Page 931 - Measure Twice

8th Jul 2017, 6:00 AM
<<First Latest>>
Measure Twice
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 8th Jul 2017, 6:00 AM edit delete
Newbiespud
And here we are, the official beginning of an ending.

You ever start something with a clearly defined end-goal in mind but you have no idea how your players/characters are supposed to do it, so you toss in distraction after distraction hoping that by the time you've written yourself out of options, either you or they will have figured out how to end it?

I'm not saying that applies to me here (heh heh heh...), but it's an experience I have fairly often with my particular DMing style. Anyone else?

32 Comments:

Breakfateschain 8th Jul 2017, 6:03 AM edit delete reply
Will this be the ending of Friendship is Dragons, or just this particular arc?
Rastaba 8th Jul 2017, 6:09 AM edit delete reply
Rastaba
I have been somewhat curious/concerned about this as well. Please tell me the best night ever won't be the end of the pony players misadventures in the homebrewed land of Equestria.
Newbiespud 8th Jul 2017, 7:43 AM edit delete reply
Newbiespud
This is not the final episode of Friendship is Dragons.
Xelmon 8th Jul 2017, 10:04 PM edit delete reply
Oh thank heavens! I would've missed the comic dearly.
Piratical 9th Jul 2017, 11:13 PM edit delete reply
I would have likewise been very sad.
Rastaba 8th Jul 2017, 6:08 AM edit delete reply
Rastaba
The GM heard her right. They are headed for the fanciest event EVERRRRRRR!!! They can't just show up as is. Well maybe Rainbow Dash could but she is the exception. Applejack too.
Anvildude 8th Jul 2017, 8:36 AM edit delete reply
But Rainbow Dash always dresses in style!
Digo Dragon 10th Jul 2017, 4:41 AM edit delete reply
Digo Dragon
There was a mission I ran in Shadowrun that required that the PCs meet their Johnson in a very upscale restaurant. So the PCs went shopping and got suited up in nice tuxes and dresses for the meeting.

The best part was that the team somehow managed to find a top hat and black tie in the right size for their dragon.
Rastaba 10th Jul 2017, 5:36 AM edit delete reply
Rastaba
That sounds like one dapper dragon.
Digo Dragon 10th Jul 2017, 12:20 PM edit delete reply
Digo Dragon
Indeed! Not that it would lessen the scene the party made showing up to this fancy restaurant, but you couldn't accuse the dragon of breaking the black-tie dress code.
evilauthor 8th Jul 2017, 6:13 AM edit delete reply
"But first, dresses!"

Wait... has FID done its version of Suited for Success yet? I honestly can't remember.
Kereea 8th Jul 2017, 8:06 AM edit delete reply
Hell yes! Rarity is a roleplayer, she needs to know how utterly amazing everyone looks to set the scene.
Composer99 8th Jul 2017, 8:19 AM edit delete reply
On the topic of character development, the DM has clearly gotten better at recaps.
Composer99 8th Jul 2017, 8:19 AM edit delete reply
Or, well, at least gotten briefer at them.
Luna 9th Jul 2017, 12:23 AM edit delete reply
Trying to complete your recap before some player find a way to interupt you is a great way to improve on brievity. XD
Dragonflight 10th Jul 2017, 8:18 PM edit delete reply
*MOST* of the time.

I still vividly recall the start of a cyberpunk game someone was running, based on the old Bubblegum Crisis RPG rules. The other guy in question is usually quiet, but has a wicked sense of humour and delivery.

GM: It's the year 2032.

Other Guy: Why?

GM: <stares blankly at player for about two minutes, while everyone loses it.>

It doesn't take much, and it can happen sooner than you think. That said, it's become something of a trope with our group, so at this point, if I ever say, "It's the year <insert year>," and someone asks why, I just comment offhand that it just *is*, and move on.

But that first time... That look on the GM's face was priceless! :)
myzkyti 30th Jul 2017, 8:22 PM edit delete reply
wait... there's a Bubblegum Crisis RPG???

...

......

I have wasted so many years of my life...
Pablo360 8th Jul 2017, 9:08 AM edit delete reply
Pablo360
That basically describes my entire life right now.
Winged Cat 8th Jul 2017, 4:12 PM edit delete reply
Winged Cat
which part? "she ought to be a Princess"? "It wasn't easy getting an invitation"? "You were forced to become renowned"? "that all ends now"? "The con is on"? Or "But first, dresses"?
Sir william 8th Jul 2017, 4:17 PM edit delete reply
Clearly all of the above
Digo Dragon 10th Jul 2017, 4:42 AM edit delete reply
Digo Dragon
Plus two more options that the GM didn't think of.
Zaftique 8th Jul 2017, 11:36 AM edit delete reply
Honestly, feeling burned out in my campaign, and I've only run 6 sessions. x_x I have a problem with how to keep things fresh and exciting without info-dumping all the neat cool stuff that's supposed to happen when they get to lvl 13+, not the piddly L3 they are now! Also slightly not helped by their insistence on being friends with everyone they meet - no, you can't have a permanent GMPC pet of the baby copper dragon! ;D
SilverShadow4 8th Jul 2017, 12:16 PM edit delete reply
You literally just described my entire homebrewed world in 5e. I created a vast setting with one major overarching goal but no idea how to get them there. I figure it'll hit me eventually. In the meantime, I'm just running miniarchs in the same setting. I intend to drop vague little hints as they level up until they're high enough level to take on the endgame.
albedoequals1 8th Jul 2017, 12:27 PM edit delete reply
albedoequals1
I'm doing that right now. I have the punchline all ready - I've even started working on the map for it - but there's a whole lot between here and there, and I'm counting on the players to do some of the work by accident, since they always have before.
Winged Cat 8th Jul 2017, 4:10 PM edit delete reply
Winged Cat
I can't really say that applies to me. When I write the end-goal, I also write a series of mid-goals. Now, I might not know exactly how they'll do those mid-goals, but they each only take a handful of sessions, so there's not really a need to introduce distractions.

Besides, my players often help create distractions and plot, all on their own.
Xelmon 8th Jul 2017, 10:06 PM edit delete reply
To be honest, we've often just set off in La-La Land in Yonder direction, so this was never a real issue.

Plus with the group I played in the early-mid period of DnD, we had TPK's so often that I really didn't get attached to any characters.
Chronic Lurker 9th Jul 2017, 12:49 PM edit delete reply
This is not only how my first campaign was run, but is also the approach I use when writing stories. I have a loose outline that details the starting point, how I want things to end, and maybe a few significant plot points...but everything else is left open. I just start coming up with random situations, throw them at my characters, and wait to see how they react. Of course, this is all happening in my head and not at a table with real people. I have a vivid enough imagination that this approach works, though. I think its a particularly fun approach to story telling because you're discovering everything along with your characters. Its immersive. I love it!
Sharp Note 9th Jul 2017, 8:39 PM edit delete reply
When I was GMing Fallout Texas, that was how it went, sans the defined end-goal part.. Fallout Empire was better, the first campaign ended with the second's real big bad sniping a player in the chest. So the second ended with him returning the favor after the backstabbing xanatos vizier got ironically betrayed.

In the space colony campaign, I knew the secret atmosphere control station would determine the future of the planet, and it would be contested, but creating the bad guys and their motives took half the campaign. I had little idea what the next session was going to be like.
Sharp Note 9th Jul 2017, 9:13 PM edit delete reply
And now with Shadows o' Equestria...
Missing princesses and go to end boss:scripted. Grogar cult and Crysalis, and many factions and npcs:outlined. Big picture, just heal friendships>plant harmony seeds>warp to peril's root.
Guest 9th Jul 2017, 9:15 PM edit delete reply
Can't seem to plan past next sess. Last three: freed indentured pal by ending nobility/ddog feud; Help corp wage-slafes working for flam's son(& fight changelings); get job from corp(and rival):get plans for superchared black-market cyberhorn. Ended beating auged up boss, nix'd Sombra's horn(& found Grogar cult source).
Sharp Note 9th Jul 2017, 9:18 PM edit delete reply
One month ago, all I knew: 1. Most above factions existed, add them.
2. Sombra's horn was bad stuff.

Campaign plotting is hard or/and I am very bad at it.
(On the other hoof, I'm the only member of my group to ever gm more than one campaign to it's ending..)
(I apologize for the separate posts, the spam filter didn't like one word, and I didn't know which one and can't delete posts to clean it up.)
Digo Dragon 10th Jul 2017, 4:43 AM edit delete reply
Digo Dragon
With my old group, I too was the only member to complete more than one campaign as the GM.