Page 949 - Flying Foodie

19th Aug 2017, 6:00 AM
<<First Latest>>
Flying Foodie
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 19th Aug 2017, 6:00 AM edit delete
Scrapped lines:
Spitfire: Please hang out with us. Don't make me get on my forelegs and beg. I despise all of these people.
Rainbow Dash: <sigh> Don't meet your heroes, kids.


APersonAmI 19th Aug 2017, 8:05 AM edit delete reply
Story time! Tell us about a powerful NPC that got on the players nerves!

Me first. So, in an Open Legend campaign, the first town had a police captian who was absurdly high level. We were level 1s, he was level 7 in a game where the level cap is 10.

I'm not sure what the GM was trying to do with that character, but the captain mostly showed up at the end of combats, when we had alredy won, and stole the spotlight, with the GM spending a significant chunk of sessions just describing how powerful and respected this guy was, with none of it being at all plot relevant.

Which annoyed the players, because it wasn't about characters we cared about, it wasn't about the main plot we cared about, and we didn't have a chance to start caring about him before all this began.

So, a couple sessions later, we are done in this tutorial town but for the final boss of the arc, a serial killer. We've figured out his motives, we have a trap set, we're ready to take this guy out.

And then we go to the captian, telling him everything we knows, and asks if he wants to come defeat this villian with us. Because of course we did. He'd get credit either way with his scene-stealing, and our heroes would see the villian defeated either way, so it wasn't any less good an act.

The GM was flabbergasted. He didn't know how to say no - at this point, the captian trusted us, and we had enough evidence to convince him. So he had to make the NPC come along.

Needless to say, the level 2 boss encounter was compltetely crushed with this level 7 PC-stated captain along.

And that day, the GM learned a valuable lesson about leaving powerful NPCs about that the players might manipulate as weapons to achive their goals.
remial 19th Aug 2017, 1:38 PM edit delete reply
last good D&D game I was in, the GM had this ancient half-insane Copper Dragon that was interested in what we were doing. When I say ancient, I mean ANCIENT, like the dragon used to babysit the creator of the setting world when he was a kid.
Everywhere we went we would run into an NPC that was very this very badly disguised dragon, it was completely obvious he was the dragon, but would refuse to acknowledge that he was who we knew he was.
Digo Dragon 19th Aug 2017, 2:51 PM edit delete reply
Digo Dragon
I could be here all week. ;)

There was this one NPC who met us at gun point. We were exploring the ruins of a factory that still had working machinery and behind one door this dude just puts a gun to us. Now, we don't know each other and he said that he was just being cautious. I can kind of understand that, but he happened to point the gun at the mostly harmless 16 year old kid rather than the older members with the rifles and swords. Who does that?

So yeah wrong foot starting out. Then we learn he's from a rich family that monopolizes food trades and he is perfectly okay with the idea that manipulating food prices for profit where poor villages could starve and half of us are not okay with that.

Completely different campaign, we had this tag-along npc named Reggie who was supposed to babysit us for the Feds. We were hired to go to a foreign country and try solving a crime with Interpol and... well Reggie couldn't get the hint that because we are in a foreign country we should be following the local laws, not his home country's laws. Eventually his brown-nosing rule lawyering face got us so annoyed that when we completed the mission, we got him framed for drug running. He went to jail in a foreign prison and we left him there. XD
Solitary Performance 19th Aug 2017, 3:54 PM edit delete reply
PC turned GMPC running gag taken too far, among people I did some 3.5 D&D in Job Corps with. The short of it, was they were a not-sane wizard with a chain chomp-esque bear trap familiar (bear trap head with a length of chain behind it), and believed in the god "Gee Emm". His basic ability was to do something unexpected (and was half forced to happen) that was useful for poor-GM Deus ex Machina getting around... Guy was a Chaotic [No Good/Evil axis found] alignment character, and because the players all knew about him, there was a lot of forced attempts to invoke him doing stuff to help, even if he shouldn't show up.

Only good I've personally used him for was having an excuse to ignore the "town has an X level value of goods it could sell/buy, and focuses on Y trade" kind of stuff, so free-reign on buying/selling for people... and a small magic device to hold coin wealth at a weight cost of nothing (so you could carry a thousand plat worth of copper (a million copper coins) and it wouldn't weigh a single coin's weight) that looked like one of those belt-clipped coin dispenser things.
Kaze Koichi 20th Aug 2017, 7:50 PM edit delete reply
That was my own character, actually. I minimaxed the hell out of her, and was on all sessions while my comrades all skipped one or two, so she was also the highest level. And them our DM couldn't keep coming on sessions so he asked me to replace him, giving me all his notes. I agreed. Big mistake.
So my character became GMPC. I was making encounters for the party, and she was destroying them all and stealing all spotlights, because she was an effing powerhorse. And I didn't know what to do with her. She couldn't just leave without breaking the flow of storyteling, because they were in a closed town, a very small one. She couldn't abandon their comrades either, because one of them was her lover.
Finally, I decided to kill her off and cracked the encounter difficulty up to eleven. Unfortunately, the other character died first, and it was her lover. I don't remember if it was bad RNG, or did he roleplayed their relationship and actually tried to shield her from a deathblow. After his death, she fell into frenzy and did a suicide charge through the horde of powerful enemies. When she finally died, it was a clear sign to the rest of the party to get a hell out of dodge.
Thud 19th Aug 2017, 11:50 AM