they were swarming out of the whole in the ground, the wizard saw them from the factory and decided to hijack the mech.

So what I pictured as a multi-session bring down the system adventure, was ended in an hour with the use of a cannon-wielding mech and an army of very angry former slaves.
Brony Is Magic 8th Mar 2012, 5:49 AM edit delete reply
VIVA LA REVOLUTION!
xuincherguixe 8th Mar 2012, 4:42 PM edit delete reply
Tactical Rainbow Strike. I'll have to remember those words if I'm ever a DM. Chances are my god of murder and beauty will show up in there somewhere and that sounds like the kind of thing he'd do.
xuincherguixe 8th Mar 2012, 5:53 PM edit delete reply
Figures I end up putting this on the wrong day
TaraSwanwing 13th Mar 2012, 7:48 PM edit delete reply
Derailing. We've had a few instances of that, but this one was more cool than mind-breaking.
Our characters have stumbled into this clearing. None of us know each other, and some diplomacy ensues. Suddenly a dire wolverine leaps out of the forest! Roll Initia-
The sorceress hit it with a scorching ray. Her mina bird copies it. They drop the thing before the rest of us can touch it.
Dm: Pause.
Suddenly the wolves that have been following you for days leap out of the forest. Roll Initiative!
Defeated after a few rounds.
Dm: Stare
You hear voices and rustling foliage. An arrow shoots past your head. Fight OR Flight?
We took the hint.
Aurabolt 15th Mar 2012, 2:56 PM edit delete reply
Wait. Was the DM's entire plan this first game was to make the characters lose or enter a meat grinder situation with no victory? Wow, that doesn't strike me as fair play.
Vulpis 23rd Jul 2012, 1:59 PM edit delete reply
Actually, from the sounds of it, the GM was trying to get group to *run away*...and they weren't doing it.
sidhe3141 28th Apr 2012, 10:40 PM edit delete reply
Epic derails... There was this one time my group was running the nWoD Free RPG Day module. First, I decided to pick a lock instead of going to go get the key, so we skipped pretty much an entire floor. Then we realized that the way the module suggested destroying the Plot Device made no scientific sense and even less magical sense, so we used the Science skill to whip up a batch of acid to dunk it in, thus skipping the boss fight entirely.
Tatsurou 24th Jan 2013, 1:20 PM edit delete reply
You know, I just noticed something about Twilight's Cutie Mark.
"Represents Magic...a large purple star surrounded by five white stars..."
Her Cutie Mark doesn't just represent magic...it's the Element of Magic! Magic backed by the five other Elements of Harmony, as represented by the five white stars.