Page 928 - Groovy Dove, Part 5

1st Jul 2017, 6:00 AM
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Groovy Dove, Part 5
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Author Notes:

Newbiespud 1st Jul 2017, 6:00 AM edit delete
I worked my everloving butt off through June. Organizing a new tabletop podcast with over a dozen players, reviving an old fanfic, livestreaming every single day (sometimes multiple times per day)...

I'm going to try and take it a little bit easier in July.


ANW 1st Jul 2017, 6:08 AM edit delete reply
I have just 3 words.
Business owner stories.
Digo 1st Jul 2017, 6:43 AM edit delete reply
In one d&d campaign the PCs bought a tavern and revitalized it into a legit business for first levels to get their start. ;)
Blitz 1st Jul 2017, 8:57 AM edit delete reply
A friend of mine managed to kill a cavern full of drow by getting them hooked on strawberry muffins. Then, after they were all good customers, he revealed a new flavor blueberry(with absoleth poison.) while the drow were all dying, his party poured boiling oil into the cave.
Specter 1st Jul 2017, 10:03 AM edit delete reply
A party member of mine (druid) once had a little farm and trade business going, basically making and selling stuff from renewable resources. His business what out in the woods somewhere making a profit, and some of the revenue that didn't pay the workers or to the business itself for maintenance or renovations was sent directly to our business owner.

For a point of reference, our characters have been to the place before and made friends from the employees; some kids (Paint & Sketch) trying to keep their grandparent's medicine going,a single mom (Star Weaver) trying to get enough to put her kid (Star Bright) through school, a retired Wonderbolt (Dive Bomb) just trying to forget the war, you get the picture. It was twenty-some-odd workers who needed the money to survive (and every member from the team became friends, or better, with them).

So after completing another quest we decided to go to the shop relax. Apparently while we were gone a noble saw the land and thought he could turn it all into another village for him to tax. He sent some surveyors to inspect the woods for any possible threats to the village, and inevitably found the shop. The noble was told about it and decided it must have been safe because their is an 'illegal shop out there making money from contraband goods'.

Suffice to say, we were not happy when we got to the shop and there was an army of lawyers waiting for us. The building was closed/half destroyed, employees were gone, and there was lawsuit against our druid. While our druid was trying to figure out what's happening, the rest of us tried to get in contact with the employees. Turns out that either they went to jail, or an orphanage. The dependents of the employees were not doing well either; Star Bright was practically catatonic since her mom hasn't come back home, Paint and Sketch's grandparent developed heart troubles due to their absence, that kind of stuff.

Long story short, we saw there was so much bad going around that some of us broke (a little more then others). Our druid was ok, they actually found a way to beat the noble using the law, us on the other hoof not so much. Rogue, barbarian, cleric, and I went and busted everyone out of jail/the orphanage. Our anti-paladin of chaos, alchemist, and sorcerer went a bit further, and completely destroyed everything the noble had built up, and half of their house.

Druid won the lawsuit (and the counter), all of our friends are free, and the noble lost mostly everything (and our three resident wrecking crew spent our relaxation time doing community service).
Winged Cat 1st Jul 2017, 11:06 AM edit delete reply
Winged Cat
I could give so many from RL, but I'll keep this comment to RPG ones. :P

Not too long ago, I had a campaign where making enough money to buy the freedom of the family of one of the PCs (not quite an ex-slave, but implied indentured labor for the whole family) was the main plot. The party was a trade caravan, venturing from town to town, doing good deeds as they bought and sold, even introducing the concept of trading to a nomadic tribe so they would stop worrying the nearby town and do business with them instead. The campaign went on hiatus just as the party finally plunked down enough money and the family reunion was about to commence.

Then there was a trading adventure in Age of Rebellion. The party - a Rebel squadron - was sent to infiltrate an Imperial city by pretending to be merchants. We figured, let's not just pretend: do some research, find out what's in demand at that city, and bring it in quantity. AoR's PC economics seem to assume that PCs will mostly only sell loot, and so (before modifiers) can sell things for 25-75 percent of list price. Obviously, buying at list price then selling for less does not a credible merchant make. The ensuing conversation about modifiers and prices got to the point that we were reminded that, in that campaign, SW meant Star Wars rather than Spice and Wolf.
kgy121 1st Jul 2017, 10:29 PM edit delete reply