Page 946 - Everything Might Go

12th Aug 2017, 6:00 AM
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Everything Might Go
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Author Notes:

Newbiespud 12th Aug 2017, 6:00 AM edit delete
Up until this point, Applejack's business had been abstracted by the DM into a basic income every session, so that's how the nitty-gritty of the item prices can catch her off guard. That's my story and I'm sticking to it.


Draxynnic 12th Aug 2017, 6:21 AM edit delete reply
Truth is, 2 gold is actually ridiculously expensive for a pie in most economies, both D&D and historical. One thing that D&D campaigns often fail to demonstrate is how fabulously and ridiculously wealthy a typical midlevel band of adventurers is compared to the general population.
Mykin 12th Aug 2017, 6:30 AM edit delete reply
Probably because most games use gold as a catch all for money and tend to neglect the existence of copper and silver for pretty much everything except for the basic mundane stuff. Stuff that is usually not dealt with because most GMs and groups tend to have an unspoken agreement that buying basic necessities, like sleeping bags and food, are always automatically done off-screen unless it serves a noticeable purpose in the game (like buying everyone a round at a tavern or running out of rations in a more realistic/grim-dark campaign). So more often than not, people tend to treat gold like coins you find in a laundromat instead of the hard currency that it actually is.

At least, that's my take on it.
Anvildude 12th Aug 2017, 8:28 AM edit delete reply
I've always wanted to play in a 'full rules' campaign, where the DM utilizes everything in the rulebook. Tracking all of your expenses, full encumbrance (especially this!), things like sleeping, camping, armour equip times, temperature, outfits... All that stuff, you know? I figure it might be cool to have some "Man vs Nature" adventuring going on.

I especially think that would be a good way to spice up non-dungeon settings. Open plains are more interesting if it's literally weeks between major locations, and you have to have enough food and wagons or whatnot to travel it. Boreal forests would be fascinating places to explore if you were in danger of freezing to death without the right clothes, and were trackless and large enough you could easily get lost.

It would also give the Ranger something more important to do.
Evilbob 12th Aug 2017, 12:50 PM edit delete reply
A "full rules" campaign is a lot more trouble than it's worth. Like, seriously.

It *might* not be so bad if you're doing a hybrid roleplaying game where computers, macros, and programs figure in prominently, but even then, it's a pretty big bother for the GM and players. It starts getting to the point where there's too much for GM, or players, to keep track of.
Jannard 12th Aug 2017, 7:59 PM edit delete reply
Man vs Nature campaigns can be very interesting things to run if your party is willing, but there's a couple things to take into account:

First, many spells cheapen the whole "man-vs-nature" narrative pretty easily, so low magic is usually the best way to go.

Stemming from the previous statement, encounters shouldn't be extremely taxing, but if they are, players should be on the same page as the DM on the fact that sometimes the best course of action could be to NOT engage, or to try other methods than straight-up combat to solve situations.

Lastly, there likely exists a system other than D&D that is far better suited to the task. D&D may try to be catch-all, but it's still mostly a derivation of its original dungeon crawling formula.
Wulfraed 13th Aug 2017, 7:41 AM edit delete reply
The old RuneQuest system might qualify for the "other than D&D..." (take into account I've not played any system for some 20 years: and back then it was RuneQuest [Chaosium and Avalon Hill releases], AD&D [1st and 2nd editions], and tinkered with Traveller [black books, Mega, and New E/r/r/o/r/ Era])

Granted, a lot of folks may not care for the details in the RQ combat system -- but I much preferred it over the AD&D blunt success/failure. One had to roll against their skill level with the weapon to score a hit, opponent got to roll to parry, on a hit one rolled for location (R/L leg, R/L arm, belly, chest, head), at which point the armor in the hit location is subtracted from the rolled weapon damage before any hit point damage occurs... And if a limb took sufficient dam